Struct glsmrs::texture::DepthFrameBuffer
source · [−]pub struct DepthFrameBuffer { /* private fields */ }
Trait Implementations
sourceimpl Framebuffer for DepthFrameBuffer
impl Framebuffer for DepthFrameBuffer
type DepthSlot = UploadedTexture
type ColorSlot = DepthFrameBuffer
fn depth_slot(&mut self) -> &mut Self::DepthSlot
fn color_slot(&mut self) -> &mut Self::ColorSlot
fn bind(&mut self)
fn viewport(&self) -> &Viewport
Auto Trait Implementations
impl RefUnwindSafe for DepthFrameBuffer
impl !Send for DepthFrameBuffer
impl !Sync for DepthFrameBuffer
impl Unpin for DepthFrameBuffer
impl UnwindSafe for DepthFrameBuffer
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more