[][src]Struct glsl_layout::uvec3

pub struct uvec3(_);

Vector of 3 uint values. foo: uvec3 is equivalent to glsl's uvec3 foo;

Examples

let x: uvec3 = [1u32; 3].into();

Trait Implementations

impl AsMut<[u32; 3]> for uvec3[src]

impl AsMut<[u32]> for uvec3[src]

impl AsRef<[u32; 3]> for uvec3[src]

impl AsRef<[u32]> for uvec3[src]

impl Clone for uvec3[src]

impl Copy for uvec3[src]

impl Debug for uvec3[src]

impl Default for uvec3[src]

impl Eq for uvec3[src]

impl<T> From<[T; 3]> for uvec3 where
    T: Into<uint>, 
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impl Hash for uvec3[src]

impl Ord for uvec3[src]

impl PartialEq<uvec3> for uvec3[src]

impl PartialOrd<uvec3> for uvec3[src]

impl Std140 for uvec3[src]

impl StructuralEq for uvec3[src]

impl StructuralPartialEq for uvec3[src]

impl Uniform for uvec3[src]

type Align = Align16

ZST that enforces alignment required for this type.

type Std140 = uvec3

Type that contain same data with memory layout matching glsl's layout(std140).

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.