pub type Isometry3 = Isometry3<GLfloat>;Aliased Type§
#[repr(C)]pub struct Isometry3 {
pub rotation: Unit<Quaternion<f32>>,
pub translation: Translation<f32, U3>,
}Fields§
§rotation: Unit<Quaternion<f32>>The pure rotational part of this isometry.
translation: Translation<f32, U3>The pure translational part of this isometry.