Structsยง
- Runner
Headless - Viewer
Headless ViewerHeadlessperforms similarly as [Viewer] with the difference that it can be used when rendering on headless machines. A typical usage is rendering an image usingViewerHeadless::update, recovering the texture usingViewerHeadless::get_final_tex, getting it to CPU usingTexture::download_to_cpuand finally write it to disk using [ImageBuffer::save]