Module renderer

Source

Structs§

RenderData
Contains long-living objects that will stay alive for the whole duration of the Renderer
RenderPasses
Renderer
Renderer is the main point of entry for any rendering functionality. It contains various rendering passes which are executed in sequence. I iterated through the entities that need rendering from the ECS world and calls the appropriate rendering passes depending on which components are present on the entities.

Enums§

OffscreenTarget

Constants§

ENTITY_ID_PASS_SCALE_FACTOR