pub fn process_received_pixels(
scene: &mut Scene,
_runner: &mut RunnerState,
_gpu_res: &GpuResources,
)Expand description
This system listens to SelectorPixelReceiver resource and handles the pixel data.
pub fn process_received_pixels(
scene: &mut Scene,
_runner: &mut RunnerState,
_gpu_res: &GpuResources,
)This system listens to SelectorPixelReceiver resource and handles the pixel data.