Expand description
These represent GPU components which are usually added automatically and uploaded from CPU to GPU from the corresponding CPU components. When creating entities, you usually just add CPU components.
Structs§
- ColorsGPU
- Diffuse
Tex - EdgesGPU
- Edges
V1GPU - Edges
V2GPU - Environment
MapGpu - FacesGPU
- Metalness
Tex - Normal
Tex - NormalsGPU
- Roughness
Tex - TangentsGPU
- UVsGPU
- VertsGPU