Expand description
These represent CPU components which you usually add to entities when you spawn them.
Structs§
- CamTrack
- Component that represents a track of camera extrinsics - num frames x 16
- Colors
- Component that represents per vertex colors
- Config
Changes - Component that modifications to the config
- Diffuse
Img - Component which represents a diffuse img.
- Edges
- Component that represents a matrix of edges as Nx2 where each row is the
start idx and end idx of an edge which indexes into
Verts
- EdgesV1
- Component that represents a matrix of vertex positions for the first vertex of an edge
- EdgesV2
- Component that represents a matrix of vertex positions for the second vertex of an edge
- Environment
Map - Environment map based ambient lighting representing light from distant scenery.
- Faces
- Component that represents a matrix of face indices for rendering a triangle mesh
- Generic
Img - A generic Img that has a path and img
Concrete images like
DiffuseImg
will contain the generic img - ImgConfig
- Metalness
Img - Component which represents a metalness img.
- Model
Matrix - Component that transforms from object coordinates to world. Usually added automatically but you can also add it yourself.
- Normal
Img - Component which represents a normal img.
- Normals
- Component that represents normal vectors
- Roughness
Img - Component which represents a roughness img. Assumes it is stored as perceptual roughness/
- Selector
- Tangents
- Component that represents tangents
- UVs
- Component that represents UV coordinates
- Verts
- VisLines
- Component for visualization options of lines
- VisMesh
- Component for visualization options of meshes
- VisNormals
- Component for visualization options of normals
- VisOutline
- Component for visualization options of meshes
- VisPoints
- Component for visualization options of point clouds
- VisWireframe
- Component for visualization options of wireframe
Enums§
- Line
Color Type - Defines the color type an entity which is displayed as a point cloud
- Mesh
Color Type - Defines the color type an entity which is displayed as a mesh
- Point
Color Type - Defines the color type an entity which is displayed as a point cloud