Structs§
- CamController
- Component usually used on camera, allows to keep track of camera state while handling mouse events
- PosLookat
- Component usually used on camera or lights. Defines a position and a lookat.
This can be used to convert to a
view_matrix
- Projection
With Fov - Component usually used on camera on lights. Defines a projection matrix
- Projection
With Intrinsics - Target
Resolution