Expand description
The most basic OpenGL Buffer Object wrapping
Structs§
- Buffer
- The OpenGL buffer object
- Buffer
Bind - When to use a buffer, must bind the buffer first. The RAII system could help automatically unbind the buffer.
- Buffer
Mapping - When to modify the buffer or retrieve the data from the buffer, use map to update the buffer.
Enums§
- Buffer
Target - The OpenGL buffer binding targets
- Buffer
Usage - The usage for the buffer
- MapAccess
- The access flags for
glMapBuffers()