pub fn triangle_normal<T>(
p1: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
p2: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
p3: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
) -> Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>where
T: RealNumber,Expand description
The normal vector of the given triangle.
The normal is computed as the normalized vector cross(p2 - p1, p3 - p1).