Function rotate_x_vec4

Source
pub fn rotate_x_vec4<T>(
    v: &Matrix<T, Const<4>, Const<1>, ArrayStorage<T, 4, 1>>,
    angle: T,
) -> Matrix<T, Const<4>, Const<1>, ArrayStorage<T, 4, 1>>
where T: RealNumber,
Expand description

Rotate a three dimensional vector in homogeneous coordinates around the X axis.