pub fn rotate_vec4<T>(
v: &Matrix<T, Const<4>, Const<1>, ArrayStorage<T, 4, 1>>,
angle: T,
normal: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
) -> Matrix<T, Const<4>, Const<1>, ArrayStorage<T, 4, 1>>where
T: RealNumber,Expand description
Rotate a thee dimensional vector in homogeneous coordinates around an axis.