pub fn rotate_normalized_axis<T>(
m: &Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>,
angle: T,
axis: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>where
T: RealNumber,Expand description
Builds a rotation 4 * 4 matrix created from a normalized axis and an angle.
ยงParameters:
m- Input matrix multiplied by this rotation matrix.angle- Rotation angle expressed in radians.axis- Rotation axis, must be normalized.