pub fn quat_rotate_normalized_axis<T>(
q: &Quaternion<T>,
angle: T,
axis: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
) -> Quaternion<T>where
T: RealNumber,Expand description
Rotates a quaternion from a vector of 3 components normalized axis and an angle.
ยงParameters:
q- Source orientation.angle- Angle expressed in radians.axis- Normalized axis of the rotation, must be normalized.