pub fn perspective<T>(
aspect: T,
fovy: T,
near: T,
far: T,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>where
T: RealNumber,Expand description
Creates a matrix for a right hand perspective-view frustum with a depth range of -1 to 1
§Parameters
aspect- Ratio of viewport width to height (width/height)fovy- Field of view, in radiansnear- Distance from the viewer to the near clipping planefar- Distance from the viewer to the far clipping plane
§Important note
The aspect and fovy argument are interchanged compared to the original GLM API.