pub fn orientation<T>(
normal: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
up: &Matrix<T, Const<3>, Const<1>, ArrayStorage<T, 3, 1>>,
) -> Matrix<T, Const<4>, Const<4>, ArrayStorage<T, 4, 4>>where
T: RealNumber,Expand description
Build the rotation matrix needed to align normal and up.