[−][src]Trait glk::traits::LineEcho
GLK_MODULE_LINE_ECHO
Required methods
fn set_echo_line_event(&mut self, win: winid_t, val: u32)
Surpress line input echo. If the val
argument is zero, all subsequent line input requests
- in the given window will leave the buffer unchanged after the input is completed or
- cancelled; the player's input will not be printed. If
val
is nonzero, subsequent input - requests will have the normal printing behavior.