[][src]Trait glk::traits::LineEcho

pub trait LineEcho {
    fn set_echo_line_event(&mut self, win: winid_t, val: u32);
}

GLK_MODULE_LINE_ECHO

Required methods

fn set_echo_line_event(&mut self, win: winid_t, val: u32)

Surpress line input echo. If the val argument is zero, all subsequent line input requests

  • in the given window will leave the buffer unchanged after the input is completed or
  • cancelled; the player's input will not be printed. If val is nonzero, subsequent input
  • requests will have the normal printing behavior.
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Implementors

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