Struct glium::framebuffer::RenderBuffer
source · pub struct RenderBuffer { /* private fields */ }
Expand description
A render buffer is similar to a texture, but is optimized for usage as a draw target.
Contrary to a texture, you can’t sample or modify the content of the RenderBuffer
.
Implementations§
source§impl RenderBuffer
impl RenderBuffer
sourcepub fn new<F>(
facade: &F,
format: UncompressedFloatFormat,
width: u32,
height: u32
) -> Result<RenderBuffer, CreationError>
pub fn new<F>( facade: &F, format: UncompressedFloatFormat, width: u32, height: u32 ) -> Result<RenderBuffer, CreationError>
Builds a new render buffer.
sourcepub fn new_multisample<F>(
facade: &F,
format: UncompressedFloatFormat,
width: u32,
height: u32,
samples: u32
) -> Result<RenderBuffer, CreationError>
pub fn new_multisample<F>( facade: &F, format: UncompressedFloatFormat, width: u32, height: u32, samples: u32 ) -> Result<RenderBuffer, CreationError>
Builds a new render buffer with multisampling.
Methods from Deref<Target = RenderBufferAny>§
sourcepub fn get_dimensions(&self) -> (u32, u32)
pub fn get_dimensions(&self) -> (u32, u32)
Returns the dimensions of the render buffer.
sourcepub fn get_samples(&self) -> Option<u32>
pub fn get_samples(&self) -> Option<u32>
Returns the number of samples of the render buffer, or None
if multisampling isn’t
enabled.
sourcepub fn get_context(&self) -> &Rc<Context>
pub fn get_context(&self) -> &Rc<Context>
Returns the context used to create this renderbuffer.
sourcepub fn kind(&self) -> TextureKind
pub fn kind(&self) -> TextureKind
Returns the kind of renderbuffer.
sourcepub fn get_depth_stencil_bits(&self) -> (u16, u16)
pub fn get_depth_stencil_bits(&self) -> (u16, u16)
Determines the number of depth and stencil bits in the format of this render buffer.
Trait Implementations§
source§impl DerefMut for RenderBuffer
impl DerefMut for RenderBuffer
source§fn deref_mut(&mut self) -> &mut RenderBufferAny
fn deref_mut(&mut self) -> &mut RenderBufferAny
Mutably dereferences the value.
source§impl GlObject for RenderBuffer
impl GlObject for RenderBuffer
source§impl<'a> ToColorAttachment<'a> for &'a RenderBuffer
impl<'a> ToColorAttachment<'a> for &'a RenderBuffer
source§fn to_color_attachment(self) -> ColorAttachment<'a>
fn to_color_attachment(self) -> ColorAttachment<'a>
Builds the
ColorAttachment
.source§impl Deref for RenderBuffer
impl Deref for RenderBuffer
§type Target = RenderBufferAny
type Target = RenderBufferAny
The resulting type after dereferencing.
source§fn deref(&self) -> &RenderBufferAny
fn deref(&self) -> &RenderBufferAny
Dereferences the value.
Auto Trait Implementations§
impl !RefUnwindSafe for RenderBuffer
impl !Send for RenderBuffer
impl !Sync for RenderBuffer
impl Unpin for RenderBuffer
impl !UnwindSafe for RenderBuffer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.