Struct glium::texture::RawImage2d

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pub struct RawImage2d<'a, T: Clone + 'a> {
    pub data: Cow<'a, [T]>,
    pub width: u32,
    pub height: u32,
    pub format: ClientFormat,
}
Expand description

Represents raw data for a two-dimensional image.

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§data: Cow<'a, [T]>

A contiguous array of pixel data.

The data must start by the bottom-left hand corner pixel and progress left-to-right and bottom-to-top.

data.len() must be equal to width * height * format.get_size() / mem::size_of::<T>().

§width: u32

Number of pixels per column.

§height: u32

Number of pixels per row.

§format: ClientFormat

Formats of the pixels.

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impl<'a, T: Clone + 'a> RawImage2d<'a, T>

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pub fn from_raw_rgb(data: Vec<T>, dimensions: (u32, u32)) -> RawImage2d<'a, T>where T: ToClientFormat,

Builds a raw image from a vector of interleaved RGB values.

The first pixel is at (0, 0), the last pixel is at (1, 1).

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pub fn from_raw_rgba(data: Vec<T>, dimensions: (u32, u32)) -> RawImage2d<'a, T>where T: ToClientFormat,

Builds a raw image from a vector of interleaved RGBA values.

The first pixel is at (0, 0), the last pixel is at (1, 1).

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pub fn from_raw_rgb_reversed( data: &[T], dimensions: (u32, u32) ) -> RawImage2d<'a, T>where T: ToClientFormat,

Builds a raw image from a vector of interleaved RGB values, flipping it vertically.

The first pixel is at (0, 1), the last pixel is at (1, 0).

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pub fn from_raw_rgba_reversed( data: &[T], dimensions: (u32, u32) ) -> RawImage2d<'a, T>where T: ToClientFormat,

Builds a raw image from a vector of interleaved RGBA values, flipping it vertically.

The first pixel is at (0, 1), the last pixel is at (1, 0).

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pub fn from_vec_raw1d(arr: &Vec<RawImage1d<'a, T>>) -> RawImage2d<'a, T>

Transforms a Vec into a RawImage2d

Trait Implementations§

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impl<'a> Texture2dDataSink<(f32, f32)> for RawImage2d<'a, f32>

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fn from_raw(data: Cow<'_, [(f32, f32)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(f32, f32, f32)> for RawImage2d<'a, f32>

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fn from_raw(data: Cow<'_, [(f32, f32, f32)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(f32, f32, f32, f32)> for RawImage2d<'a, f32>

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fn from_raw( data: Cow<'_, [(f32, f32, f32, f32)]>, width: u32, height: u32 ) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i16, i16)> for RawImage2d<'a, i16>

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fn from_raw(data: Cow<'_, [(i16, i16)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i16, i16, i16)> for RawImage2d<'a, i16>

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fn from_raw(data: Cow<'_, [(i16, i16, i16)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i16, i16, i16, i16)> for RawImage2d<'a, i16>

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fn from_raw( data: Cow<'_, [(i16, i16, i16, i16)]>, width: u32, height: u32 ) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i32, i32)> for RawImage2d<'a, i32>

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fn from_raw(data: Cow<'_, [(i32, i32)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i32, i32, i32)> for RawImage2d<'a, i32>

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fn from_raw(data: Cow<'_, [(i32, i32, i32)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i32, i32, i32, i32)> for RawImage2d<'a, i32>

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fn from_raw( data: Cow<'_, [(i32, i32, i32, i32)]>, width: u32, height: u32 ) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i8, i8)> for RawImage2d<'a, i8>

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fn from_raw(data: Cow<'_, [(i8, i8)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i8, i8, i8)> for RawImage2d<'a, i8>

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fn from_raw(data: Cow<'_, [(i8, i8, i8)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(i8, i8, i8, i8)> for RawImage2d<'a, i8>

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fn from_raw(data: Cow<'_, [(i8, i8, i8, i8)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u16, u16)> for RawImage2d<'a, u16>

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fn from_raw(data: Cow<'_, [(u16, u16)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u16, u16, u16)> for RawImage2d<'a, u16>

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fn from_raw(data: Cow<'_, [(u16, u16, u16)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u16, u16, u16, u16)> for RawImage2d<'a, u16>

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fn from_raw( data: Cow<'_, [(u16, u16, u16, u16)]>, width: u32, height: u32 ) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u32, u32)> for RawImage2d<'a, u32>

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fn from_raw(data: Cow<'_, [(u32, u32)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u32, u32, u32)> for RawImage2d<'a, u32>

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fn from_raw(data: Cow<'_, [(u32, u32, u32)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u32, u32, u32, u32)> for RawImage2d<'a, u32>

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fn from_raw( data: Cow<'_, [(u32, u32, u32, u32)]>, width: u32, height: u32 ) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u8, u8)> for RawImage2d<'a, u8>

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fn from_raw(data: Cow<'_, [(u8, u8)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u8, u8, u8)> for RawImage2d<'a, u8>

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fn from_raw(data: Cow<'_, [(u8, u8, u8)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<(u8, u8, u8, u8)> for RawImage2d<'a, u8>

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fn from_raw(data: Cow<'_, [(u8, u8, u8, u8)]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<f32> for RawImage2d<'a, f32>

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fn from_raw(data: Cow<'_, [f32]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<i16> for RawImage2d<'a, i16>

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fn from_raw(data: Cow<'_, [i16]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<i32> for RawImage2d<'a, i32>

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fn from_raw(data: Cow<'_, [i32]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<i8> for RawImage2d<'a, i8>

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fn from_raw(data: Cow<'_, [i8]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<u16> for RawImage2d<'a, u16>

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fn from_raw(data: Cow<'_, [u16]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<u32> for RawImage2d<'a, u32>

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fn from_raw(data: Cow<'_, [u32]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a> Texture2dDataSink<u8> for RawImage2d<'a, u8>

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fn from_raw(data: Cow<'_, [u8]>, width: u32, height: u32) -> Self

Builds a new object from raw data.
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impl<'a, P: PixelValue + Clone> Texture2dDataSource<'a> for RawImage2d<'a, P>

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type Data = P

The type of each pixel.
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fn into_raw(self) -> RawImage2d<'a, P>

Returns the raw representation of the data.

Auto Trait Implementations§

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impl<'a, T> RefUnwindSafe for RawImage2d<'a, T>where T: RefUnwindSafe,

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impl<'a, T> Send for RawImage2d<'a, T>where T: Send + Sync,

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impl<'a, T> Sync for RawImage2d<'a, T>where T: Sync,

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impl<'a, T> Unpin for RawImage2d<'a, T>where T: Unpin,

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impl<'a, T> UnwindSafe for RawImage2d<'a, T>where T: UnwindSafe + RefUnwindSafe,

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.