pub struct DrawCommandsNoIndicesBuffer { /* private fields */ }
Expand description

A buffer containing a list of draw commands.

Implementations§

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impl DrawCommandsNoIndicesBuffer

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pub fn empty<F>( facade: &F, elements: usize ) -> Result<DrawCommandsNoIndicesBuffer, BufferCreationError>where F: Facade + ?Sized,

Builds an empty buffer.

The parameter indicates the number of elements.

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pub fn empty_dynamic<F>( facade: &F, elements: usize ) -> Result<DrawCommandsNoIndicesBuffer, BufferCreationError>where F: Facade + ?Sized,

Builds an empty buffer.

The parameter indicates the number of elements.

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pub fn empty_persistent<F>( facade: &F, elements: usize ) -> Result<DrawCommandsNoIndicesBuffer, BufferCreationError>where F: Facade + ?Sized,

Builds an empty buffer.

The parameter indicates the number of elements.

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pub fn empty_immutable<F>( facade: &F, elements: usize ) -> Result<DrawCommandsNoIndicesBuffer, BufferCreationError>where F: Facade + ?Sized,

Builds an empty buffer.

The parameter indicates the number of elements.

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pub fn with_primitive_type( &self, primitives: PrimitiveType ) -> IndicesSource<'_>

Builds an indices source from this buffer and a primitives type. This indices source can be passed to the draw() function.

Methods from Deref<Target = Buffer<[DrawCommandNoIndices]>>§

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pub fn get_context(&self) -> &Rc<Context>

Returns the context corresponding to this buffer.

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pub fn get_size(&self) -> usize

Returns the size in bytes of this buffer.

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pub fn is_persistent(&self) -> bool

Returns true if this buffer uses persistent mapping.

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pub fn write(&self, data: &T)

Uploads some data in this buffer.

Implementation
  • For persistent-mapped buffers, waits untils the data is no longer used by the GPU then memcpies the data to the mapping.
  • For immutable buffers, creates a temporary buffer that contains the data then calls glCopyBufferSubData to copy from the temporary buffer to the real one.
  • For other types, calls glBufferSubData.
Panic

Panics if the length of data is different from the length of this buffer.

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pub fn invalidate(&self)

Invalidates the content of the buffer. The data becomes undefined.

You should call this if you only use parts of a buffer. For example if you want to use the first half of the buffer, you invalidate the whole buffer then write the first half.

This operation is a no-op if the backend doesn’t support it and for persistent-mapped buffers.

Implementation

Calls glInvalidateBufferData if supported. Otherwise, calls glBufferData with a null pointer for data. If glBufferStorage has been used to create the buffer and glInvalidateBufferData is not supported, does nothing.

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pub fn read(&self) -> Result<T::Owned, ReadError>

Reads the content of the buffer.

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pub fn map(&mut self) -> Mapping<'_, T>

Maps the buffer in memory for both reading and writing.

Implementation
  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.
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pub fn map_read(&mut self) -> ReadMapping<'_, T>

Maps the buffer in memory for reading.

Implementation
  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer containing the data of the buffer and maps it.
  • For other types, calls glMapBuffer or glMapSubBuffer.
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pub fn map_write(&mut self) -> WriteMapping<'_, T>

Maps the buffer in memory for writing only.

Implementation
  • For persistent-mapped buffers, waits until the data is no longer accessed by the GPU then returns a pointer to the existing mapping.
  • For immutable buffers, creates a temporary buffer and maps it. When the mapping object is destroyed, copies the content of the temporary buffer to the real buffer.
  • For other types, calls glMapBuffer or glMapSubBuffer.
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pub fn copy_to<'a, S>(&self, target: S) -> Result<(), CopyError>where S: Into<BufferSlice<'a, T>>, T: 'a,

Copies the content of the buffer to another buffer.

Panic

Panics if T is unsized and the other buffer is too small.

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pub unsafe fn slice_custom<F, R>(&self, f: F) -> BufferSlice<'_, R>where F: for<'r> FnOnce(&'r T) -> &'r R, R: Content + ?Sized,

Builds a slice that contains an element from inside the buffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

Example
#[derive(Copy, Clone)]
struct BufferContent {
    value1: u16,
    value2: u16,
}
let slice = unsafe { buffer.slice_custom(|content| &content.value2) };
Safety

The object whose reference is passed to the closure is uninitialized. Therefore you must not access the content of the object.

You must return a reference to an element from the parameter. The closure must not panic.

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pub unsafe fn slice_custom_mut<F, R>(&mut self, f: F) -> BufferMutSlice<'_, R>where F: for<'r> FnOnce(&'r T) -> &'r R, R: Content + ?Sized,

Same as slice_custom but returns a mutable slice.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn as_slice(&self) -> BufferSlice<'_, T>

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn as_mut_slice(&mut self) -> BufferMutSlice<'_, T>

Builds a slice containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn as_slice_any(&self) -> BufferAnySlice<'_>

Builds a slice-any containing the whole subbuffer.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn len(&self) -> usize

Returns the number of elements in this buffer.

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pub fn slice<R: RangeArgument<usize>>( &self, range: R ) -> Option<BufferSlice<'_, [T]>>

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn slice_mut<R: RangeArgument<usize>>( &mut self, range: R ) -> Option<BufferMutSlice<'_, [T]>>

Builds a slice of this subbuffer. Returns None if out of range.

This method builds an object that represents a slice of the buffer. No actual operation OpenGL is performed.

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pub fn read_as_texture_1d<S>(&self) -> Result<S, ReadError>where S: Texture1dDataSink<T>,

Reads the content of the buffer.

Trait Implementations§

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impl Deref for DrawCommandsNoIndicesBuffer

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type Target = Buffer<[DrawCommandNoIndices]>

The resulting type after dereferencing.
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fn deref(&self) -> &Buffer<[DrawCommandNoIndices]>

Dereferences the value.
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impl DerefMut for DrawCommandsNoIndicesBuffer

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fn deref_mut(&mut self) -> &mut Buffer<[DrawCommandNoIndices]>

Mutably dereferences the value.
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impl<'a> From<&'a DrawCommandsNoIndicesBuffer> for BufferSlice<'a, [DrawCommandNoIndices]>

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fn from( b: &'a DrawCommandsNoIndicesBuffer ) -> BufferSlice<'a, [DrawCommandNoIndices]>

Converts to this type from the input type.
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impl<'a> From<&'a mut DrawCommandsNoIndicesBuffer> for BufferMutSlice<'a, [DrawCommandNoIndices]>

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fn from( b: &'a mut DrawCommandsNoIndicesBuffer ) -> BufferMutSlice<'a, [DrawCommandNoIndices]>

Converts to this type from the input type.

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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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