pub struct ResidentTexture { /* private fields */ }
Expand description

A texture that is resident in video memory. This allows you to use bindless textures in your shaders.

Implementations§

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impl ResidentTexture

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pub fn new( texture: TextureAny ) -> Result<ResidentTexture, BindlessTexturesNotSupportedError>

Takes ownership of the given texture and makes it resident.

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pub fn into_inner(self) -> TextureAny

Unwraps the texture and restores it.

Methods from Deref<Target = TextureAny>§

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pub fn get_width(&self) -> u32

Returns the width of the texture.

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pub fn get_height(&self) -> Option<u32>

Returns the height of the texture.

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pub fn get_depth(&self) -> Option<u32>

Returns the depth of the texture.

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pub fn kind(&self) -> TextureKind

Returns the kind of texture.

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pub fn dimensions(&self) -> Dimensions

Returns the dimensions of the texture.

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pub fn get_array_size(&self) -> Option<u32>

Returns the array size of the texture.

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pub fn get_samples(&self) -> Option<u32>

Returns the number of samples of the texture if it is a multisampling texture.

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pub fn first_layer(&self) -> TextureAnyLayer<'_>

Returns a structure that represents the first layer of the texture. All textures have a first layer.

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pub fn layer(&self, layer: u32) -> Option<TextureAnyLayer<'_>>

Returns a structure that represents a specific layer of the texture.

Non-array textures have only one layer. The number of layers can be queried with get_array_size.

Returns None if out of range.

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pub fn get_texture_type(&self) -> Dimensions

Returns the type of the texture (1D, 2D, 3D, etc.).

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pub fn get_internal_format(&self) -> Result<InternalFormat, GetFormatError>

Determines the internal format of this texture.

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pub fn get_mipmap_levels(&self) -> u32

Returns the number of mipmap levels of the texture.

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pub fn main_level(&self) -> TextureAnyMipmap<'_>

Returns a structure that represents the main mipmap level of the texture.

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pub fn mipmap(&self, level: u32) -> Option<TextureAnyMipmap<'_>>

Returns a structure that represents a specific mipmap of the texture.

Returns None if out of range.

Trait Implementations§

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impl Deref for ResidentTexture

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type Target = TextureAny

The resulting type after dereferencing.
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fn deref(&self) -> &TextureAny

Dereferences the value.
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impl DerefMut for ResidentTexture

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fn deref_mut(&mut self) -> &mut TextureAny

Mutably dereferences the value.
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impl Drop for ResidentTexture

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fn drop(&mut self)

Executes the destructor for this type. Read more

Auto Trait Implementations§

Blanket Implementations§

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impl<T> Any for Twhere T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for Twhere T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for Twhere T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for Twhere U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> TryFrom<U> for Twhere U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for Twhere U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.