glium_types/vectors/
vec2.rs

1use derive_cmp_ops::CmpOps;
2use glium::uniforms::AsUniformValue;
3use crate::matrices::Mat2;
4
5use super::{vec3::{vec3, Vec3}, bvec2::*};
6#[derive(Debug, Clone, Copy, PartialEq, PartialOrd, CmpOps)]
7/// a vector made from a x and y coordinate.
8pub struct Vec2 {
9    pub x: f32,
10    pub y: f32,
11}
12impl Vec2{
13    /// a zero vector
14    pub const ZERO: Self = vec2(0.0, 0.0);
15    /// a vector full of ones
16    pub const ONE: Self = vec2(1.0, 1.0);
17    /// the x axis
18    pub const X: Self = vec2(1.0, 0.0);
19    /// the y axis
20    pub const Y: Self = vec2(0.0, 1.0);
21
22    pub const fn new(x: f32, y: f32) -> Self{ Self { x, y } }
23    pub const fn extend(self, z: f32) -> Vec3{ vec3(self.x, self.y, z) }
24    pub const fn truncate(self) -> f32 { self.x }
25    /// create a vector where x and y equals `value`.
26    pub const fn splat(value: f32) -> Self { Self::new(value, value) }
27
28    /// the length of the vector before being square rooted.
29    pub fn length_squared(self) -> f32{
30        self.x*self.x + self.y*self.y
31    }
32    /// length of the vector.
33    pub fn length(self) -> f32{
34        self.length_squared().sqrt()
35    }
36    /// distance between two vectors before being square rooted.
37    pub fn distance_squared(self, other: Vec2) -> f32{
38        (self - other).length_squared()
39    }
40    /// distance between two vectors.
41    pub fn distance(self, other: Vec2) -> f32{
42        (self - other).length()
43    }
44    /// get the dot product of 2 vectors. equal to the cosign of the angle between vectors.
45    pub fn dot(self, other: Vec2) -> f32{
46        self.x * other.x + self.y * other.y
47    }
48    /// multiplies each value by the scalar.
49    pub fn scale(self, scalar: f32) -> Vec2{
50        Self::new(self.x * scalar, self.y * scalar)
51    }
52    /// makes the length of the vector equal to 1. on fail returns vec2 of zeros
53    pub fn normalise(self) -> Self{
54        let length = self.length();
55        if length == 0.0 { return vec2(0.0, 0.0); }
56        self.scale(1.0 / length)
57    }
58    /// transforms vector by the matrix
59    pub fn transform(self, matrix: Mat2) -> Vec2{
60        let a: Vec2 = matrix.row(0).into();
61        let b: Vec2 = matrix.row(1).into();
62        vec2(a.dot(self), b.dot(self))
63    }
64    /// returns whether the 2 components are equal
65    pub fn eq(self, rhs: Self) -> BVec2 { bvec2(self.x == rhs.x, self.y == rhs.y) }
66    /// returns whether the 1st components are less than the 2nd
67    pub fn less(self, rhs: Self) -> BVec2 { bvec2(self.x < rhs.x, self.y < rhs.y) }
68    /// returns whether the 1st components are more than the 2nd
69    pub fn more(self, rhs: Self) -> BVec2 { bvec2(self.x > rhs.x, self.y > rhs.y) }
70    /// returns whether the 1st components are less than or equal to the 2nd
71    pub fn less_or_eq(self, rhs: Self) -> BVec2 { bvec2(self.x <= rhs.x, self.y <= rhs.y) }
72    /// returns whether the 1st components are more than or equal to the 2nd
73    pub fn more_or_eq(self, rhs: Self) -> BVec2 { bvec2(self.x >= rhs.x, self.y >= rhs.y) }
74}
75impl std::ops::Mul<Vec2> for f32 {
76    fn mul(self, rhs: Vec2) -> Self::Output { rhs * self }
77    type Output = Vec2;
78}
79impl std::ops::Mul<f32> for Vec2 {
80    fn mul(self, rhs: f32) -> Self::Output { self.scale(rhs) }
81    type Output = Self;
82}
83impl std::ops::MulAssign<f32> for Vec2 { fn mul_assign(&mut self, rhs: f32) { *self = *self * rhs } }
84impl std::ops::Div<Vec2> for f32 {
85    fn div(self, rhs: Vec2) -> Self::Output { Vec2::splat(self) / rhs }
86    type Output = Vec2;
87}
88impl std::ops::Div<f32> for Vec2 {
89    fn div(self, rhs: f32) -> Self::Output { self.scale(1.0 / rhs) }
90    type Output = Self;
91}
92impl std::ops::DivAssign<f32> for Vec2 { fn div_assign(&mut self, rhs: f32) { *self = *self / rhs } }
93impl std::ops::Rem<Vec2> for f32 {
94    fn rem(self, rhs: Vec2) -> Self::Output { Vec2::splat(self) % rhs }
95    type Output = Vec2;
96}
97impl std::ops::Rem<f32> for Vec2 {
98    fn rem(self, rhs: f32) -> Self::Output { self % Vec2::splat(rhs) }
99    type Output = Self;
100}
101impl std::ops::RemAssign<f32> for Vec2 { fn rem_assign(&mut self, rhs: f32) { *self = *self % rhs } }
102
103impl AsUniformValue for Vec2{
104    fn as_uniform_value(&self) -> glium::uniforms::UniformValue<'_> {
105        glium::uniforms::UniformValue::Vec2([self.x, self.y])
106    }
107}
108/// create a vector with an x and y coordinate.
109pub const fn vec2(x: f32, y: f32) -> Vec2 {
110    Vec2 { x, y }
111}
112impl From<[f32; 2]> for Vec2 {
113    fn from(value: [f32; 2]) -> Self {
114        vec2(value[0], value[1])
115    }
116}
117impl From<(f32, f32)> for Vec2 {
118    fn from(value: (f32, f32)) -> Self {
119        vec2(value.0, value.1)
120    }
121}
122impl From<Vec2> for [f32; 2] {
123    fn from(value: Vec2) -> Self {
124        [value.x, value.y]
125    }
126}
127impl From<Vec2> for (f32, f32) {
128    fn from(value: Vec2) -> Self {
129        (value.x, value.y)
130    }
131}