1use derive_cmp_ops::*;
2use glium::uniforms::AsUniformValue;
3use super::{vec4::Vec4, uvec3::*, bvec4::*};
4#[derive(
5 Debug, Clone, Copy, PartialEq, PartialOrd, Eq, Ord, CmpAdd, CmpAddAssign, CmpDiv,
6 CmpDivAssign, CmpMul, CmpMulAssign, CmpRem, CmpRemAssign, CmpSub, CmpSubAssign
7)]
8pub struct UVec4 {
10 pub x: u32,
11 pub y: u32,
12 pub z: u32,
13 pub w: u32
14}
15impl UVec4 {
16 pub const ZERO: Self = uvec4(0, 0, 0, 0);
18 pub const ONE: Self = uvec4(1, 1, 1, 1);
20 pub const X: Self = uvec4(1, 0, 0, 0);
22 pub const Y: Self = uvec4(0, 1, 0, 0);
24 pub const Z: Self = uvec4(0, 0, 1, 0);
26 pub const W: Self = uvec4(0, 0, 0, 1);
28
29 pub const fn new(x: u32, y: u32, z: u32, w: u32) -> Self { Self { x, y, z, w } }
30 pub const fn truncate(self) -> UVec3 { uvec3(self.x, self.y, self.z) }
31 pub const fn splat(value: u32) -> Self { Self::new(value, value, value, value) }
33
34 pub fn length_squared(self) -> u32 {
36 self.x*self.x + self.y*self.y + self.z*self.z + self.w*self.w
37 }
38 pub fn distance_squared(self, other: UVec4) -> u32{
40 (self - other).length_squared()
41 }
42 pub fn dot(self, other: UVec4) -> u32{
44 self.x * other.x + self.y * other.y + self.z * other.z + self.w * other.w
45 }
46 pub fn scale(self, scalar: u32) -> UVec4{
48 Self::new(self.x * scalar, self.y * scalar, self.z * scalar, self.w * scalar)
49 }
50 pub fn eq(self, rhs: Self) -> BVec4 { bvec4(self.x == rhs.x, self.y == rhs.y, self.z == rhs.z, self.w == rhs.w) }
52 pub fn less(self, rhs: Self) -> BVec4 { bvec4(self.x < rhs.x, self.y < rhs.y, self.z < rhs.z, self.w < rhs.w) }
54 pub fn more(self, rhs: Self) -> BVec4 { bvec4(self.x > rhs.x, self.y > rhs.y, self.z > rhs.z, self.w > rhs.w) }
56 pub fn less_or_eq(self, rhs: Self) -> BVec4 {
58 bvec4(self.x <= rhs.x, self.y <= rhs.y, self.z <= rhs.z, self.w <= rhs.w)
59 }
60 pub fn more_or_eq(self, rhs: Self) -> BVec4 {
62 bvec4(self.x >= rhs.x, self.y >= rhs.y, self.z >= rhs.z, self.w >= rhs.w)
63 }
64}
65impl std::ops::Mul<UVec4> for u32 {
66 fn mul(self, rhs: UVec4) -> Self::Output { rhs * self }
67 type Output = UVec4;
68}
69impl std::ops::Mul<u32> for UVec4 {
70 fn mul(self, rhs: u32) -> Self::Output { self.scale(rhs) }
71 type Output = Self;
72}
73impl std::ops::MulAssign<u32> for UVec4 { fn mul_assign(&mut self, rhs: u32) { *self = *self * rhs } }
74impl std::ops::Div<UVec4> for u32 {
75 fn div(self, rhs: UVec4) -> Self::Output { UVec4::splat(self) / rhs }
76 type Output = UVec4;
77}
78impl std::ops::Div<u32> for UVec4 {
79 fn div(self, rhs: u32) -> Self::Output { self / UVec4::splat(rhs) }
80 type Output = Self;
81}
82impl std::ops::DivAssign<u32> for UVec4 { fn div_assign(&mut self, rhs: u32) { *self = *self / rhs } }
83impl std::ops::Rem<UVec4> for u32 {
84 fn rem(self, rhs: UVec4) -> Self::Output { UVec4::splat(self) % rhs }
85 type Output = UVec4;
86}
87impl std::ops::Rem<u32> for UVec4 {
88 fn rem(self, rhs: u32) -> Self::Output { self % UVec4::splat(rhs) }
89 type Output = Self;
90}
91impl std::ops::RemAssign<u32> for UVec4 { fn rem_assign(&mut self, rhs: u32) { *self = *self % rhs } }
92
93impl AsUniformValue for UVec4{
94 fn as_uniform_value(&self) -> glium::uniforms::UniformValue<'_> {
95 glium::uniforms::UniformValue::UnsignedIntVec4([self.x, self.y, self.z, self.w])
96 }
97}
98impl From<Vec4> for UVec4 {
99 fn from(value: Vec4) -> Self {
100 Self { x: value.x as u32, y: value.y as u32, z: value.z as u32, w: value.w as u32 }
101 }
102}
103impl From<(u32, u32, u32, u32)> for UVec4 {
104 fn from(value: (u32, u32, u32, u32)) -> Self {
105 Self { x: value.0, y: value.1, z: value.2, w: value.3 }
106 }
107}
108impl From<[u32; 4]> for UVec4 {
109 fn from(value: [u32; 4]) -> Self {
110 Self { x: value[0], y: value[1], z: value[2], w: value[3] }
111 }
112}
113impl From<UVec4> for [u32; 4] {
114 fn from(value: UVec4) -> Self {
115 [value.x, value.y, value.z, value.w]
116 }
117}
118impl From<UVec4> for (u32, u32, u32, u32) {
119 fn from(value: UVec4) -> Self {
120 (value.x, value.y, value.z, value.w)
121 }
122}
123pub const fn uvec4(x: u32, y: u32, z: u32, w: u32) -> UVec4{
125 UVec4 { x, y, z, w }
126}