macro_rules! mesh { ($display: expr, $indices: expr, $( $x: expr ),*) => { ... }; }
Expand description
create a triangle mesh from a Display, u32 indices followed by anything that can be stored
in a vertex buffer e.g Vertex and/or TextureCoords
use glium_types::{mesh, teapot};
let (indices, vertices) = mesh!(
&display, &teapot::INDICES, &teapot::VERTICES
);