macro_rules! mesh { ($display: expr, $indices: expr, $( $x: expr ),*) => { ... }; }
Expand description
create a triangle mesh from a Display, u32 indices followed by anything that can be stored
in a vertex buffer
macro_rules! mesh { ($display: expr, $indices: expr, $( $x: expr ),*) => { ... }; }
create a triangle mesh from a Display, u32 indices followed by anything that can be stored
in a vertex buffer