pub fn texture_storage( name: &str, binding_slot: u32, format: StorageTextureFormat, ) -> NodePort
Helper to create a texture storage port (read/write for compute shaders)
let port = texture_storage("trail_map", 0, StorageTextureFormat::Rgba8Unorm); let port = texture_storage("agent_map", 1, StorageTextureFormat::Rgba32Float);