Struct glfw::Glfw [] [src]

pub struct Glfw;

A token from which to call various GLFW functions. It can be obtained by calling the init function. This cannot be sent to other tasks, and should only be initialized on the main platform thread. Whilst this might make performing some operations harder, this is to ensure thread safety is enforced statically. The context can be safely cloned or implicitly copied if need be for convenience.

Methods

impl Glfw
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fn set_error_callback<UserData: 'static>(&mut self, callback: Option<ErrorCallback<UserData>>)

Sets the error callback, overwriting the previous one stored.

Example

use std::cell::Cell;

fn error_callback(_: glfw::Error, description: String, error_count: &Cell<usize>) {
    println!("GLFW error {}: {}", error_count.get(), description);
    error_count.set(error_count.get() + 1);
}

// sets a new callback
glfw.set_error_callback(Some(
    glfw::Callback {
        f: error_callback,
        data: Cell::new(0),
    }
));

// removes the previously set callback
glfw.set_error_callback(None);

The FAIL_ON_ERRORS and LOG_ERRORS callbacks are provided for convenience. For example:

// triggers a task failure when a GLFW error is encountered.
glfw.set_error_callback(glfw::FAIL_ON_ERRORS);

fn set_monitor_callback<UserData: 'static>(&mut self, callback: Option<MonitorCallback<UserData>>)

Sets the monitor callback, overwriting the previous one stored.

fn with_primary_monitor<T, F>(&mut self, f: F) -> T where F: Fn(&mut Self, Option<&Monitor>) -> T

Supplies the primary monitor to the closure provided, if it exists. This is usually the monitor where elements like the Windows task bar or the OS X menu bar is located.

Example

let (window, events) = glfw.with_primary_monitor(|m| {
    glfw.create_window(300, 300, "Hello this is window",
        m.map_or(glfw::WindowMode::Windowed, |m| glfw::FullScreen(m)))
}).expect("Failed to create GLFW window.");

fn with_connected_monitors<T, F>(&mut self, f: F) -> T where F: Fn(&mut Self, &[Monitor]) -> T

Supplies a vector of the currently connected monitors to the closure provided.

Example

glfw.with_connected_monitors(|monitors| {
    for monitor in monitors.iter() {
        println!("{}: {}", monitor.get_name(), monitor.get_video_mode());
    }
});

fn window_hint(&mut self, hint: WindowHint)

This is used to set the window hints for the next call to Glfw::create_window. The hints can be reset to their default values using calling the Glfw::default_window_hints function.

Wrapper for glfwWindowHint

OpenGL 3.x and 4.x on Mac OS X

The only OpenGL 3.x and 4.x contexts supported by OS X are forward-compatible, core profile contexts.

10.7 and 10.8 support the following OpenGL versions:

  • glfw::WindowHint::ContextVersion(3, 2)

10.9 supports the following OpenGL versions

  • glfw::WindowHint::ContextVersion(3, 2)
  • glfw::WindowHint::ContextVersion(3, 3)
  • glfw::WindowHint::ContextVersion(4, 1)

To create an OS X compatible context, the hints should be specified as follows:

glfw.window_hint(glfw::WindowHint::ContextVersion(3, 2));
glfw.window_hint(glfw::WindowHint::OpenGlForwardCompat(true));
glfw.window_hint(glfw::WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core));

fn default_window_hints(&mut self)

Resets the window hints previously set by the window_hint function to their default values.

Wrapper for glfwDefaultWindowHints.

fn create_window(&self, width: u32, height: u32, title: &str, mode: WindowMode) -> Option<(Window, Receiver<(f64, WindowEvent)>)>

Creates a new window.

Wrapper for glfwCreateWindow.

fn make_context_current(&mut self, context: Option<&Window>)

Makes the context of the specified window current. If no window is given then the current context is detached.

Wrapper for glfwMakeContextCurrent.

fn get_x11_display(&self) -> *mut c_void

Wrapper for glfwGetX11Display

fn poll_events(&mut self)

Immediately process the received events.

Wrapper for glfwPollEvents.

fn wait_events(&mut self)

Sleep until at least one event has been recieved, and then perform the equivalent of Glfw::poll_events.

Wrapper for glfwWaitEvents.

fn get_time(&self) -> f64

Returns the current value of the GLFW timer. Unless the timer has been set using glfw::set_time, the timer measures time elapsed since GLFW was initialized.

Wrapper for glfwGetTime.

fn set_time(&mut self, time: f64)

Sets the value of the GLFW timer.

Wrapper for glfwSetTime.

fn set_swap_interval(&mut self, interval: u32)

Sets the number of screen updates to wait before swapping the buffers of the current context and returning from Window::swap_buffers.

Wrapper for glfwSwapInterval.

fn extension_supported(&self, extension: &str) -> bool

Returns true if the specified OpenGL or context creation API extension is supported by the current context.

Wrapper for glfwExtensionSupported.

fn get_proc_address_raw(&self, procname: &str) -> GLProc

Returns the address of the specified client API or extension function if it is supported by the current context, NULL otherwise.

Wrapper for glfwGetProcAddress.

fn get_joystick(&self, id: JoystickId) -> Joystick

Constructs a Joystick handle corresponding to the supplied JoystickId.

Trait Implementations

impl Clone for Glfw
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fn clone(&self) -> Glfw

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl Copy for Glfw
[src]