Struct glfw::RenderContext

source ·
pub struct RenderContext { /* private fields */ }
Expand description

A rendering context that can be shared between tasks.

Trait Implementations§

Returns the pointer to the underlying GLFWwindow.
Returns the unique identifier for this window.
Swaps the front and back buffers of the window. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers. Read more
Returns true if the window is the current context.
Wrapper for glfwMakeContextCurrent
Wrapper for glfwWindowShouldClose.
Wrapper for glfwSetWindowShouldClose.
Wrapper for glfwPostEmptyEvent.
Formats the value using the given formatter. Read more

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.