Struct glfw::GamepadState
source · pub struct GamepadState { /* private fields */ }
Expand description
State of a gamepad.
Implementations§
source§impl GamepadState
impl GamepadState
pub fn get_axis(&self, axis: GamepadAxis) -> f32
Trait Implementations§
source§impl Clone for GamepadState
impl Clone for GamepadState
source§fn clone(&self) -> GamepadState
fn clone(&self) -> GamepadState
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for GamepadState
impl Debug for GamepadState
source§impl From<GLFWgamepadstate> for GamepadState
impl From<GLFWgamepadstate> for GamepadState
source§fn from(state: GLFWgamepadstate) -> Self
fn from(state: GLFWgamepadstate) -> Self
Converts to this type from the input type.