pub struct Joystick {
pub id: JoystickId,
pub glfw: Glfw,
}
Expand description
A joystick handle.
Fields
id: JoystickId
glfw: Glfw
Implementations
sourceimpl Joystick
impl Joystick
sourcepub fn is_present(&self) -> bool
pub fn is_present(&self) -> bool
Wrapper for glfwJoystickPresent
.
Wrapper for glfwGetJoystickButtons
.
sourcepub fn get_hats(&self) -> Vec<JoystickHats>
pub fn get_hats(&self) -> Vec<JoystickHats>
Wrapper for glfwGetJoystickHats
.
sourcepub fn is_gamepad(&self) -> bool
pub fn is_gamepad(&self) -> bool
Wrapper for glfwJoystickIsGamepad
.
sourcepub fn get_gamepad_name(&self) -> Option<String>
pub fn get_gamepad_name(&self) -> Option<String>
Wrapper for glfwGetGamepadName
.
sourcepub fn get_gamepad_state(&self) -> Option<GamepadState>
pub fn get_gamepad_state(&self) -> Option<GamepadState>
Wrapper for glfwGetGamepadState
.
Trait Implementations
Auto Trait Implementations
impl RefUnwindSafe for Joystick
impl Send for Joystick
impl Sync for Joystick
impl Unpin for Joystick
impl UnwindSafe for Joystick
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more