[−][src]Struct glfw::RenderContext
A rendering context that can be shared between tasks.
Trait Implementations
impl Context for RenderContext
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fn window_ptr(&self) -> *mut GLFWwindow
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fn swap_buffers(&mut self)
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Swaps the front and back buffers of the window. If the swap interval is greater than zero, the GPU driver waits the specified number of screen updates before swapping the buffers. Read more
fn is_current(&self) -> bool
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Returns true
if the window is the current context.
fn make_current(&mut self)
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Wrapper for glfwMakeContextCurrent
impl Send for RenderContext
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Auto Trait Implementations
impl !Sync for RenderContext
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,