Struct glfw::PixelImage
[−]
[src]
pub struct PixelImage { pub width: u32, pub height: u32, pub pixels: Vec<u32>, }
When not using the image
library, or if you just want to,
you can specify an image from its raw pixel data using this structure.
Fields
width: u32
Width of the image in pixels
height: u32
Height of the image in pixels
pixels: Vec<u32>
Pixels are 4 bytes each, one byte for each RGBA subpixel.