Expand description
The patch: which fixtures a project has, how they are chained and addressed (the topology), and the layouts that arrange them for effects. Fixture definitions, the lamps that can be patched, are assets.
Modules§
- addressing
- The addresses of a patch’s fixtures and the universes they fill, derived once and looked up per fixture: the output positions and the preview both need the output buffer slot of every fixture.
- color_
orders - The channel order of every DMX slot the patch drives in another order than RGB, so the output can swap each triple before it leaves.
- definition
- The description of a physical lamp: its pixels, the shapes they are drawn with and the modes that group them. Definitions are assets.
- fixture
- geometry
- Placing a definition’s physical geometry into a layout’s scene coordinates.
- layout
- topology
Structs§
- Patch
- All fixture data of a project: the topology and the layouts derived from it.