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Module patching

Module patching 

Source
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The patch: which fixtures a project has, how they are chained and addressed (the topology), and the layouts that arrange them for effects. Fixture definitions, the lamps that can be patched, are assets.

Modules§

addressing
The addresses of a patch’s fixtures and the universes they fill, derived once and looked up per fixture: the output positions and the preview both need the output buffer slot of every fixture.
color_orders
The channel order of every DMX slot the patch drives in another order than RGB, so the output can swap each triple before it leaves.
definition
The description of a physical lamp: its pixels, the shapes they are drawn with and the modes that group them. Definitions are assets.
fixture
geometry
Placing a definition’s physical geometry into a layout’s scene coordinates.
layout
topology

Structs§

Patch
All fixture data of a project: the topology and the layouts derived from it.