Expand description
Input events as projects store them: keys, gamepad buttons and Art-Net channels.
Modules§
- event
- key_
code - Keyboard keys as gled stores them in projects (tap, blackout and scene
inputs). This mirrors egui’s
Keyvariant for variant and in the same order, so projects saved withegui::Keyload unchanged and sets of input events keep their order, without the model depending on egui. The conversions live inkey_code_egui.