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Module input

Module input 

Source
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Input events as projects store them: keys, gamepad buttons and Art-Net channels.

Modules§

event
key_code
Keyboard keys as gled stores them in projects (tap, blackout and scene inputs). This mirrors egui’s Key variant for variant and in the same order, so projects saved with egui::Key load unchanged and sets of input events keep their order, without the model depending on egui. The conversions live in key_code_egui.