gled_model/asset/scene/
effect.rs1use crate::{
2 asset::{
3 animation::{Animation, config::AnimationConfig},
4 curve::multiplied_curve::{MultipliedCurve, RangeDegrees, RangePercentage},
5 },
6 asset_id::AssetId,
7 sound::trigger_ref::{CollectSoundTriggers, SoundTriggerSet},
8};
9use serde::{Deserialize, Serialize};
10
11#[derive(Debug, Clone, Serialize, Deserialize, PartialEq)]
12#[serde(default)]
13pub struct Effect {
14 pub color_shift: MultipliedCurve<RangeDegrees>,
15 pub opacity: MultipliedCurve<RangePercentage>,
16 pub beat_progression: MultipliedCurve<RangePercentage>,
17 pub beat_progression_offset: MultipliedCurve<RangePercentage>,
18 pub speed_exponent: i32,
20 pub group_index: usize,
21 pub animation: Option<AssetId<Animation>>,
22 pub animation_config: AnimationConfig,
23}
24
25impl Eq for Effect {}
26
27impl Default for Effect {
28 fn default() -> Self {
29 Self {
30 color_shift: MultipliedCurve::new_multiplier(0.0),
31 opacity: MultipliedCurve::new_multiplier(1.0),
32 beat_progression: MultipliedCurve::new_curve([
33 0x2E, 0x07, 0x5C, 0xCB, 0x90, 0xC4, 0x47, 0x4B, 0x8D, 0x16, 0xC6, 0x70, 0x40, 0x54,
34 0x99, 0xA6,
35 ]),
36 beat_progression_offset: MultipliedCurve::new_multiplier(0.0),
37 speed_exponent: Default::default(),
38 group_index: Default::default(),
39 animation: Default::default(),
40 animation_config: Default::default(),
41 }
42 }
43}
44
45impl CollectSoundTriggers for Effect {
46 fn collect_sound_triggers(&self, triggers: &mut SoundTriggerSet) {
47 self.color_shift.collect_sound_triggers(triggers);
48 self.opacity.collect_sound_triggers(triggers);
49 self.beat_progression.collect_sound_triggers(triggers);
50 self.beat_progression_offset
51 .collect_sound_triggers(triggers);
52 self.animation_config.collect_sound_triggers(triggers);
53 }
54}