gled_core/runtime/mod.rs
1//! The engine's machinery: Link timing, the render thread, the machine-local
2//! settings and the current SVG lamp layout.
3
4pub mod persistent_state;
5pub(crate) mod render_thread;
6pub(crate) mod svg;
7pub(crate) mod timing;
8
9#[cfg(feature = "profiling")]
10mod profiler;
11#[cfg(feature = "profiling")]
12pub use profiler::{PUFFIN_GPU_PROFILER, init_wgpu_profiler, wgpu_profiler};