Struct gleam::gl::GlFfi [] [src]

pub struct GlFfi {
    pub ActiveTexture: FnPtr,
    pub AttachShader: FnPtr,
    pub BeginConditionalRender: FnPtr,
    pub BeginQuery: FnPtr,
    pub BeginTransformFeedback: FnPtr,
    pub BindAttribLocation: FnPtr,
    pub BindBuffer: FnPtr,
    pub BindBufferBase: FnPtr,
    pub BindBufferRange: FnPtr,
    pub BindFragDataLocation: FnPtr,
    pub BindFragDataLocationIndexed: FnPtr,
    pub BindFramebuffer: FnPtr,
    pub BindRenderbuffer: FnPtr,
    pub BindSampler: FnPtr,
    pub BindTexture: FnPtr,
    pub BindVertexArray: FnPtr,
    pub BlendColor: FnPtr,
    pub BlendEquation: FnPtr,
    pub BlendEquationSeparate: FnPtr,
    pub BlendFunc: FnPtr,
    pub BlendFuncSeparate: FnPtr,
    pub BlitFramebuffer: FnPtr,
    pub BufferData: FnPtr,
    pub BufferSubData: FnPtr,
    pub CheckFramebufferStatus: FnPtr,
    pub ClampColor: FnPtr,
    pub Clear: FnPtr,
    pub ClearBufferfi: FnPtr,
    pub ClearBufferfv: FnPtr,
    pub ClearBufferiv: FnPtr,
    pub ClearBufferuiv: FnPtr,
    pub ClearColor: FnPtr,
    pub ClearDepth: FnPtr,
    pub ClearStencil: FnPtr,
    pub ClientWaitSync: FnPtr,
    pub ColorMask: FnPtr,
    pub ColorMaski: FnPtr,
    pub ColorP3ui: FnPtr,
    pub ColorP3uiv: FnPtr,
    pub ColorP4ui: FnPtr,
    pub ColorP4uiv: FnPtr,
    pub CompileShader: FnPtr,
    pub CompressedTexImage1D: FnPtr,
    pub CompressedTexImage2D: FnPtr,
    pub CompressedTexImage3D: FnPtr,
    pub CompressedTexSubImage1D: FnPtr,
    pub CompressedTexSubImage2D: FnPtr,
    pub CompressedTexSubImage3D: FnPtr,
    pub CopyBufferSubData: FnPtr,
    pub CopyTexImage1D: FnPtr,
    pub CopyTexImage2D: FnPtr,
    pub CopyTexSubImage1D: FnPtr,
    pub CopyTexSubImage2D: FnPtr,
    pub CopyTexSubImage3D: FnPtr,
    pub CreateProgram: FnPtr,
    pub CreateShader: FnPtr,
    pub CullFace: FnPtr,
    pub DeleteBuffers: FnPtr,
    pub DeleteFencesAPPLE: FnPtr,
    pub DeleteFramebuffers: FnPtr,
    pub DeleteProgram: FnPtr,
    pub DeleteQueries: FnPtr,
    pub DeleteRenderbuffers: FnPtr,
    pub DeleteSamplers: FnPtr,
    pub DeleteShader: FnPtr,
    pub DeleteSync: FnPtr,
    pub DeleteTextures: FnPtr,
    pub DeleteVertexArrays: FnPtr,
    pub DepthFunc: FnPtr,
    pub DepthMask: FnPtr,
    pub DepthRange: FnPtr,
    pub DetachShader: FnPtr,
    pub Disable: FnPtr,
    pub DisableVertexAttribArray: FnPtr,
    pub Disablei: FnPtr,
    pub DrawArrays: FnPtr,
    pub DrawArraysInstanced: FnPtr,
    pub DrawBuffer: FnPtr,
    pub DrawBuffers: FnPtr,
    pub DrawElements: FnPtr,
    pub DrawElementsBaseVertex: FnPtr,
    pub DrawElementsInstanced: FnPtr,
    pub DrawElementsInstancedBaseVertex: FnPtr,
    pub DrawRangeElements: FnPtr,
    pub DrawRangeElementsBaseVertex: FnPtr,
    pub Enable: FnPtr,
    pub EnableVertexAttribArray: FnPtr,
    pub Enablei: FnPtr,
    pub EndConditionalRender: FnPtr,
    pub EndQuery: FnPtr,
    pub EndTransformFeedback: FnPtr,
    pub FenceSync: FnPtr,
    pub Finish: FnPtr,
    pub FinishFenceAPPLE: FnPtr,
    pub FinishObjectAPPLE: FnPtr,
    pub Flush: FnPtr,
    pub FlushMappedBufferRange: FnPtr,
    pub FramebufferRenderbuffer: FnPtr,
    pub FramebufferTexture: FnPtr,
    pub FramebufferTexture1D: FnPtr,
    pub FramebufferTexture2D: FnPtr,
    pub FramebufferTexture3D: FnPtr,
    pub FramebufferTextureLayer: FnPtr,
    pub FrontFace: FnPtr,
    pub GenBuffers: FnPtr,
    pub GenFencesAPPLE: FnPtr,
    pub GenFramebuffers: FnPtr,
    pub GenQueries: FnPtr,
    pub GenRenderbuffers: FnPtr,
    pub GenSamplers: FnPtr,
    pub GenTextures: FnPtr,
    pub GenVertexArrays: FnPtr,
    pub GenerateMipmap: FnPtr,
    pub GetActiveAttrib: FnPtr,
    pub GetActiveUniform: FnPtr,
    pub GetActiveUniformBlockName: FnPtr,
    pub GetActiveUniformBlockiv: FnPtr,
    pub GetActiveUniformName: FnPtr,
    pub GetActiveUniformsiv: FnPtr,
    pub GetAttachedShaders: FnPtr,
    pub GetAttribLocation: FnPtr,
    pub GetBooleani_v: FnPtr,
    pub GetBooleanv: FnPtr,
    pub GetBufferParameteri64v: FnPtr,
    pub GetBufferParameteriv: FnPtr,
    pub GetBufferPointerv: FnPtr,
    pub GetBufferSubData: FnPtr,
    pub GetCompressedTexImage: FnPtr,
    pub GetDoublev: FnPtr,
    pub GetError: FnPtr,
    pub GetFloatv: FnPtr,
    pub GetFragDataIndex: FnPtr,
    pub GetFragDataLocation: FnPtr,
    pub GetFramebufferAttachmentParameteriv: FnPtr,
    pub GetInteger64i_v: FnPtr,
    pub GetInteger64v: FnPtr,
    pub GetIntegeri_v: FnPtr,
    pub GetIntegerv: FnPtr,
    pub GetMultisamplefv: FnPtr,
    pub GetProgramBinary: FnPtr,
    pub GetProgramInfoLog: FnPtr,
    pub GetProgramiv: FnPtr,
    pub GetQueryObjecti64v: FnPtr,
    pub GetQueryObjectiv: FnPtr,
    pub GetQueryObjectui64v: FnPtr,
    pub GetQueryObjectuiv: FnPtr,
    pub GetQueryiv: FnPtr,
    pub GetRenderbufferParameteriv: FnPtr,
    pub GetSamplerParameterIiv: FnPtr,
    pub GetSamplerParameterIuiv: FnPtr,
    pub GetSamplerParameterfv: FnPtr,
    pub GetSamplerParameteriv: FnPtr,
    pub GetShaderInfoLog: FnPtr,
    pub GetShaderSource: FnPtr,
    pub GetShaderiv: FnPtr,
    pub GetString: FnPtr,
    pub GetStringi: FnPtr,
    pub GetSynciv: FnPtr,
    pub GetTexImage: FnPtr,
    pub GetTexLevelParameterfv: FnPtr,
    pub GetTexLevelParameteriv: FnPtr,
    pub GetTexParameterIiv: FnPtr,
    pub GetTexParameterIuiv: FnPtr,
    pub GetTexParameterPointervAPPLE: FnPtr,
    pub GetTexParameterfv: FnPtr,
    pub GetTexParameteriv: FnPtr,
    pub GetTransformFeedbackVarying: FnPtr,
    pub GetUniformBlockIndex: FnPtr,
    pub GetUniformIndices: FnPtr,
    pub GetUniformLocation: FnPtr,
    pub GetUniformfv: FnPtr,
    pub GetUniformiv: FnPtr,
    pub GetUniformuiv: FnPtr,
    pub GetVertexAttribIiv: FnPtr,
    pub GetVertexAttribIuiv: FnPtr,
    pub GetVertexAttribPointerv: FnPtr,
    pub GetVertexAttribdv: FnPtr,
    pub GetVertexAttribfv: FnPtr,
    pub GetVertexAttribiv: FnPtr,
    pub Hint: FnPtr,
    pub InsertEventMarkerEXT: FnPtr,
    pub IsBuffer: FnPtr,
    pub IsEnabled: FnPtr,
    pub IsEnabledi: FnPtr,
    pub IsFenceAPPLE: FnPtr,
    pub IsFramebuffer: FnPtr,
    pub IsProgram: FnPtr,
    pub IsQuery: FnPtr,
    pub IsRenderbuffer: FnPtr,
    pub IsSampler: FnPtr,
    pub IsShader: FnPtr,
    pub IsSync: FnPtr,
    pub IsTexture: FnPtr,
    pub IsVertexArray: FnPtr,
    pub LineWidth: FnPtr,
    pub LinkProgram: FnPtr,
    pub LogicOp: FnPtr,
    pub MapBuffer: FnPtr,
    pub MapBufferRange: FnPtr,
    pub MultiDrawArrays: FnPtr,
    pub MultiDrawElements: FnPtr,
    pub MultiDrawElementsBaseVertex: FnPtr,
    pub MultiTexCoordP1ui: FnPtr,
    pub MultiTexCoordP1uiv: FnPtr,
    pub MultiTexCoordP2ui: FnPtr,
    pub MultiTexCoordP2uiv: FnPtr,
    pub MultiTexCoordP3ui: FnPtr,
    pub MultiTexCoordP3uiv: FnPtr,
    pub MultiTexCoordP4ui: FnPtr,
    pub MultiTexCoordP4uiv: FnPtr,
    pub NormalP3ui: FnPtr,
    pub NormalP3uiv: FnPtr,
    pub PixelStoref: FnPtr,
    pub PixelStorei: FnPtr,
    pub PointParameterf: FnPtr,
    pub PointParameterfv: FnPtr,
    pub PointParameteri: FnPtr,
    pub PointParameteriv: FnPtr,
    pub PointSize: FnPtr,
    pub PolygonMode: FnPtr,
    pub PolygonOffset: FnPtr,
    pub PopGroupMarkerEXT: FnPtr,
    pub PrimitiveRestartIndex: FnPtr,
    pub ProgramBinary: FnPtr,
    pub ProgramParameteri: FnPtr,
    pub ProvokingVertex: FnPtr,
    pub PushGroupMarkerEXT: FnPtr,
    pub QueryCounter: FnPtr,
    pub ReadBuffer: FnPtr,
    pub ReadPixels: FnPtr,
    pub RenderbufferStorage: FnPtr,
    pub RenderbufferStorageMultisample: FnPtr,
    pub SampleCoverage: FnPtr,
    pub SampleMaski: FnPtr,
    pub SamplerParameterIiv: FnPtr,
    pub SamplerParameterIuiv: FnPtr,
    pub SamplerParameterf: FnPtr,
    pub SamplerParameterfv: FnPtr,
    pub SamplerParameteri: FnPtr,
    pub SamplerParameteriv: FnPtr,
    pub Scissor: FnPtr,
    pub SecondaryColorP3ui: FnPtr,
    pub SecondaryColorP3uiv: FnPtr,
    pub SetFenceAPPLE: FnPtr,
    pub ShaderSource: FnPtr,
    pub StencilFunc: FnPtr,
    pub StencilFuncSeparate: FnPtr,
    pub StencilMask: FnPtr,
    pub StencilMaskSeparate: FnPtr,
    pub StencilOp: FnPtr,
    pub StencilOpSeparate: FnPtr,
    pub TestFenceAPPLE: FnPtr,
    pub TestObjectAPPLE: FnPtr,
    pub TexBuffer: FnPtr,
    pub TexCoordP1ui: FnPtr,
    pub TexCoordP1uiv: FnPtr,
    pub TexCoordP2ui: FnPtr,
    pub TexCoordP2uiv: FnPtr,
    pub TexCoordP3ui: FnPtr,
    pub TexCoordP3uiv: FnPtr,
    pub TexCoordP4ui: FnPtr,
    pub TexCoordP4uiv: FnPtr,
    pub TexImage1D: FnPtr,
    pub TexImage2D: FnPtr,
    pub TexImage2DMultisample: FnPtr,
    pub TexImage3D: FnPtr,
    pub TexImage3DMultisample: FnPtr,
    pub TexParameterIiv: FnPtr,
    pub TexParameterIuiv: FnPtr,
    pub TexParameterf: FnPtr,
    pub TexParameterfv: FnPtr,
    pub TexParameteri: FnPtr,
    pub TexParameteriv: FnPtr,
    pub TexSubImage1D: FnPtr,
    pub TexSubImage2D: FnPtr,
    pub TexSubImage3D: FnPtr,
    pub TextureRangeAPPLE: FnPtr,
    pub TransformFeedbackVaryings: FnPtr,
    pub Uniform1f: FnPtr,
    pub Uniform1fv: FnPtr,
    pub Uniform1i: FnPtr,
    pub Uniform1iv: FnPtr,
    pub Uniform1ui: FnPtr,
    pub Uniform1uiv: FnPtr,
    pub Uniform2f: FnPtr,
    pub Uniform2fv: FnPtr,
    pub Uniform2i: FnPtr,
    pub Uniform2iv: FnPtr,
    pub Uniform2ui: FnPtr,
    pub Uniform2uiv: FnPtr,
    pub Uniform3f: FnPtr,
    pub Uniform3fv: FnPtr,
    pub Uniform3i: FnPtr,
    pub Uniform3iv: FnPtr,
    pub Uniform3ui: FnPtr,
    pub Uniform3uiv: FnPtr,
    pub Uniform4f: FnPtr,
    pub Uniform4fv: FnPtr,
    pub Uniform4i: FnPtr,
    pub Uniform4iv: FnPtr,
    pub Uniform4ui: FnPtr,
    pub Uniform4uiv: FnPtr,
    pub UniformBlockBinding: FnPtr,
    pub UniformMatrix2fv: FnPtr,
    pub UniformMatrix2x3fv: FnPtr,
    pub UniformMatrix2x4fv: FnPtr,
    pub UniformMatrix3fv: FnPtr,
    pub UniformMatrix3x2fv: FnPtr,
    pub UniformMatrix3x4fv: FnPtr,
    pub UniformMatrix4fv: FnPtr,
    pub UniformMatrix4x2fv: FnPtr,
    pub UniformMatrix4x3fv: FnPtr,
    pub UnmapBuffer: FnPtr,
    pub UseProgram: FnPtr,
    pub ValidateProgram: FnPtr,
    pub VertexAttrib1d: FnPtr,
    pub VertexAttrib1dv: FnPtr,
    pub VertexAttrib1f: FnPtr,
    pub VertexAttrib1fv: FnPtr,
    pub VertexAttrib1s: FnPtr,
    pub VertexAttrib1sv: FnPtr,
    pub VertexAttrib2d: FnPtr,
    pub VertexAttrib2dv: FnPtr,
    pub VertexAttrib2f: FnPtr,
    pub VertexAttrib2fv: FnPtr,
    pub VertexAttrib2s: FnPtr,
    pub VertexAttrib2sv: FnPtr,
    pub VertexAttrib3d: FnPtr,
    pub VertexAttrib3dv: FnPtr,
    pub VertexAttrib3f: FnPtr,
    pub VertexAttrib3fv: FnPtr,
    pub VertexAttrib3s: FnPtr,
    pub VertexAttrib3sv: FnPtr,
    pub VertexAttrib4Nbv: FnPtr,
    pub VertexAttrib4Niv: FnPtr,
    pub VertexAttrib4Nsv: FnPtr,
    pub VertexAttrib4Nub: FnPtr,
    pub VertexAttrib4Nubv: FnPtr,
    pub VertexAttrib4Nuiv: FnPtr,
    pub VertexAttrib4Nusv: FnPtr,
    pub VertexAttrib4bv: FnPtr,
    pub VertexAttrib4d: FnPtr,
    pub VertexAttrib4dv: FnPtr,
    pub VertexAttrib4f: FnPtr,
    pub VertexAttrib4fv: FnPtr,
    pub VertexAttrib4iv: FnPtr,
    pub VertexAttrib4s: FnPtr,
    pub VertexAttrib4sv: FnPtr,
    pub VertexAttrib4ubv: FnPtr,
    pub VertexAttrib4uiv: FnPtr,
    pub VertexAttrib4usv: FnPtr,
    pub VertexAttribDivisor: FnPtr,
    pub VertexAttribI1i: FnPtr,
    pub VertexAttribI1iv: FnPtr,
    pub VertexAttribI1ui: FnPtr,
    pub VertexAttribI1uiv: FnPtr,
    pub VertexAttribI2i: FnPtr,
    pub VertexAttribI2iv: FnPtr,
    pub VertexAttribI2ui: FnPtr,
    pub VertexAttribI2uiv: FnPtr,
    pub VertexAttribI3i: FnPtr,
    pub VertexAttribI3iv: FnPtr,
    pub VertexAttribI3ui: FnPtr,
    pub VertexAttribI3uiv: FnPtr,
    pub VertexAttribI4bv: FnPtr,
    pub VertexAttribI4i: FnPtr,
    pub VertexAttribI4iv: FnPtr,
    pub VertexAttribI4sv: FnPtr,
    pub VertexAttribI4ubv: FnPtr,
    pub VertexAttribI4ui: FnPtr,
    pub VertexAttribI4uiv: FnPtr,
    pub VertexAttribI4usv: FnPtr,
    pub VertexAttribIPointer: FnPtr,
    pub VertexAttribP1ui: FnPtr,
    pub VertexAttribP1uiv: FnPtr,
    pub VertexAttribP2ui: FnPtr,
    pub VertexAttribP2uiv: FnPtr,
    pub VertexAttribP3ui: FnPtr,
    pub VertexAttribP3uiv: FnPtr,
    pub VertexAttribP4ui: FnPtr,
    pub VertexAttribP4uiv: FnPtr,
    pub VertexAttribPointer: FnPtr,
    pub VertexP2ui: FnPtr,
    pub VertexP2uiv: FnPtr,
    pub VertexP3ui: FnPtr,
    pub VertexP3uiv: FnPtr,
    pub VertexP4ui: FnPtr,
    pub VertexP4uiv: FnPtr,
    pub Viewport: FnPtr,
    pub WaitSync: FnPtr,
    // some fields omitted
}

Fields

Fallbacks: ActiveTextureARB

Fallbacks: AttachObjectARB

Fallbacks: BeginConditionalRenderNV

Fallbacks: BeginQueryARB

Fallbacks: BeginTransformFeedbackEXT, BeginTransformFeedbackNV

Fallbacks: BindAttribLocationARB

Fallbacks: BindBufferARB

Fallbacks: BindBufferBaseEXT, BindBufferBaseNV

Fallbacks: BindBufferRangeEXT, BindBufferRangeNV

Fallbacks: BindFragDataLocationEXT

Fallbacks: BindFragDataLocationIndexedEXT

Fallbacks: BindTextureEXT

Fallbacks: BindVertexArrayOES

Fallbacks: BlendColorEXT

Fallbacks: BlendEquationEXT

Fallbacks: BlendEquationSeparateEXT

Fallbacks: BlendFuncSeparateEXT, BlendFuncSeparateINGR

Fallbacks: BlitFramebufferEXT, BlitFramebufferNV

Fallbacks: BufferDataARB

Fallbacks: BufferSubDataARB

Fallbacks: CheckFramebufferStatusEXT

Fallbacks: ClampColorARB

Fallbacks: ClientWaitSyncAPPLE

Fallbacks: ColorMaskIndexedEXT, ColorMaskiEXT, ColorMaskiOES

Fallbacks: CompileShaderARB

Fallbacks: CompressedTexImage1DARB

Fallbacks: CompressedTexImage2DARB

Fallbacks: CompressedTexImage3DARB

Fallbacks: CompressedTexSubImage1DARB

Fallbacks: CompressedTexSubImage2DARB

Fallbacks: CompressedTexSubImage3DARB

Fallbacks: CopyBufferSubDataNV

Fallbacks: CopyTexImage1DEXT

Fallbacks: CopyTexImage2DEXT

Fallbacks: CopyTexSubImage1DEXT

Fallbacks: CopyTexSubImage2DEXT

Fallbacks: CopyTexSubImage3DEXT

Fallbacks: CreateProgramObjectARB

Fallbacks: CreateShaderObjectARB

Fallbacks: DeleteBuffersARB

Fallbacks: DeleteFramebuffersEXT

Fallbacks: DeleteQueriesARB

Fallbacks: DeleteRenderbuffersEXT

Fallbacks: DeleteSyncAPPLE

Fallbacks: DeleteVertexArraysAPPLE, DeleteVertexArraysOES

Fallbacks: DetachObjectARB

Fallbacks: DisableVertexAttribArrayARB

Fallbacks: DisableIndexedEXT, DisableiEXT, DisableiNV, DisableiOES

Fallbacks: DrawArraysEXT

Fallbacks: DrawArraysInstancedANGLE, DrawArraysInstancedARB, DrawArraysInstancedEXT, DrawArraysInstancedNV

Fallbacks: DrawBuffersARB, DrawBuffersATI, DrawBuffersEXT

Fallbacks: DrawElementsBaseVertexEXT, DrawElementsBaseVertexOES

Fallbacks: DrawElementsInstancedANGLE, DrawElementsInstancedARB, DrawElementsInstancedEXT, DrawElementsInstancedNV

Fallbacks: DrawElementsInstancedBaseVertexEXT, DrawElementsInstancedBaseVertexOES

Fallbacks: DrawRangeElementsEXT

Fallbacks: DrawRangeElementsBaseVertexEXT, DrawRangeElementsBaseVertexOES

Fallbacks: EnableVertexAttribArrayARB

Fallbacks: EnableIndexedEXT, EnableiEXT, EnableiNV, EnableiOES

Fallbacks: EndConditionalRenderNV, EndConditionalRenderNVX

Fallbacks: EndQueryARB

Fallbacks: EndTransformFeedbackEXT, EndTransformFeedbackNV

Fallbacks: FenceSyncAPPLE

Fallbacks: FlushMappedBufferRangeAPPLE, FlushMappedBufferRangeEXT

Fallbacks: FramebufferRenderbufferEXT

Fallbacks: FramebufferTextureARB, FramebufferTextureEXT, FramebufferTextureOES

Fallbacks: FramebufferTexture1DEXT

Fallbacks: FramebufferTexture2DEXT

Fallbacks: FramebufferTexture3DEXT

Fallbacks: FramebufferTextureLayerARB, FramebufferTextureLayerEXT

Fallbacks: GenBuffersARB

Fallbacks: GenFramebuffersEXT

Fallbacks: GenQueriesARB

Fallbacks: GenRenderbuffersEXT

Fallbacks: GenVertexArraysAPPLE, GenVertexArraysOES

Fallbacks: GenerateMipmapEXT

Fallbacks: GetActiveAttribARB

Fallbacks: GetActiveUniformARB

Fallbacks: GetAttribLocationARB

Fallbacks: GetBooleanIndexedvEXT

Fallbacks: GetBufferParameterivARB

Fallbacks: GetBufferPointervARB, GetBufferPointervOES

Fallbacks: GetBufferSubDataARB

Fallbacks: GetCompressedTexImageARB

Fallbacks: GetFragDataIndexEXT

Fallbacks: GetFragDataLocationEXT

Fallbacks: GetFramebufferAttachmentParameterivEXT

Fallbacks: GetInteger64vAPPLE

Fallbacks: GetIntegerIndexedvEXT

Fallbacks: GetMultisamplefvNV

Fallbacks: GetProgramBinaryOES

Fallbacks: GetQueryObjecti64vEXT

Fallbacks: GetQueryObjectivARB, GetQueryObjectivEXT

Fallbacks: GetQueryObjectui64vEXT

Fallbacks: GetQueryObjectuivARB

Fallbacks: GetQueryivARB

Fallbacks: GetRenderbufferParameterivEXT

Fallbacks: GetSamplerParameterIivEXT, GetSamplerParameterIivOES

Fallbacks: GetSamplerParameterIuivEXT, GetSamplerParameterIuivOES

Fallbacks: GetShaderSourceARB

Fallbacks: GetSyncivAPPLE

Fallbacks: GetTexParameterIivEXT, GetTexParameterIivOES

Fallbacks: GetTexParameterIuivEXT, GetTexParameterIuivOES

Fallbacks: GetTransformFeedbackVaryingEXT

Fallbacks: GetUniformLocationARB

Fallbacks: GetUniformfvARB

Fallbacks: GetUniformivARB

Fallbacks: GetUniformuivEXT

Fallbacks: GetVertexAttribIivEXT

Fallbacks: GetVertexAttribIuivEXT

Fallbacks: GetVertexAttribPointervARB, GetVertexAttribPointervNV

Fallbacks: GetVertexAttribdvARB, GetVertexAttribdvNV

Fallbacks: GetVertexAttribfvARB, GetVertexAttribfvNV

Fallbacks: GetVertexAttribivARB, GetVertexAttribivNV

Fallbacks: IsBufferARB

Fallbacks: IsEnabledIndexedEXT, IsEnablediEXT, IsEnablediNV, IsEnablediOES

Fallbacks: IsFramebufferEXT

Fallbacks: IsQueryARB

Fallbacks: IsRenderbufferEXT

Fallbacks: IsSyncAPPLE

Fallbacks: IsVertexArrayAPPLE, IsVertexArrayOES

Fallbacks: LinkProgramARB

Fallbacks: MapBufferARB, MapBufferOES

Fallbacks: MapBufferRangeEXT

Fallbacks: MultiDrawArraysEXT

Fallbacks: MultiDrawElementsEXT

Fallbacks: MultiDrawElementsBaseVertexEXT

Fallbacks: PointParameterfARB, PointParameterfEXT, PointParameterfSGIS

Fallbacks: PointParameterfvARB, PointParameterfvEXT, PointParameterfvSGIS

Fallbacks: PointParameteriNV

Fallbacks: PointParameterivNV

Fallbacks: PolygonModeNV

Fallbacks: ProgramBinaryOES

Fallbacks: ProgramParameteriARB, ProgramParameteriEXT

Fallbacks: ProvokingVertexEXT

Fallbacks: QueryCounterEXT

Fallbacks: RenderbufferStorageEXT

Fallbacks: RenderbufferStorageMultisampleEXT, RenderbufferStorageMultisampleNV

Fallbacks: SampleCoverageARB

Fallbacks: SamplerParameterIivEXT, SamplerParameterIivOES

Fallbacks: SamplerParameterIuivEXT, SamplerParameterIuivOES

Fallbacks: ShaderSourceARB

Fallbacks: StencilOpSeparateATI

Fallbacks: TexBufferARB, TexBufferEXT, TexBufferOES

Fallbacks: TexImage3DEXT

Fallbacks: TexParameterIivEXT, TexParameterIivOES

Fallbacks: TexParameterIuivEXT, TexParameterIuivOES

Fallbacks: TexSubImage1DEXT

Fallbacks: TexSubImage2DEXT

Fallbacks: TexSubImage3DEXT

Fallbacks: TransformFeedbackVaryingsEXT

Fallbacks: Uniform1fARB

Fallbacks: Uniform1fvARB

Fallbacks: Uniform1iARB

Fallbacks: Uniform1ivARB

Fallbacks: Uniform1uiEXT

Fallbacks: Uniform1uivEXT

Fallbacks: Uniform2fARB

Fallbacks: Uniform2fvARB

Fallbacks: Uniform2iARB

Fallbacks: Uniform2ivARB

Fallbacks: Uniform2uiEXT

Fallbacks: Uniform2uivEXT

Fallbacks: Uniform3fARB

Fallbacks: Uniform3fvARB

Fallbacks: Uniform3iARB

Fallbacks: Uniform3ivARB

Fallbacks: Uniform3uiEXT

Fallbacks: Uniform3uivEXT

Fallbacks: Uniform4fARB

Fallbacks: Uniform4fvARB

Fallbacks: Uniform4iARB

Fallbacks: Uniform4ivARB

Fallbacks: Uniform4uiEXT

Fallbacks: Uniform4uivEXT

Fallbacks: UniformMatrix2fvARB

Fallbacks: UniformMatrix2x3fvNV

Fallbacks: UniformMatrix2x4fvNV

Fallbacks: UniformMatrix3fvARB

Fallbacks: UniformMatrix3x2fvNV

Fallbacks: UniformMatrix3x4fvNV

Fallbacks: UniformMatrix4fvARB

Fallbacks: UniformMatrix4x2fvNV

Fallbacks: UniformMatrix4x3fvNV

Fallbacks: UnmapBufferARB, UnmapBufferOES

Fallbacks: UseProgramObjectARB

Fallbacks: ValidateProgramARB

Fallbacks: VertexAttrib1dARB, VertexAttrib1dNV

Fallbacks: VertexAttrib1dvARB, VertexAttrib1dvNV

Fallbacks: VertexAttrib1fARB, VertexAttrib1fNV

Fallbacks: VertexAttrib1fvARB, VertexAttrib1fvNV

Fallbacks: VertexAttrib1sARB, VertexAttrib1sNV

Fallbacks: VertexAttrib1svARB, VertexAttrib1svNV

Fallbacks: VertexAttrib2dARB, VertexAttrib2dNV

Fallbacks: VertexAttrib2dvARB, VertexAttrib2dvNV

Fallbacks: VertexAttrib2fARB, VertexAttrib2fNV

Fallbacks: VertexAttrib2fvARB, VertexAttrib2fvNV

Fallbacks: VertexAttrib2sARB, VertexAttrib2sNV

Fallbacks: VertexAttrib2svARB, VertexAttrib2svNV

Fallbacks: VertexAttrib3dARB, VertexAttrib3dNV

Fallbacks: VertexAttrib3dvARB, VertexAttrib3dvNV

Fallbacks: VertexAttrib3fARB, VertexAttrib3fNV

Fallbacks: VertexAttrib3fvARB, VertexAttrib3fvNV

Fallbacks: VertexAttrib3sARB, VertexAttrib3sNV

Fallbacks: VertexAttrib3svARB, VertexAttrib3svNV

Fallbacks: VertexAttrib4NbvARB

Fallbacks: VertexAttrib4NivARB

Fallbacks: VertexAttrib4NsvARB

Fallbacks: VertexAttrib4NubARB, VertexAttrib4ubNV

Fallbacks: VertexAttrib4NubvARB, VertexAttrib4ubvNV

Fallbacks: VertexAttrib4NuivARB

Fallbacks: VertexAttrib4NusvARB

Fallbacks: VertexAttrib4bvARB

Fallbacks: VertexAttrib4dARB, VertexAttrib4dNV

Fallbacks: VertexAttrib4dvARB, VertexAttrib4dvNV

Fallbacks: VertexAttrib4fARB, VertexAttrib4fNV

Fallbacks: VertexAttrib4fvARB, VertexAttrib4fvNV

Fallbacks: VertexAttrib4ivARB

Fallbacks: VertexAttrib4sARB, VertexAttrib4sNV

Fallbacks: VertexAttrib4svARB, VertexAttrib4svNV

Fallbacks: VertexAttrib4ubvARB

Fallbacks: VertexAttrib4uivARB

Fallbacks: VertexAttrib4usvARB

Fallbacks: VertexAttribDivisorANGLE, VertexAttribDivisorARB, VertexAttribDivisorEXT, VertexAttribDivisorNV

Fallbacks: VertexAttribI1iEXT

Fallbacks: VertexAttribI1ivEXT

Fallbacks: VertexAttribI1uiEXT

Fallbacks: VertexAttribI1uivEXT

Fallbacks: VertexAttribI2iEXT

Fallbacks: VertexAttribI2ivEXT

Fallbacks: VertexAttribI2uiEXT

Fallbacks: VertexAttribI2uivEXT

Fallbacks: VertexAttribI3iEXT

Fallbacks: VertexAttribI3ivEXT

Fallbacks: VertexAttribI3uiEXT

Fallbacks: VertexAttribI3uivEXT

Fallbacks: VertexAttribI4bvEXT

Fallbacks: VertexAttribI4iEXT

Fallbacks: VertexAttribI4ivEXT

Fallbacks: VertexAttribI4svEXT

Fallbacks: VertexAttribI4ubvEXT

Fallbacks: VertexAttribI4uiEXT

Fallbacks: VertexAttribI4uivEXT

Fallbacks: VertexAttribI4usvEXT

Fallbacks: VertexAttribIPointerEXT

Fallbacks: VertexAttribPointerARB

Fallbacks: WaitSyncAPPLE

Methods

impl Gl
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Load each OpenGL symbol using a custom load function. This allows for the use of functions like glfwGetProcAddress or SDL_GL_GetProcAddress.

Be careful when using this code, it's not being tested!
let gl = Gl::load_with(|s| glfw.get_proc_address(s));

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Trait Implementations

impl Clone for Gl
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl Send for Gl
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