Struct gleam::gl::GlFfi
[−]
[src]
pub struct GlFfi { pub ActiveTexture: FnPtr, pub AttachShader: FnPtr, pub BeginConditionalRender: FnPtr, pub BeginQuery: FnPtr, pub BeginTransformFeedback: FnPtr, pub BindAttribLocation: FnPtr, pub BindBuffer: FnPtr, pub BindBufferBase: FnPtr, pub BindBufferRange: FnPtr, pub BindFragDataLocation: FnPtr, pub BindFragDataLocationIndexed: FnPtr, pub BindFramebuffer: FnPtr, pub BindRenderbuffer: FnPtr, pub BindSampler: FnPtr, pub BindTexture: FnPtr, pub BindVertexArray: FnPtr, pub BlendColor: FnPtr, pub BlendEquation: FnPtr, pub BlendEquationSeparate: FnPtr, pub BlendFunc: FnPtr, pub BlendFuncSeparate: FnPtr, pub BlitFramebuffer: FnPtr, pub BufferData: FnPtr, pub BufferSubData: FnPtr, pub CheckFramebufferStatus: FnPtr, pub ClampColor: FnPtr, pub Clear: FnPtr, pub ClearBufferfi: FnPtr, pub ClearBufferfv: FnPtr, pub ClearBufferiv: FnPtr, pub ClearBufferuiv: FnPtr, pub ClearColor: FnPtr, pub ClearDepth: FnPtr, pub ClearStencil: FnPtr, pub ClientWaitSync: FnPtr, pub ColorMask: FnPtr, pub ColorMaski: FnPtr, pub ColorP3ui: FnPtr, pub ColorP3uiv: FnPtr, pub ColorP4ui: FnPtr, pub ColorP4uiv: FnPtr, pub CompileShader: FnPtr, pub CompressedTexImage1D: FnPtr, pub CompressedTexImage2D: FnPtr, pub CompressedTexImage3D: FnPtr, pub CompressedTexSubImage1D: FnPtr, pub CompressedTexSubImage2D: FnPtr, pub CompressedTexSubImage3D: FnPtr, pub CopyBufferSubData: FnPtr, pub CopyTexImage1D: FnPtr, pub CopyTexImage2D: FnPtr, pub CopyTexSubImage1D: FnPtr, pub CopyTexSubImage2D: FnPtr, pub CopyTexSubImage3D: FnPtr, pub CreateProgram: FnPtr, pub CreateShader: FnPtr, pub CullFace: FnPtr, pub DeleteBuffers: FnPtr, pub DeleteFencesAPPLE: FnPtr, pub DeleteFramebuffers: FnPtr, pub DeleteProgram: FnPtr, pub DeleteQueries: FnPtr, pub DeleteRenderbuffers: FnPtr, pub DeleteSamplers: FnPtr, pub DeleteShader: FnPtr, pub DeleteSync: FnPtr, pub DeleteTextures: FnPtr, pub DeleteVertexArrays: FnPtr, pub DepthFunc: FnPtr, pub DepthMask: FnPtr, pub DepthRange: FnPtr, pub DetachShader: FnPtr, pub Disable: FnPtr, pub DisableVertexAttribArray: FnPtr, pub Disablei: FnPtr, pub DrawArrays: FnPtr, pub DrawArraysInstanced: FnPtr, pub DrawBuffer: FnPtr, pub DrawBuffers: FnPtr, pub DrawElements: FnPtr, pub DrawElementsBaseVertex: FnPtr, pub DrawElementsInstanced: FnPtr, pub DrawElementsInstancedBaseVertex: FnPtr, pub DrawRangeElements: FnPtr, pub DrawRangeElementsBaseVertex: FnPtr, pub Enable: FnPtr, pub EnableVertexAttribArray: FnPtr, pub Enablei: FnPtr, pub EndConditionalRender: FnPtr, pub EndQuery: FnPtr, pub EndTransformFeedback: FnPtr, pub FenceSync: FnPtr, pub Finish: FnPtr, pub FinishFenceAPPLE: FnPtr, pub FinishObjectAPPLE: FnPtr, pub Flush: FnPtr, pub FlushMappedBufferRange: FnPtr, pub FramebufferRenderbuffer: FnPtr, pub FramebufferTexture: FnPtr, pub FramebufferTexture1D: FnPtr, pub FramebufferTexture2D: FnPtr, pub FramebufferTexture3D: FnPtr, pub FramebufferTextureLayer: FnPtr, pub FrontFace: FnPtr, pub GenBuffers: FnPtr, pub GenFencesAPPLE: FnPtr, pub GenFramebuffers: FnPtr, pub GenQueries: FnPtr, pub GenRenderbuffers: FnPtr, pub GenSamplers: FnPtr, pub GenTextures: FnPtr, pub GenVertexArrays: FnPtr, pub GenerateMipmap: FnPtr, pub GetActiveAttrib: FnPtr, pub GetActiveUniform: FnPtr, pub GetActiveUniformBlockName: FnPtr, pub GetActiveUniformBlockiv: FnPtr, pub GetActiveUniformName: FnPtr, pub GetActiveUniformsiv: FnPtr, pub GetAttachedShaders: FnPtr, pub GetAttribLocation: FnPtr, pub GetBooleani_v: FnPtr, pub GetBooleanv: FnPtr, pub GetBufferParameteri64v: FnPtr, pub GetBufferParameteriv: FnPtr, pub GetBufferPointerv: FnPtr, pub GetBufferSubData: FnPtr, pub GetCompressedTexImage: FnPtr, pub GetDoublev: FnPtr, pub GetError: FnPtr, pub GetFloatv: FnPtr, pub GetFragDataIndex: FnPtr, pub GetFragDataLocation: FnPtr, pub GetFramebufferAttachmentParameteriv: FnPtr, pub GetInteger64i_v: FnPtr, pub GetInteger64v: FnPtr, pub GetIntegeri_v: FnPtr, pub GetIntegerv: FnPtr, pub GetMultisamplefv: FnPtr, pub GetProgramBinary: FnPtr, pub GetProgramInfoLog: FnPtr, pub GetProgramiv: FnPtr, pub GetQueryObjecti64v: FnPtr, pub GetQueryObjectiv: FnPtr, pub GetQueryObjectui64v: FnPtr, pub GetQueryObjectuiv: FnPtr, pub GetQueryiv: FnPtr, pub GetRenderbufferParameteriv: FnPtr, pub GetSamplerParameterIiv: FnPtr, pub GetSamplerParameterIuiv: FnPtr, pub GetSamplerParameterfv: FnPtr, pub GetSamplerParameteriv: FnPtr, pub GetShaderInfoLog: FnPtr, pub GetShaderSource: FnPtr, pub GetShaderiv: FnPtr, pub GetString: FnPtr, pub GetStringi: FnPtr, pub GetSynciv: FnPtr, pub GetTexImage: FnPtr, pub GetTexLevelParameterfv: FnPtr, pub GetTexLevelParameteriv: FnPtr, pub GetTexParameterIiv: FnPtr, pub GetTexParameterIuiv: FnPtr, pub GetTexParameterPointervAPPLE: FnPtr, pub GetTexParameterfv: FnPtr, pub GetTexParameteriv: FnPtr, pub GetTransformFeedbackVarying: FnPtr, pub GetUniformBlockIndex: FnPtr, pub GetUniformIndices: FnPtr, pub GetUniformLocation: FnPtr, pub GetUniformfv: FnPtr, pub GetUniformiv: FnPtr, pub GetUniformuiv: FnPtr, pub GetVertexAttribIiv: FnPtr, pub GetVertexAttribIuiv: FnPtr, pub GetVertexAttribPointerv: FnPtr, pub GetVertexAttribdv: FnPtr, pub GetVertexAttribfv: FnPtr, pub GetVertexAttribiv: FnPtr, pub Hint: FnPtr, pub InsertEventMarkerEXT: FnPtr, pub IsBuffer: FnPtr, pub IsEnabled: FnPtr, pub IsEnabledi: FnPtr, pub IsFenceAPPLE: FnPtr, pub IsFramebuffer: FnPtr, pub IsProgram: FnPtr, pub IsQuery: FnPtr, pub IsRenderbuffer: FnPtr, pub IsSampler: FnPtr, pub IsShader: FnPtr, pub IsSync: FnPtr, pub IsTexture: FnPtr, pub IsVertexArray: FnPtr, pub LineWidth: FnPtr, pub LinkProgram: FnPtr, pub LogicOp: FnPtr, pub MapBuffer: FnPtr, pub MapBufferRange: FnPtr, pub MultiDrawArrays: FnPtr, pub MultiDrawElements: FnPtr, pub MultiDrawElementsBaseVertex: FnPtr, pub MultiTexCoordP1ui: FnPtr, pub MultiTexCoordP1uiv: FnPtr, pub MultiTexCoordP2ui: FnPtr, pub MultiTexCoordP2uiv: FnPtr, pub MultiTexCoordP3ui: FnPtr, pub MultiTexCoordP3uiv: FnPtr, pub MultiTexCoordP4ui: FnPtr, pub MultiTexCoordP4uiv: FnPtr, pub NormalP3ui: FnPtr, pub NormalP3uiv: FnPtr, pub PixelStoref: FnPtr, pub PixelStorei: FnPtr, pub PointParameterf: FnPtr, pub PointParameterfv: FnPtr, pub PointParameteri: FnPtr, pub PointParameteriv: FnPtr, pub PointSize: FnPtr, pub PolygonMode: FnPtr, pub PolygonOffset: FnPtr, pub PopGroupMarkerEXT: FnPtr, pub PrimitiveRestartIndex: FnPtr, pub ProgramBinary: FnPtr, pub ProgramParameteri: FnPtr, pub ProvokingVertex: FnPtr, pub PushGroupMarkerEXT: FnPtr, pub QueryCounter: FnPtr, pub ReadBuffer: FnPtr, pub ReadPixels: FnPtr, pub RenderbufferStorage: FnPtr, pub RenderbufferStorageMultisample: FnPtr, pub SampleCoverage: FnPtr, pub SampleMaski: FnPtr, pub SamplerParameterIiv: FnPtr, pub SamplerParameterIuiv: FnPtr, pub SamplerParameterf: FnPtr, pub SamplerParameterfv: FnPtr, pub SamplerParameteri: FnPtr, pub SamplerParameteriv: FnPtr, pub Scissor: FnPtr, pub SecondaryColorP3ui: FnPtr, pub SecondaryColorP3uiv: FnPtr, pub SetFenceAPPLE: FnPtr, pub ShaderSource: FnPtr, pub StencilFunc: FnPtr, pub StencilFuncSeparate: FnPtr, pub StencilMask: FnPtr, pub StencilMaskSeparate: FnPtr, pub StencilOp: FnPtr, pub StencilOpSeparate: FnPtr, pub TestFenceAPPLE: FnPtr, pub TestObjectAPPLE: FnPtr, pub TexBuffer: FnPtr, pub TexCoordP1ui: FnPtr, pub TexCoordP1uiv: FnPtr, pub TexCoordP2ui: FnPtr, pub TexCoordP2uiv: FnPtr, pub TexCoordP3ui: FnPtr, pub TexCoordP3uiv: FnPtr, pub TexCoordP4ui: FnPtr, pub TexCoordP4uiv: FnPtr, pub TexImage1D: FnPtr, pub TexImage2D: FnPtr, pub TexImage2DMultisample: FnPtr, pub TexImage3D: FnPtr, pub TexImage3DMultisample: FnPtr, pub TexParameterIiv: FnPtr, pub TexParameterIuiv: FnPtr, pub TexParameterf: FnPtr, pub TexParameterfv: FnPtr, pub TexParameteri: FnPtr, pub TexParameteriv: FnPtr, pub TexSubImage1D: FnPtr, pub TexSubImage2D: FnPtr, pub TexSubImage3D: FnPtr, pub TextureRangeAPPLE: FnPtr, pub TransformFeedbackVaryings: FnPtr, pub Uniform1f: FnPtr, pub Uniform1fv: FnPtr, pub Uniform1i: FnPtr, pub Uniform1iv: FnPtr, pub Uniform1ui: FnPtr, pub Uniform1uiv: FnPtr, pub Uniform2f: FnPtr, pub Uniform2fv: FnPtr, pub Uniform2i: FnPtr, pub Uniform2iv: FnPtr, pub Uniform2ui: FnPtr, pub Uniform2uiv: FnPtr, pub Uniform3f: FnPtr, pub Uniform3fv: FnPtr, pub Uniform3i: FnPtr, pub Uniform3iv: FnPtr, pub Uniform3ui: FnPtr, pub Uniform3uiv: FnPtr, pub Uniform4f: FnPtr, pub Uniform4fv: FnPtr, pub Uniform4i: FnPtr, pub Uniform4iv: FnPtr, pub Uniform4ui: FnPtr, pub Uniform4uiv: FnPtr, pub UniformBlockBinding: FnPtr, pub UniformMatrix2fv: FnPtr, pub UniformMatrix2x3fv: FnPtr, pub UniformMatrix2x4fv: FnPtr, pub UniformMatrix3fv: FnPtr, pub UniformMatrix3x2fv: FnPtr, pub UniformMatrix3x4fv: FnPtr, pub UniformMatrix4fv: FnPtr, pub UniformMatrix4x2fv: FnPtr, pub UniformMatrix4x3fv: FnPtr, pub UnmapBuffer: FnPtr, pub UseProgram: FnPtr, pub ValidateProgram: FnPtr, pub VertexAttrib1d: FnPtr, pub VertexAttrib1dv: FnPtr, pub VertexAttrib1f: FnPtr, pub VertexAttrib1fv: FnPtr, pub VertexAttrib1s: FnPtr, pub VertexAttrib1sv: FnPtr, pub VertexAttrib2d: FnPtr, pub VertexAttrib2dv: FnPtr, pub VertexAttrib2f: FnPtr, pub VertexAttrib2fv: FnPtr, pub VertexAttrib2s: FnPtr, pub VertexAttrib2sv: FnPtr, pub VertexAttrib3d: FnPtr, pub VertexAttrib3dv: FnPtr, pub VertexAttrib3f: FnPtr, pub VertexAttrib3fv: FnPtr, pub VertexAttrib3s: FnPtr, pub VertexAttrib3sv: FnPtr, pub VertexAttrib4Nbv: FnPtr, pub VertexAttrib4Niv: FnPtr, pub VertexAttrib4Nsv: FnPtr, pub VertexAttrib4Nub: FnPtr, pub VertexAttrib4Nubv: FnPtr, pub VertexAttrib4Nuiv: FnPtr, pub VertexAttrib4Nusv: FnPtr, pub VertexAttrib4bv: FnPtr, pub VertexAttrib4d: FnPtr, pub VertexAttrib4dv: FnPtr, pub VertexAttrib4f: FnPtr, pub VertexAttrib4fv: FnPtr, pub VertexAttrib4iv: FnPtr, pub VertexAttrib4s: FnPtr, pub VertexAttrib4sv: FnPtr, pub VertexAttrib4ubv: FnPtr, pub VertexAttrib4uiv: FnPtr, pub VertexAttrib4usv: FnPtr, pub VertexAttribDivisor: FnPtr, pub VertexAttribI1i: FnPtr, pub VertexAttribI1iv: FnPtr, pub VertexAttribI1ui: FnPtr, pub VertexAttribI1uiv: FnPtr, pub VertexAttribI2i: FnPtr, pub VertexAttribI2iv: FnPtr, pub VertexAttribI2ui: FnPtr, pub VertexAttribI2uiv: FnPtr, pub VertexAttribI3i: FnPtr, pub VertexAttribI3iv: FnPtr, pub VertexAttribI3ui: FnPtr, pub VertexAttribI3uiv: FnPtr, pub VertexAttribI4bv: FnPtr, pub VertexAttribI4i: FnPtr, pub VertexAttribI4iv: FnPtr, pub VertexAttribI4sv: FnPtr, pub VertexAttribI4ubv: FnPtr, pub VertexAttribI4ui: FnPtr, pub VertexAttribI4uiv: FnPtr, pub VertexAttribI4usv: FnPtr, pub VertexAttribIPointer: FnPtr, pub VertexAttribP1ui: FnPtr, pub VertexAttribP1uiv: FnPtr, pub VertexAttribP2ui: FnPtr, pub VertexAttribP2uiv: FnPtr, pub VertexAttribP3ui: FnPtr, pub VertexAttribP3uiv: FnPtr, pub VertexAttribP4ui: FnPtr, pub VertexAttribP4uiv: FnPtr, pub VertexAttribPointer: FnPtr, pub VertexP2ui: FnPtr, pub VertexP2uiv: FnPtr, pub VertexP3ui: FnPtr, pub VertexP3uiv: FnPtr, pub VertexP4ui: FnPtr, pub VertexP4uiv: FnPtr, pub Viewport: FnPtr, pub WaitSync: FnPtr, // some fields omitted }
Fields
ActiveTexture: FnPtr
Fallbacks: ActiveTextureARB
AttachShader: FnPtr
Fallbacks: AttachObjectARB
BeginConditionalRender: FnPtr
Fallbacks: BeginConditionalRenderNV
BeginQuery: FnPtr
Fallbacks: BeginQueryARB
BeginTransformFeedback: FnPtr
Fallbacks: BeginTransformFeedbackEXT, BeginTransformFeedbackNV
BindAttribLocation: FnPtr
Fallbacks: BindAttribLocationARB
BindBuffer: FnPtr
Fallbacks: BindBufferARB
BindBufferBase: FnPtr
Fallbacks: BindBufferBaseEXT, BindBufferBaseNV
BindBufferRange: FnPtr
Fallbacks: BindBufferRangeEXT, BindBufferRangeNV
BindFragDataLocation: FnPtr
Fallbacks: BindFragDataLocationEXT
BindFragDataLocationIndexed: FnPtr
Fallbacks: BindFragDataLocationIndexedEXT
BindFramebuffer: FnPtr
BindRenderbuffer: FnPtr
BindSampler: FnPtr
BindTexture: FnPtr
Fallbacks: BindTextureEXT
BindVertexArray: FnPtr
Fallbacks: BindVertexArrayOES
BlendColor: FnPtr
Fallbacks: BlendColorEXT
BlendEquation: FnPtr
Fallbacks: BlendEquationEXT
BlendEquationSeparate: FnPtr
Fallbacks: BlendEquationSeparateEXT
BlendFunc: FnPtr
BlendFuncSeparate: FnPtr
Fallbacks: BlendFuncSeparateEXT, BlendFuncSeparateINGR
BlitFramebuffer: FnPtr
Fallbacks: BlitFramebufferEXT, BlitFramebufferNV
BufferData: FnPtr
Fallbacks: BufferDataARB
BufferSubData: FnPtr
Fallbacks: BufferSubDataARB
CheckFramebufferStatus: FnPtr
Fallbacks: CheckFramebufferStatusEXT
ClampColor: FnPtr
Fallbacks: ClampColorARB
Clear: FnPtr
ClearBufferfi: FnPtr
ClearBufferfv: FnPtr
ClearBufferiv: FnPtr
ClearBufferuiv: FnPtr
ClearColor: FnPtr
ClearDepth: FnPtr
ClearStencil: FnPtr
ClientWaitSync: FnPtr
Fallbacks: ClientWaitSyncAPPLE
ColorMask: FnPtr
ColorMaski: FnPtr
Fallbacks: ColorMaskIndexedEXT, ColorMaskiEXT, ColorMaskiOES
ColorP3ui: FnPtr
ColorP3uiv: FnPtr
ColorP4ui: FnPtr
ColorP4uiv: FnPtr
CompileShader: FnPtr
Fallbacks: CompileShaderARB
CompressedTexImage1D: FnPtr
Fallbacks: CompressedTexImage1DARB
CompressedTexImage2D: FnPtr
Fallbacks: CompressedTexImage2DARB
CompressedTexImage3D: FnPtr
Fallbacks: CompressedTexImage3DARB
CompressedTexSubImage1D: FnPtr
Fallbacks: CompressedTexSubImage1DARB
CompressedTexSubImage2D: FnPtr
Fallbacks: CompressedTexSubImage2DARB
CompressedTexSubImage3D: FnPtr
Fallbacks: CompressedTexSubImage3DARB
CopyBufferSubData: FnPtr
Fallbacks: CopyBufferSubDataNV
CopyTexImage1D: FnPtr
Fallbacks: CopyTexImage1DEXT
CopyTexImage2D: FnPtr
Fallbacks: CopyTexImage2DEXT
CopyTexSubImage1D: FnPtr
Fallbacks: CopyTexSubImage1DEXT
CopyTexSubImage2D: FnPtr
Fallbacks: CopyTexSubImage2DEXT
CopyTexSubImage3D: FnPtr
Fallbacks: CopyTexSubImage3DEXT
CreateProgram: FnPtr
Fallbacks: CreateProgramObjectARB
CreateShader: FnPtr
Fallbacks: CreateShaderObjectARB
CullFace: FnPtr
DeleteBuffers: FnPtr
Fallbacks: DeleteBuffersARB
DeleteFencesAPPLE: FnPtr
DeleteFramebuffers: FnPtr
Fallbacks: DeleteFramebuffersEXT
DeleteProgram: FnPtr
DeleteQueries: FnPtr
Fallbacks: DeleteQueriesARB
DeleteRenderbuffers: FnPtr
Fallbacks: DeleteRenderbuffersEXT
DeleteSamplers: FnPtr
DeleteShader: FnPtr
DeleteSync: FnPtr
Fallbacks: DeleteSyncAPPLE
DeleteTextures: FnPtr
DeleteVertexArrays: FnPtr
Fallbacks: DeleteVertexArraysAPPLE, DeleteVertexArraysOES
DepthFunc: FnPtr
DepthMask: FnPtr
DepthRange: FnPtr
DetachShader: FnPtr
Fallbacks: DetachObjectARB
Disable: FnPtr
DisableVertexAttribArray: FnPtr
Fallbacks: DisableVertexAttribArrayARB
Disablei: FnPtr
Fallbacks: DisableIndexedEXT, DisableiEXT, DisableiNV, DisableiOES
DrawArrays: FnPtr
Fallbacks: DrawArraysEXT
DrawArraysInstanced: FnPtr
Fallbacks: DrawArraysInstancedANGLE, DrawArraysInstancedARB, DrawArraysInstancedEXT, DrawArraysInstancedNV
DrawBuffer: FnPtr
DrawBuffers: FnPtr
Fallbacks: DrawBuffersARB, DrawBuffersATI, DrawBuffersEXT
DrawElements: FnPtr
DrawElementsBaseVertex: FnPtr
Fallbacks: DrawElementsBaseVertexEXT, DrawElementsBaseVertexOES
DrawElementsInstanced: FnPtr
Fallbacks: DrawElementsInstancedANGLE, DrawElementsInstancedARB, DrawElementsInstancedEXT, DrawElementsInstancedNV
DrawElementsInstancedBaseVertex: FnPtr
Fallbacks: DrawElementsInstancedBaseVertexEXT, DrawElementsInstancedBaseVertexOES
DrawRangeElements: FnPtr
Fallbacks: DrawRangeElementsEXT
DrawRangeElementsBaseVertex: FnPtr
Fallbacks: DrawRangeElementsBaseVertexEXT, DrawRangeElementsBaseVertexOES
Enable: FnPtr
EnableVertexAttribArray: FnPtr
Fallbacks: EnableVertexAttribArrayARB
Enablei: FnPtr
Fallbacks: EnableIndexedEXT, EnableiEXT, EnableiNV, EnableiOES
EndConditionalRender: FnPtr
Fallbacks: EndConditionalRenderNV, EndConditionalRenderNVX
EndQuery: FnPtr
Fallbacks: EndQueryARB
EndTransformFeedback: FnPtr
Fallbacks: EndTransformFeedbackEXT, EndTransformFeedbackNV
FenceSync: FnPtr
Fallbacks: FenceSyncAPPLE
Finish: FnPtr
FinishFenceAPPLE: FnPtr
FinishObjectAPPLE: FnPtr
Flush: FnPtr
FlushMappedBufferRange: FnPtr
Fallbacks: FlushMappedBufferRangeAPPLE, FlushMappedBufferRangeEXT
FramebufferRenderbuffer: FnPtr
Fallbacks: FramebufferRenderbufferEXT
FramebufferTexture: FnPtr
Fallbacks: FramebufferTextureARB, FramebufferTextureEXT, FramebufferTextureOES
FramebufferTexture1D: FnPtr
Fallbacks: FramebufferTexture1DEXT
FramebufferTexture2D: FnPtr
Fallbacks: FramebufferTexture2DEXT
FramebufferTexture3D: FnPtr
Fallbacks: FramebufferTexture3DEXT
FramebufferTextureLayer: FnPtr
Fallbacks: FramebufferTextureLayerARB, FramebufferTextureLayerEXT
FrontFace: FnPtr
GenBuffers: FnPtr
Fallbacks: GenBuffersARB
GenFencesAPPLE: FnPtr
GenFramebuffers: FnPtr
Fallbacks: GenFramebuffersEXT
GenQueries: FnPtr
Fallbacks: GenQueriesARB
GenRenderbuffers: FnPtr
Fallbacks: GenRenderbuffersEXT
GenSamplers: FnPtr
GenTextures: FnPtr
GenVertexArrays: FnPtr
Fallbacks: GenVertexArraysAPPLE, GenVertexArraysOES
GenerateMipmap: FnPtr
Fallbacks: GenerateMipmapEXT
GetActiveAttrib: FnPtr
Fallbacks: GetActiveAttribARB
GetActiveUniform: FnPtr
Fallbacks: GetActiveUniformARB
GetActiveUniformBlockName: FnPtr
GetActiveUniformBlockiv: FnPtr
GetActiveUniformName: FnPtr
GetActiveUniformsiv: FnPtr
GetAttachedShaders: FnPtr
GetAttribLocation: FnPtr
Fallbacks: GetAttribLocationARB
GetBooleani_v: FnPtr
Fallbacks: GetBooleanIndexedvEXT
GetBooleanv: FnPtr
GetBufferParameteri64v: FnPtr
GetBufferParameteriv: FnPtr
Fallbacks: GetBufferParameterivARB
GetBufferPointerv: FnPtr
Fallbacks: GetBufferPointervARB, GetBufferPointervOES
GetBufferSubData: FnPtr
Fallbacks: GetBufferSubDataARB
GetCompressedTexImage: FnPtr
Fallbacks: GetCompressedTexImageARB
GetDoublev: FnPtr
GetError: FnPtr
GetFloatv: FnPtr
GetFragDataIndex: FnPtr
Fallbacks: GetFragDataIndexEXT
GetFragDataLocation: FnPtr
Fallbacks: GetFragDataLocationEXT
GetFramebufferAttachmentParameteriv: FnPtr
Fallbacks: GetFramebufferAttachmentParameterivEXT
GetInteger64i_v: FnPtr
GetInteger64v: FnPtr
Fallbacks: GetInteger64vAPPLE
GetIntegeri_v: FnPtr
Fallbacks: GetIntegerIndexedvEXT
GetIntegerv: FnPtr
GetMultisamplefv: FnPtr
Fallbacks: GetMultisamplefvNV
GetProgramBinary: FnPtr
Fallbacks: GetProgramBinaryOES
GetProgramInfoLog: FnPtr
GetProgramiv: FnPtr
GetQueryObjecti64v: FnPtr
Fallbacks: GetQueryObjecti64vEXT
GetQueryObjectiv: FnPtr
Fallbacks: GetQueryObjectivARB, GetQueryObjectivEXT
GetQueryObjectui64v: FnPtr
Fallbacks: GetQueryObjectui64vEXT
GetQueryObjectuiv: FnPtr
Fallbacks: GetQueryObjectuivARB
GetQueryiv: FnPtr
Fallbacks: GetQueryivARB
GetRenderbufferParameteriv: FnPtr
Fallbacks: GetRenderbufferParameterivEXT
GetSamplerParameterIiv: FnPtr
Fallbacks: GetSamplerParameterIivEXT, GetSamplerParameterIivOES
GetSamplerParameterIuiv: FnPtr
Fallbacks: GetSamplerParameterIuivEXT, GetSamplerParameterIuivOES
GetSamplerParameterfv: FnPtr
GetSamplerParameteriv: FnPtr
GetShaderInfoLog: FnPtr
GetShaderSource: FnPtr
Fallbacks: GetShaderSourceARB
GetShaderiv: FnPtr
GetString: FnPtr
GetStringi: FnPtr
GetSynciv: FnPtr
Fallbacks: GetSyncivAPPLE
GetTexImage: FnPtr
GetTexLevelParameterfv: FnPtr
GetTexLevelParameteriv: FnPtr
GetTexParameterIiv: FnPtr
Fallbacks: GetTexParameterIivEXT, GetTexParameterIivOES
GetTexParameterIuiv: FnPtr
Fallbacks: GetTexParameterIuivEXT, GetTexParameterIuivOES
GetTexParameterPointervAPPLE: FnPtr
GetTexParameterfv: FnPtr
GetTexParameteriv: FnPtr
GetTransformFeedbackVarying: FnPtr
Fallbacks: GetTransformFeedbackVaryingEXT
GetUniformBlockIndex: FnPtr
GetUniformIndices: FnPtr
GetUniformLocation: FnPtr
Fallbacks: GetUniformLocationARB
GetUniformfv: FnPtr
Fallbacks: GetUniformfvARB
GetUniformiv: FnPtr
Fallbacks: GetUniformivARB
GetUniformuiv: FnPtr
Fallbacks: GetUniformuivEXT
GetVertexAttribIiv: FnPtr
Fallbacks: GetVertexAttribIivEXT
GetVertexAttribIuiv: FnPtr
Fallbacks: GetVertexAttribIuivEXT
GetVertexAttribPointerv: FnPtr
Fallbacks: GetVertexAttribPointervARB, GetVertexAttribPointervNV
GetVertexAttribdv: FnPtr
Fallbacks: GetVertexAttribdvARB, GetVertexAttribdvNV
GetVertexAttribfv: FnPtr
Fallbacks: GetVertexAttribfvARB, GetVertexAttribfvNV
GetVertexAttribiv: FnPtr
Fallbacks: GetVertexAttribivARB, GetVertexAttribivNV
Hint: FnPtr
InsertEventMarkerEXT: FnPtr
IsBuffer: FnPtr
Fallbacks: IsBufferARB
IsEnabled: FnPtr
IsEnabledi: FnPtr
Fallbacks: IsEnabledIndexedEXT, IsEnablediEXT, IsEnablediNV, IsEnablediOES
IsFenceAPPLE: FnPtr
IsFramebuffer: FnPtr
Fallbacks: IsFramebufferEXT
IsProgram: FnPtr
IsQuery: FnPtr
Fallbacks: IsQueryARB
IsRenderbuffer: FnPtr
Fallbacks: IsRenderbufferEXT
IsSampler: FnPtr
IsShader: FnPtr
IsSync: FnPtr
Fallbacks: IsSyncAPPLE
IsTexture: FnPtr
IsVertexArray: FnPtr
Fallbacks: IsVertexArrayAPPLE, IsVertexArrayOES
LineWidth: FnPtr
LinkProgram: FnPtr
Fallbacks: LinkProgramARB
LogicOp: FnPtr
MapBuffer: FnPtr
Fallbacks: MapBufferARB, MapBufferOES
MapBufferRange: FnPtr
Fallbacks: MapBufferRangeEXT
MultiDrawArrays: FnPtr
Fallbacks: MultiDrawArraysEXT
MultiDrawElements: FnPtr
Fallbacks: MultiDrawElementsEXT
MultiDrawElementsBaseVertex: FnPtr
Fallbacks: MultiDrawElementsBaseVertexEXT
MultiTexCoordP1ui: FnPtr
MultiTexCoordP1uiv: FnPtr
MultiTexCoordP2ui: FnPtr
MultiTexCoordP2uiv: FnPtr
MultiTexCoordP3ui: FnPtr
MultiTexCoordP3uiv: FnPtr
MultiTexCoordP4ui: FnPtr
MultiTexCoordP4uiv: FnPtr
NormalP3ui: FnPtr
NormalP3uiv: FnPtr
PixelStoref: FnPtr
PixelStorei: FnPtr
PointParameterf: FnPtr
Fallbacks: PointParameterfARB, PointParameterfEXT, PointParameterfSGIS
PointParameterfv: FnPtr
Fallbacks: PointParameterfvARB, PointParameterfvEXT, PointParameterfvSGIS
PointParameteri: FnPtr
Fallbacks: PointParameteriNV
PointParameteriv: FnPtr
Fallbacks: PointParameterivNV
PointSize: FnPtr
PolygonMode: FnPtr
Fallbacks: PolygonModeNV
PolygonOffset: FnPtr
PopGroupMarkerEXT: FnPtr
PrimitiveRestartIndex: FnPtr
ProgramBinary: FnPtr
Fallbacks: ProgramBinaryOES
ProgramParameteri: FnPtr
Fallbacks: ProgramParameteriARB, ProgramParameteriEXT
ProvokingVertex: FnPtr
Fallbacks: ProvokingVertexEXT
PushGroupMarkerEXT: FnPtr
QueryCounter: FnPtr
Fallbacks: QueryCounterEXT
ReadBuffer: FnPtr
ReadPixels: FnPtr
RenderbufferStorage: FnPtr
Fallbacks: RenderbufferStorageEXT
RenderbufferStorageMultisample: FnPtr
Fallbacks: RenderbufferStorageMultisampleEXT, RenderbufferStorageMultisampleNV
SampleCoverage: FnPtr
Fallbacks: SampleCoverageARB
SampleMaski: FnPtr
SamplerParameterIiv: FnPtr
Fallbacks: SamplerParameterIivEXT, SamplerParameterIivOES
SamplerParameterIuiv: FnPtr
Fallbacks: SamplerParameterIuivEXT, SamplerParameterIuivOES
SamplerParameterf: FnPtr
SamplerParameterfv: FnPtr
SamplerParameteri: FnPtr
SamplerParameteriv: FnPtr
Scissor: FnPtr
SecondaryColorP3ui: FnPtr
SecondaryColorP3uiv: FnPtr
SetFenceAPPLE: FnPtr
ShaderSource: FnPtr
Fallbacks: ShaderSourceARB
StencilFunc: FnPtr
StencilFuncSeparate: FnPtr
StencilMask: FnPtr
StencilMaskSeparate: FnPtr
StencilOp: FnPtr
StencilOpSeparate: FnPtr
Fallbacks: StencilOpSeparateATI
TestFenceAPPLE: FnPtr
TestObjectAPPLE: FnPtr
TexBuffer: FnPtr
Fallbacks: TexBufferARB, TexBufferEXT, TexBufferOES
TexCoordP1ui: FnPtr
TexCoordP1uiv: FnPtr
TexCoordP2ui: FnPtr
TexCoordP2uiv: FnPtr
TexCoordP3ui: FnPtr
TexCoordP3uiv: FnPtr
TexCoordP4ui: FnPtr
TexCoordP4uiv: FnPtr
TexImage1D: FnPtr
TexImage2D: FnPtr
TexImage2DMultisample: FnPtr
TexImage3D: FnPtr
Fallbacks: TexImage3DEXT
TexImage3DMultisample: FnPtr
TexParameterIiv: FnPtr
Fallbacks: TexParameterIivEXT, TexParameterIivOES
TexParameterIuiv: FnPtr
Fallbacks: TexParameterIuivEXT, TexParameterIuivOES
TexParameterf: FnPtr
TexParameterfv: FnPtr
TexParameteri: FnPtr
TexParameteriv: FnPtr
TexSubImage1D: FnPtr
Fallbacks: TexSubImage1DEXT
TexSubImage2D: FnPtr
Fallbacks: TexSubImage2DEXT
TexSubImage3D: FnPtr
Fallbacks: TexSubImage3DEXT
TextureRangeAPPLE: FnPtr
TransformFeedbackVaryings: FnPtr
Fallbacks: TransformFeedbackVaryingsEXT
Uniform1f: FnPtr
Fallbacks: Uniform1fARB
Uniform1fv: FnPtr
Fallbacks: Uniform1fvARB
Uniform1i: FnPtr
Fallbacks: Uniform1iARB
Uniform1iv: FnPtr
Fallbacks: Uniform1ivARB
Uniform1ui: FnPtr
Fallbacks: Uniform1uiEXT
Uniform1uiv: FnPtr
Fallbacks: Uniform1uivEXT
Uniform2f: FnPtr
Fallbacks: Uniform2fARB
Uniform2fv: FnPtr
Fallbacks: Uniform2fvARB
Uniform2i: FnPtr
Fallbacks: Uniform2iARB
Uniform2iv: FnPtr
Fallbacks: Uniform2ivARB
Uniform2ui: FnPtr
Fallbacks: Uniform2uiEXT
Uniform2uiv: FnPtr
Fallbacks: Uniform2uivEXT
Uniform3f: FnPtr
Fallbacks: Uniform3fARB
Uniform3fv: FnPtr
Fallbacks: Uniform3fvARB
Uniform3i: FnPtr
Fallbacks: Uniform3iARB
Uniform3iv: FnPtr
Fallbacks: Uniform3ivARB
Uniform3ui: FnPtr
Fallbacks: Uniform3uiEXT
Uniform3uiv: FnPtr
Fallbacks: Uniform3uivEXT
Uniform4f: FnPtr
Fallbacks: Uniform4fARB
Uniform4fv: FnPtr
Fallbacks: Uniform4fvARB
Uniform4i: FnPtr
Fallbacks: Uniform4iARB
Uniform4iv: FnPtr
Fallbacks: Uniform4ivARB
Uniform4ui: FnPtr
Fallbacks: Uniform4uiEXT
Uniform4uiv: FnPtr
Fallbacks: Uniform4uivEXT
UniformBlockBinding: FnPtr
UniformMatrix2fv: FnPtr
Fallbacks: UniformMatrix2fvARB
UniformMatrix2x3fv: FnPtr
Fallbacks: UniformMatrix2x3fvNV
UniformMatrix2x4fv: FnPtr
Fallbacks: UniformMatrix2x4fvNV
UniformMatrix3fv: FnPtr
Fallbacks: UniformMatrix3fvARB
UniformMatrix3x2fv: FnPtr
Fallbacks: UniformMatrix3x2fvNV
UniformMatrix3x4fv: FnPtr
Fallbacks: UniformMatrix3x4fvNV
UniformMatrix4fv: FnPtr
Fallbacks: UniformMatrix4fvARB
UniformMatrix4x2fv: FnPtr
Fallbacks: UniformMatrix4x2fvNV
UniformMatrix4x3fv: FnPtr
Fallbacks: UniformMatrix4x3fvNV
UnmapBuffer: FnPtr
Fallbacks: UnmapBufferARB, UnmapBufferOES
UseProgram: FnPtr
Fallbacks: UseProgramObjectARB
ValidateProgram: FnPtr
Fallbacks: ValidateProgramARB
VertexAttrib1d: FnPtr
Fallbacks: VertexAttrib1dARB, VertexAttrib1dNV
VertexAttrib1dv: FnPtr
Fallbacks: VertexAttrib1dvARB, VertexAttrib1dvNV
VertexAttrib1f: FnPtr
Fallbacks: VertexAttrib1fARB, VertexAttrib1fNV
VertexAttrib1fv: FnPtr
Fallbacks: VertexAttrib1fvARB, VertexAttrib1fvNV
VertexAttrib1s: FnPtr
Fallbacks: VertexAttrib1sARB, VertexAttrib1sNV
VertexAttrib1sv: FnPtr
Fallbacks: VertexAttrib1svARB, VertexAttrib1svNV
VertexAttrib2d: FnPtr
Fallbacks: VertexAttrib2dARB, VertexAttrib2dNV
VertexAttrib2dv: FnPtr
Fallbacks: VertexAttrib2dvARB, VertexAttrib2dvNV
VertexAttrib2f: FnPtr
Fallbacks: VertexAttrib2fARB, VertexAttrib2fNV
VertexAttrib2fv: FnPtr
Fallbacks: VertexAttrib2fvARB, VertexAttrib2fvNV
VertexAttrib2s: FnPtr
Fallbacks: VertexAttrib2sARB, VertexAttrib2sNV
VertexAttrib2sv: FnPtr
Fallbacks: VertexAttrib2svARB, VertexAttrib2svNV
VertexAttrib3d: FnPtr
Fallbacks: VertexAttrib3dARB, VertexAttrib3dNV
VertexAttrib3dv: FnPtr
Fallbacks: VertexAttrib3dvARB, VertexAttrib3dvNV
VertexAttrib3f: FnPtr
Fallbacks: VertexAttrib3fARB, VertexAttrib3fNV
VertexAttrib3fv: FnPtr
Fallbacks: VertexAttrib3fvARB, VertexAttrib3fvNV
VertexAttrib3s: FnPtr
Fallbacks: VertexAttrib3sARB, VertexAttrib3sNV
VertexAttrib3sv: FnPtr
Fallbacks: VertexAttrib3svARB, VertexAttrib3svNV
VertexAttrib4Nbv: FnPtr
Fallbacks: VertexAttrib4NbvARB
VertexAttrib4Niv: FnPtr
Fallbacks: VertexAttrib4NivARB
VertexAttrib4Nsv: FnPtr
Fallbacks: VertexAttrib4NsvARB
VertexAttrib4Nub: FnPtr
Fallbacks: VertexAttrib4NubARB, VertexAttrib4ubNV
VertexAttrib4Nubv: FnPtr
Fallbacks: VertexAttrib4NubvARB, VertexAttrib4ubvNV
VertexAttrib4Nuiv: FnPtr
Fallbacks: VertexAttrib4NuivARB
VertexAttrib4Nusv: FnPtr
Fallbacks: VertexAttrib4NusvARB
VertexAttrib4bv: FnPtr
Fallbacks: VertexAttrib4bvARB
VertexAttrib4d: FnPtr
Fallbacks: VertexAttrib4dARB, VertexAttrib4dNV
VertexAttrib4dv: FnPtr
Fallbacks: VertexAttrib4dvARB, VertexAttrib4dvNV
VertexAttrib4f: FnPtr
Fallbacks: VertexAttrib4fARB, VertexAttrib4fNV
VertexAttrib4fv: FnPtr
Fallbacks: VertexAttrib4fvARB, VertexAttrib4fvNV
VertexAttrib4iv: FnPtr
Fallbacks: VertexAttrib4ivARB
VertexAttrib4s: FnPtr
Fallbacks: VertexAttrib4sARB, VertexAttrib4sNV
VertexAttrib4sv: FnPtr
Fallbacks: VertexAttrib4svARB, VertexAttrib4svNV
VertexAttrib4ubv: FnPtr
Fallbacks: VertexAttrib4ubvARB
VertexAttrib4uiv: FnPtr
Fallbacks: VertexAttrib4uivARB
VertexAttrib4usv: FnPtr
Fallbacks: VertexAttrib4usvARB
VertexAttribDivisor: FnPtr
Fallbacks: VertexAttribDivisorANGLE, VertexAttribDivisorARB, VertexAttribDivisorEXT, VertexAttribDivisorNV
VertexAttribI1i: FnPtr
Fallbacks: VertexAttribI1iEXT
VertexAttribI1iv: FnPtr
Fallbacks: VertexAttribI1ivEXT
VertexAttribI1ui: FnPtr
Fallbacks: VertexAttribI1uiEXT
VertexAttribI1uiv: FnPtr
Fallbacks: VertexAttribI1uivEXT
VertexAttribI2i: FnPtr
Fallbacks: VertexAttribI2iEXT
VertexAttribI2iv: FnPtr
Fallbacks: VertexAttribI2ivEXT
VertexAttribI2ui: FnPtr
Fallbacks: VertexAttribI2uiEXT
VertexAttribI2uiv: FnPtr
Fallbacks: VertexAttribI2uivEXT
VertexAttribI3i: FnPtr
Fallbacks: VertexAttribI3iEXT
VertexAttribI3iv: FnPtr
Fallbacks: VertexAttribI3ivEXT
VertexAttribI3ui: FnPtr
Fallbacks: VertexAttribI3uiEXT
VertexAttribI3uiv: FnPtr
Fallbacks: VertexAttribI3uivEXT
VertexAttribI4bv: FnPtr
Fallbacks: VertexAttribI4bvEXT
VertexAttribI4i: FnPtr
Fallbacks: VertexAttribI4iEXT
VertexAttribI4iv: FnPtr
Fallbacks: VertexAttribI4ivEXT
VertexAttribI4sv: FnPtr
Fallbacks: VertexAttribI4svEXT
VertexAttribI4ubv: FnPtr
Fallbacks: VertexAttribI4ubvEXT
VertexAttribI4ui: FnPtr
Fallbacks: VertexAttribI4uiEXT
VertexAttribI4uiv: FnPtr
Fallbacks: VertexAttribI4uivEXT
VertexAttribI4usv: FnPtr
Fallbacks: VertexAttribI4usvEXT
VertexAttribIPointer: FnPtr
Fallbacks: VertexAttribIPointerEXT
VertexAttribP1ui: FnPtr
VertexAttribP1uiv: FnPtr
VertexAttribP2ui: FnPtr
VertexAttribP2uiv: FnPtr
VertexAttribP3ui: FnPtr
VertexAttribP3uiv: FnPtr
VertexAttribP4ui: FnPtr
VertexAttribP4uiv: FnPtr
VertexAttribPointer: FnPtr
Fallbacks: VertexAttribPointerARB
VertexP2ui: FnPtr
VertexP2uiv: FnPtr
VertexP3ui: FnPtr
VertexP3uiv: FnPtr
VertexP4ui: FnPtr
VertexP4uiv: FnPtr
Viewport: FnPtr
WaitSync: FnPtr
Fallbacks: WaitSyncAPPLE
Methods
impl Gl
[src]
fn load_with<F>(loadfn: F) -> Gl where
F: FnMut(&'static str) -> *const c_void,
[src]
F: FnMut(&'static str) -> *const c_void,
Load each OpenGL symbol using a custom load function. This allows for the
use of functions like glfwGetProcAddress
or SDL_GL_GetProcAddress
.
let gl = Gl::load_with(|s| glfw.get_proc_address(s));
unsafe fn ActiveTexture(&self, texture: c_uint)
[src]
unsafe fn AttachShader(&self, program: c_uint, shader: c_uint)
[src]
unsafe fn BeginConditionalRender(&self, id: c_uint, mode: c_uint)
[src]
unsafe fn BeginQuery(&self, target: c_uint, id: c_uint)
[src]
unsafe fn BeginTransformFeedback(&self, primitiveMode: c_uint)
[src]
unsafe fn BindAttribLocation(
&self,
program: c_uint,
index: c_uint,
name: *const c_char
)
[src]
&self,
program: c_uint,
index: c_uint,
name: *const c_char
)
unsafe fn BindBuffer(&self, target: c_uint, buffer: c_uint)
[src]
unsafe fn BindBufferBase(&self, target: c_uint, index: c_uint, buffer: c_uint)
[src]
unsafe fn BindBufferRange(
&self,
target: c_uint,
index: c_uint,
buffer: c_uint,
offset: isize,
size: isize
)
[src]
&self,
target: c_uint,
index: c_uint,
buffer: c_uint,
offset: isize,
size: isize
)
unsafe fn BindFragDataLocation(
&self,
program: c_uint,
color: c_uint,
name: *const c_char
)
[src]
&self,
program: c_uint,
color: c_uint,
name: *const c_char
)
unsafe fn BindFragDataLocationIndexed(
&self,
program: c_uint,
colorNumber: c_uint,
index: c_uint,
name: *const c_char
)
[src]
&self,
program: c_uint,
colorNumber: c_uint,
index: c_uint,
name: *const c_char
)
unsafe fn BindFramebuffer(&self, target: c_uint, framebuffer: c_uint)
[src]
unsafe fn BindRenderbuffer(&self, target: c_uint, renderbuffer: c_uint)
[src]
unsafe fn BindSampler(&self, unit: c_uint, sampler: c_uint)
[src]
unsafe fn BindTexture(&self, target: c_uint, texture: c_uint)
[src]
unsafe fn BindVertexArray(&self, array: c_uint)
[src]
unsafe fn BlendColor(
&self,
red: c_float,
green: c_float,
blue: c_float,
alpha: c_float
)
[src]
&self,
red: c_float,
green: c_float,
blue: c_float,
alpha: c_float
)
unsafe fn BlendEquation(&self, mode: c_uint)
[src]
unsafe fn BlendEquationSeparate(&self, modeRGB: c_uint, modeAlpha: c_uint)
[src]
unsafe fn BlendFunc(&self, sfactor: c_uint, dfactor: c_uint)
[src]
unsafe fn BlendFuncSeparate(
&self,
sfactorRGB: c_uint,
dfactorRGB: c_uint,
sfactorAlpha: c_uint,
dfactorAlpha: c_uint
)
[src]
&self,
sfactorRGB: c_uint,
dfactorRGB: c_uint,
sfactorAlpha: c_uint,
dfactorAlpha: c_uint
)
unsafe fn BlitFramebuffer(
&self,
srcX0: c_int,
srcY0: c_int,
srcX1: c_int,
srcY1: c_int,
dstX0: c_int,
dstY0: c_int,
dstX1: c_int,
dstY1: c_int,
mask: c_uint,
filter: c_uint
)
[src]
&self,
srcX0: c_int,
srcY0: c_int,
srcX1: c_int,
srcY1: c_int,
dstX0: c_int,
dstY0: c_int,
dstX1: c_int,
dstY1: c_int,
mask: c_uint,
filter: c_uint
)
unsafe fn BufferData(
&self,
target: c_uint,
size: isize,
data: *const c_void,
usage: c_uint
)
[src]
&self,
target: c_uint,
size: isize,
data: *const c_void,
usage: c_uint
)
unsafe fn BufferSubData(
&self,
target: c_uint,
offset: isize,
size: isize,
data: *const c_void
)
[src]
&self,
target: c_uint,
offset: isize,
size: isize,
data: *const c_void
)
unsafe fn CheckFramebufferStatus(&self, target: c_uint) -> c_uint
[src]
unsafe fn ClampColor(&self, target: c_uint, clamp: c_uint)
[src]
unsafe fn Clear(&self, mask: c_uint)
[src]
unsafe fn ClearBufferfi(
&self,
buffer: c_uint,
drawbuffer: c_int,
depth: c_float,
stencil: c_int
)
[src]
&self,
buffer: c_uint,
drawbuffer: c_int,
depth: c_float,
stencil: c_int
)
unsafe fn ClearBufferfv(
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_float
)
[src]
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_float
)
unsafe fn ClearBufferiv(
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_int
)
[src]
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_int
)
unsafe fn ClearBufferuiv(
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_uint
)
[src]
&self,
buffer: c_uint,
drawbuffer: c_int,
value: *const c_uint
)
unsafe fn ClearColor(
&self,
red: c_float,
green: c_float,
blue: c_float,
alpha: c_float
)
[src]
&self,
red: c_float,
green: c_float,
blue: c_float,
alpha: c_float
)
unsafe fn ClearDepth(&self, depth: c_double)
[src]
unsafe fn ClearStencil(&self, s: c_int)
[src]
unsafe fn ClientWaitSync(
&self,
sync: *const __GLsync,
flags: c_uint,
timeout: u64
) -> c_uint
[src]
&self,
sync: *const __GLsync,
flags: c_uint,
timeout: u64
) -> c_uint
unsafe fn ColorMask(
&self,
red: c_uchar,
green: c_uchar,
blue: c_uchar,
alpha: c_uchar
)
[src]
&self,
red: c_uchar,
green: c_uchar,
blue: c_uchar,
alpha: c_uchar
)
unsafe fn ColorMaski(
&self,
index: c_uint,
r: c_uchar,
g: c_uchar,
b: c_uchar,
a: c_uchar
)
[src]
&self,
index: c_uint,
r: c_uchar,
g: c_uchar,
b: c_uchar,
a: c_uchar
)
unsafe fn ColorP3ui(&self, type_: c_uint, color: c_uint)
[src]
unsafe fn ColorP3uiv(&self, type_: c_uint, color: *const c_uint)
[src]
unsafe fn ColorP4ui(&self, type_: c_uint, color: c_uint)
[src]
unsafe fn ColorP4uiv(&self, type_: c_uint, color: *const c_uint)
[src]
unsafe fn CompileShader(&self, shader: c_uint)
[src]
unsafe fn CompressedTexImage1D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void
)
unsafe fn CompressedTexImage2D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void
)
unsafe fn CompressedTexImage3D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
border: c_int,
imageSize: c_int,
data: *const c_void
)
unsafe fn CompressedTexSubImage1D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
width: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
width: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void
)
unsafe fn CompressedTexSubImage2D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void
)
unsafe fn CompressedTexSubImage3D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
imageSize: c_int,
data: *const c_void
)
unsafe fn CopyBufferSubData(
&self,
readTarget: c_uint,
writeTarget: c_uint,
readOffset: isize,
writeOffset: isize,
size: isize
)
[src]
&self,
readTarget: c_uint,
writeTarget: c_uint,
readOffset: isize,
writeOffset: isize,
size: isize
)
unsafe fn CopyTexImage1D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
x: c_int,
y: c_int,
width: c_int,
border: c_int
)
[src]
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
x: c_int,
y: c_int,
width: c_int,
border: c_int
)
unsafe fn CopyTexImage2D(
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
border: c_int
)
[src]
&self,
target: c_uint,
level: c_int,
internalformat: c_uint,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
border: c_int
)
unsafe fn CopyTexSubImage1D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
x: c_int,
y: c_int,
width: c_int
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
x: c_int,
y: c_int,
width: c_int
)
unsafe fn CopyTexSubImage2D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
height: c_int
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
height: c_int
)
unsafe fn CopyTexSubImage3D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
height: c_int
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
x: c_int,
y: c_int,
width: c_int,
height: c_int
)
unsafe fn CreateProgram(&self) -> c_uint
[src]
unsafe fn CreateShader(&self, type_: c_uint) -> c_uint
[src]
unsafe fn CullFace(&self, mode: c_uint)
[src]
unsafe fn DeleteBuffers(&self, n: c_int, buffers: *const c_uint)
[src]
unsafe fn DeleteFencesAPPLE(&self, n: c_int, fences: *const c_uint)
[src]
unsafe fn DeleteFramebuffers(&self, n: c_int, framebuffers: *const c_uint)
[src]
unsafe fn DeleteProgram(&self, program: c_uint)
[src]
unsafe fn DeleteQueries(&self, n: c_int, ids: *const c_uint)
[src]
unsafe fn DeleteRenderbuffers(&self, n: c_int, renderbuffers: *const c_uint)
[src]
unsafe fn DeleteSamplers(&self, count: c_int, samplers: *const c_uint)
[src]
unsafe fn DeleteShader(&self, shader: c_uint)
[src]
unsafe fn DeleteSync(&self, sync: *const __GLsync)
[src]
unsafe fn DeleteTextures(&self, n: c_int, textures: *const c_uint)
[src]
unsafe fn DeleteVertexArrays(&self, n: c_int, arrays: *const c_uint)
[src]
unsafe fn DepthFunc(&self, func: c_uint)
[src]
unsafe fn DepthMask(&self, flag: c_uchar)
[src]
unsafe fn DepthRange(&self, near: c_double, far: c_double)
[src]
unsafe fn DetachShader(&self, program: c_uint, shader: c_uint)
[src]
unsafe fn Disable(&self, cap: c_uint)
[src]
unsafe fn DisableVertexAttribArray(&self, index: c_uint)
[src]
unsafe fn Disablei(&self, target: c_uint, index: c_uint)
[src]
unsafe fn DrawArrays(&self, mode: c_uint, first: c_int, count: c_int)
[src]
unsafe fn DrawArraysInstanced(
&self,
mode: c_uint,
first: c_int,
count: c_int,
instancecount: c_int
)
[src]
&self,
mode: c_uint,
first: c_int,
count: c_int,
instancecount: c_int
)
unsafe fn DrawBuffer(&self, buf: c_uint)
[src]
unsafe fn DrawBuffers(&self, n: c_int, bufs: *const c_uint)
[src]
unsafe fn DrawElements(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void
)
[src]
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void
)
unsafe fn DrawElementsBaseVertex(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
basevertex: c_int
)
[src]
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
basevertex: c_int
)
unsafe fn DrawElementsInstanced(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
instancecount: c_int
)
[src]
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
instancecount: c_int
)
unsafe fn DrawElementsInstancedBaseVertex(
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
instancecount: c_int,
basevertex: c_int
)
[src]
&self,
mode: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
instancecount: c_int,
basevertex: c_int
)
unsafe fn DrawRangeElements(
&self,
mode: c_uint,
start: c_uint,
end: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void
)
[src]
&self,
mode: c_uint,
start: c_uint,
end: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void
)
unsafe fn DrawRangeElementsBaseVertex(
&self,
mode: c_uint,
start: c_uint,
end: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
basevertex: c_int
)
[src]
&self,
mode: c_uint,
start: c_uint,
end: c_uint,
count: c_int,
type_: c_uint,
indices: *const c_void,
basevertex: c_int
)
unsafe fn Enable(&self, cap: c_uint)
[src]
unsafe fn EnableVertexAttribArray(&self, index: c_uint)
[src]
unsafe fn Enablei(&self, target: c_uint, index: c_uint)
[src]
unsafe fn EndConditionalRender(&self)
[src]
unsafe fn EndQuery(&self, target: c_uint)
[src]
unsafe fn EndTransformFeedback(&self)
[src]
unsafe fn FenceSync(&self, condition: c_uint, flags: c_uint) -> *const __GLsync
[src]
unsafe fn Finish(&self)
[src]
unsafe fn FinishFenceAPPLE(&self, fence: c_uint)
[src]
unsafe fn FinishObjectAPPLE(&self, object: c_uint, name: c_int)
[src]
unsafe fn Flush(&self)
[src]
unsafe fn FlushMappedBufferRange(
&self,
target: c_uint,
offset: isize,
length: isize
)
[src]
&self,
target: c_uint,
offset: isize,
length: isize
)
unsafe fn FramebufferRenderbuffer(
&self,
target: c_uint,
attachment: c_uint,
renderbuffertarget: c_uint,
renderbuffer: c_uint
)
[src]
&self,
target: c_uint,
attachment: c_uint,
renderbuffertarget: c_uint,
renderbuffer: c_uint
)
unsafe fn FramebufferTexture(
&self,
target: c_uint,
attachment: c_uint,
texture: c_uint,
level: c_int
)
[src]
&self,
target: c_uint,
attachment: c_uint,
texture: c_uint,
level: c_int
)
unsafe fn FramebufferTexture1D(
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int
)
[src]
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int
)
unsafe fn FramebufferTexture2D(
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int
)
[src]
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int
)
unsafe fn FramebufferTexture3D(
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int,
zoffset: c_int
)
[src]
&self,
target: c_uint,
attachment: c_uint,
textarget: c_uint,
texture: c_uint,
level: c_int,
zoffset: c_int
)
unsafe fn FramebufferTextureLayer(
&self,
target: c_uint,
attachment: c_uint,
texture: c_uint,
level: c_int,
layer: c_int
)
[src]
&self,
target: c_uint,
attachment: c_uint,
texture: c_uint,
level: c_int,
layer: c_int
)
unsafe fn FrontFace(&self, mode: c_uint)
[src]
unsafe fn GenBuffers(&self, n: c_int, buffers: *mut c_uint)
[src]
unsafe fn GenFencesAPPLE(&self, n: c_int, fences: *mut c_uint)
[src]
unsafe fn GenFramebuffers(&self, n: c_int, framebuffers: *mut c_uint)
[src]
unsafe fn GenQueries(&self, n: c_int, ids: *mut c_uint)
[src]
unsafe fn GenRenderbuffers(&self, n: c_int, renderbuffers: *mut c_uint)
[src]
unsafe fn GenSamplers(&self, count: c_int, samplers: *mut c_uint)
[src]
unsafe fn GenTextures(&self, n: c_int, textures: *mut c_uint)
[src]
unsafe fn GenVertexArrays(&self, n: c_int, arrays: *mut c_uint)
[src]
unsafe fn GenerateMipmap(&self, target: c_uint)
[src]
unsafe fn GetActiveAttrib(
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char
)
[src]
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char
)
unsafe fn GetActiveUniform(
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char
)
[src]
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char
)
unsafe fn GetActiveUniformBlockName(
&self,
program: c_uint,
uniformBlockIndex: c_uint,
bufSize: c_int,
length: *mut c_int,
uniformBlockName: *mut c_char
)
[src]
&self,
program: c_uint,
uniformBlockIndex: c_uint,
bufSize: c_int,
length: *mut c_int,
uniformBlockName: *mut c_char
)
unsafe fn GetActiveUniformBlockiv(
&self,
program: c_uint,
uniformBlockIndex: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
program: c_uint,
uniformBlockIndex: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetActiveUniformName(
&self,
program: c_uint,
uniformIndex: c_uint,
bufSize: c_int,
length: *mut c_int,
uniformName: *mut c_char
)
[src]
&self,
program: c_uint,
uniformIndex: c_uint,
bufSize: c_int,
length: *mut c_int,
uniformName: *mut c_char
)
unsafe fn GetActiveUniformsiv(
&self,
program: c_uint,
uniformCount: c_int,
uniformIndices: *const c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
program: c_uint,
uniformCount: c_int,
uniformIndices: *const c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetAttachedShaders(
&self,
program: c_uint,
maxCount: c_int,
count: *mut c_int,
shaders: *mut c_uint
)
[src]
&self,
program: c_uint,
maxCount: c_int,
count: *mut c_int,
shaders: *mut c_uint
)
unsafe fn GetAttribLocation(
&self,
program: c_uint,
name: *const c_char
) -> c_int
[src]
&self,
program: c_uint,
name: *const c_char
) -> c_int
unsafe fn GetBooleani_v(
&self,
target: c_uint,
index: c_uint,
data: *mut c_uchar
)
[src]
&self,
target: c_uint,
index: c_uint,
data: *mut c_uchar
)
unsafe fn GetBooleanv(&self, pname: c_uint, data: *mut c_uchar)
[src]
unsafe fn GetBufferParameteri64v(
&self,
target: c_uint,
pname: c_uint,
params: *mut i64
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *mut i64
)
unsafe fn GetBufferParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetBufferPointerv(
&self,
target: c_uint,
pname: c_uint,
params: *const *mut c_void
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *const *mut c_void
)
unsafe fn GetBufferSubData(
&self,
target: c_uint,
offset: isize,
size: isize,
data: *mut c_void
)
[src]
&self,
target: c_uint,
offset: isize,
size: isize,
data: *mut c_void
)
unsafe fn GetCompressedTexImage(
&self,
target: c_uint,
level: c_int,
img: *mut c_void
)
[src]
&self,
target: c_uint,
level: c_int,
img: *mut c_void
)
unsafe fn GetDoublev(&self, pname: c_uint, data: *mut c_double)
[src]
unsafe fn GetError(&self) -> c_uint
[src]
unsafe fn GetFloatv(&self, pname: c_uint, data: *mut c_float)
[src]
unsafe fn GetFragDataIndex(&self, program: c_uint, name: *const c_char) -> c_int
[src]
unsafe fn GetFragDataLocation(
&self,
program: c_uint,
name: *const c_char
) -> c_int
[src]
&self,
program: c_uint,
name: *const c_char
) -> c_int
unsafe fn GetFramebufferAttachmentParameteriv(
&self,
target: c_uint,
attachment: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
target: c_uint,
attachment: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetInteger64i_v(&self, target: c_uint, index: c_uint, data: *mut i64)
[src]
unsafe fn GetInteger64v(&self, pname: c_uint, data: *mut i64)
[src]
unsafe fn GetIntegeri_v(&self, target: c_uint, index: c_uint, data: *mut c_int)
[src]
unsafe fn GetIntegerv(&self, pname: c_uint, data: *mut c_int)
[src]
unsafe fn GetMultisamplefv(
&self,
pname: c_uint,
index: c_uint,
val: *mut c_float
)
[src]
&self,
pname: c_uint,
index: c_uint,
val: *mut c_float
)
unsafe fn GetProgramBinary(
&self,
program: c_uint,
bufSize: c_int,
length: *mut c_int,
binaryFormat: *mut c_uint,
binary: *mut c_void
)
[src]
&self,
program: c_uint,
bufSize: c_int,
length: *mut c_int,
binaryFormat: *mut c_uint,
binary: *mut c_void
)
unsafe fn GetProgramInfoLog(
&self,
program: c_uint,
bufSize: c_int,
length: *mut c_int,
infoLog: *mut c_char
)
[src]
&self,
program: c_uint,
bufSize: c_int,
length: *mut c_int,
infoLog: *mut c_char
)
unsafe fn GetProgramiv(
&self,
program: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
program: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetQueryObjecti64v(&self, id: c_uint, pname: c_uint, params: *mut i64)
[src]
unsafe fn GetQueryObjectiv(&self, id: c_uint, pname: c_uint, params: *mut c_int)
[src]
unsafe fn GetQueryObjectui64v(
&self,
id: c_uint,
pname: c_uint,
params: *mut u64
)
[src]
&self,
id: c_uint,
pname: c_uint,
params: *mut u64
)
unsafe fn GetQueryObjectuiv(
&self,
id: c_uint,
pname: c_uint,
params: *mut c_uint
)
[src]
&self,
id: c_uint,
pname: c_uint,
params: *mut c_uint
)
unsafe fn GetQueryiv(&self, target: c_uint, pname: c_uint, params: *mut c_int)
[src]
unsafe fn GetRenderbufferParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetSamplerParameterIiv(
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetSamplerParameterIuiv(
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_uint
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_uint
)
unsafe fn GetSamplerParameterfv(
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_float
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_float
)
unsafe fn GetSamplerParameteriv(
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetShaderInfoLog(
&self,
shader: c_uint,
bufSize: c_int,
length: *mut c_int,
infoLog: *mut c_char
)
[src]
&self,
shader: c_uint,
bufSize: c_int,
length: *mut c_int,
infoLog: *mut c_char
)
unsafe fn GetShaderSource(
&self,
shader: c_uint,
bufSize: c_int,
length: *mut c_int,
source: *mut c_char
)
[src]
&self,
shader: c_uint,
bufSize: c_int,
length: *mut c_int,
source: *mut c_char
)
unsafe fn GetShaderiv(&self, shader: c_uint, pname: c_uint, params: *mut c_int)
[src]
unsafe fn GetString(&self, name: c_uint) -> *const c_uchar
[src]
unsafe fn GetStringi(&self, name: c_uint, index: c_uint) -> *const c_uchar
[src]
unsafe fn GetSynciv(
&self,
sync: *const __GLsync,
pname: c_uint,
bufSize: c_int,
length: *mut c_int,
values: *mut c_int
)
[src]
&self,
sync: *const __GLsync,
pname: c_uint,
bufSize: c_int,
length: *mut c_int,
values: *mut c_int
)
unsafe fn GetTexImage(
&self,
target: c_uint,
level: c_int,
format: c_uint,
type_: c_uint,
pixels: *mut c_void
)
[src]
&self,
target: c_uint,
level: c_int,
format: c_uint,
type_: c_uint,
pixels: *mut c_void
)
unsafe fn GetTexLevelParameterfv(
&self,
target: c_uint,
level: c_int,
pname: c_uint,
params: *mut c_float
)
[src]
&self,
target: c_uint,
level: c_int,
pname: c_uint,
params: *mut c_float
)
unsafe fn GetTexLevelParameteriv(
&self,
target: c_uint,
level: c_int,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
target: c_uint,
level: c_int,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetTexParameterIiv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetTexParameterIuiv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_uint
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *mut c_uint
)
unsafe fn GetTexParameterPointervAPPLE(
&self,
target: c_uint,
pname: c_uint,
params: *const *mut c_void
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *const *mut c_void
)
unsafe fn GetTexParameterfv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_float
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *mut c_float
)
unsafe fn GetTexParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetTransformFeedbackVarying(
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char
)
[src]
&self,
program: c_uint,
index: c_uint,
bufSize: c_int,
length: *mut c_int,
size: *mut c_int,
type_: *mut c_uint,
name: *mut c_char
)
unsafe fn GetUniformBlockIndex(
&self,
program: c_uint,
uniformBlockName: *const c_char
) -> c_uint
[src]
&self,
program: c_uint,
uniformBlockName: *const c_char
) -> c_uint
unsafe fn GetUniformIndices(
&self,
program: c_uint,
uniformCount: c_int,
uniformNames: *const *const c_char,
uniformIndices: *mut c_uint
)
[src]
&self,
program: c_uint,
uniformCount: c_int,
uniformNames: *const *const c_char,
uniformIndices: *mut c_uint
)
unsafe fn GetUniformLocation(
&self,
program: c_uint,
name: *const c_char
) -> c_int
[src]
&self,
program: c_uint,
name: *const c_char
) -> c_int
unsafe fn GetUniformfv(
&self,
program: c_uint,
location: c_int,
params: *mut c_float
)
[src]
&self,
program: c_uint,
location: c_int,
params: *mut c_float
)
unsafe fn GetUniformiv(
&self,
program: c_uint,
location: c_int,
params: *mut c_int
)
[src]
&self,
program: c_uint,
location: c_int,
params: *mut c_int
)
unsafe fn GetUniformuiv(
&self,
program: c_uint,
location: c_int,
params: *mut c_uint
)
[src]
&self,
program: c_uint,
location: c_int,
params: *mut c_uint
)
unsafe fn GetVertexAttribIiv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
index: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn GetVertexAttribIuiv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_uint
)
[src]
&self,
index: c_uint,
pname: c_uint,
params: *mut c_uint
)
unsafe fn GetVertexAttribPointerv(
&self,
index: c_uint,
pname: c_uint,
pointer: *const *mut c_void
)
[src]
&self,
index: c_uint,
pname: c_uint,
pointer: *const *mut c_void
)
unsafe fn GetVertexAttribdv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_double
)
[src]
&self,
index: c_uint,
pname: c_uint,
params: *mut c_double
)
unsafe fn GetVertexAttribfv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_float
)
[src]
&self,
index: c_uint,
pname: c_uint,
params: *mut c_float
)
unsafe fn GetVertexAttribiv(
&self,
index: c_uint,
pname: c_uint,
params: *mut c_int
)
[src]
&self,
index: c_uint,
pname: c_uint,
params: *mut c_int
)
unsafe fn Hint(&self, target: c_uint, mode: c_uint)
[src]
unsafe fn InsertEventMarkerEXT(&self, length: c_int, marker: *const c_char)
[src]
unsafe fn IsBuffer(&self, buffer: c_uint) -> c_uchar
[src]
unsafe fn IsEnabled(&self, cap: c_uint) -> c_uchar
[src]
unsafe fn IsEnabledi(&self, target: c_uint, index: c_uint) -> c_uchar
[src]
unsafe fn IsFenceAPPLE(&self, fence: c_uint) -> c_uchar
[src]
unsafe fn IsFramebuffer(&self, framebuffer: c_uint) -> c_uchar
[src]
unsafe fn IsProgram(&self, program: c_uint) -> c_uchar
[src]
unsafe fn IsQuery(&self, id: c_uint) -> c_uchar
[src]
unsafe fn IsRenderbuffer(&self, renderbuffer: c_uint) -> c_uchar
[src]
unsafe fn IsSampler(&self, sampler: c_uint) -> c_uchar
[src]
unsafe fn IsShader(&self, shader: c_uint) -> c_uchar
[src]
unsafe fn IsSync(&self, sync: *const __GLsync) -> c_uchar
[src]
unsafe fn IsTexture(&self, texture: c_uint) -> c_uchar
[src]
unsafe fn IsVertexArray(&self, array: c_uint) -> c_uchar
[src]
unsafe fn LineWidth(&self, width: c_float)
[src]
unsafe fn LinkProgram(&self, program: c_uint)
[src]
unsafe fn LogicOp(&self, opcode: c_uint)
[src]
unsafe fn MapBuffer(&self, target: c_uint, access: c_uint) -> *mut c_void
[src]
unsafe fn MapBufferRange(
&self,
target: c_uint,
offset: isize,
length: isize,
access: c_uint
) -> *mut c_void
[src]
&self,
target: c_uint,
offset: isize,
length: isize,
access: c_uint
) -> *mut c_void
unsafe fn MultiDrawArrays(
&self,
mode: c_uint,
first: *const c_int,
count: *const c_int,
drawcount: c_int
)
[src]
&self,
mode: c_uint,
first: *const c_int,
count: *const c_int,
drawcount: c_int
)
unsafe fn MultiDrawElements(
&self,
mode: c_uint,
count: *const c_int,
type_: c_uint,
indices: *const *const c_void,
drawcount: c_int
)
[src]
&self,
mode: c_uint,
count: *const c_int,
type_: c_uint,
indices: *const *const c_void,
drawcount: c_int
)
unsafe fn MultiDrawElementsBaseVertex(
&self,
mode: c_uint,
count: *const c_int,
type_: c_uint,
indices: *const *const c_void,
drawcount: c_int,
basevertex: *const c_int
)
[src]
&self,
mode: c_uint,
count: *const c_int,
type_: c_uint,
indices: *const *const c_void,
drawcount: c_int,
basevertex: *const c_int
)
unsafe fn MultiTexCoordP1ui(
&self,
texture: c_uint,
type_: c_uint,
coords: c_uint
)
[src]
&self,
texture: c_uint,
type_: c_uint,
coords: c_uint
)
unsafe fn MultiTexCoordP1uiv(
&self,
texture: c_uint,
type_: c_uint,
coords: *const c_uint
)
[src]
&self,
texture: c_uint,
type_: c_uint,
coords: *const c_uint
)
unsafe fn MultiTexCoordP2ui(
&self,
texture: c_uint,
type_: c_uint,
coords: c_uint
)
[src]
&self,
texture: c_uint,
type_: c_uint,
coords: c_uint
)
unsafe fn MultiTexCoordP2uiv(
&self,
texture: c_uint,
type_: c_uint,
coords: *const c_uint
)
[src]
&self,
texture: c_uint,
type_: c_uint,
coords: *const c_uint
)
unsafe fn MultiTexCoordP3ui(
&self,
texture: c_uint,
type_: c_uint,
coords: c_uint
)
[src]
&self,
texture: c_uint,
type_: c_uint,
coords: c_uint
)
unsafe fn MultiTexCoordP3uiv(
&self,
texture: c_uint,
type_: c_uint,
coords: *const c_uint
)
[src]
&self,
texture: c_uint,
type_: c_uint,
coords: *const c_uint
)
unsafe fn MultiTexCoordP4ui(
&self,
texture: c_uint,
type_: c_uint,
coords: c_uint
)
[src]
&self,
texture: c_uint,
type_: c_uint,
coords: c_uint
)
unsafe fn MultiTexCoordP4uiv(
&self,
texture: c_uint,
type_: c_uint,
coords: *const c_uint
)
[src]
&self,
texture: c_uint,
type_: c_uint,
coords: *const c_uint
)
unsafe fn NormalP3ui(&self, type_: c_uint, coords: c_uint)
[src]
unsafe fn NormalP3uiv(&self, type_: c_uint, coords: *const c_uint)
[src]
unsafe fn PixelStoref(&self, pname: c_uint, param: c_float)
[src]
unsafe fn PixelStorei(&self, pname: c_uint, param: c_int)
[src]
unsafe fn PointParameterf(&self, pname: c_uint, param: c_float)
[src]
unsafe fn PointParameterfv(&self, pname: c_uint, params: *const c_float)
[src]
unsafe fn PointParameteri(&self, pname: c_uint, param: c_int)
[src]
unsafe fn PointParameteriv(&self, pname: c_uint, params: *const c_int)
[src]
unsafe fn PointSize(&self, size: c_float)
[src]
unsafe fn PolygonMode(&self, face: c_uint, mode: c_uint)
[src]
unsafe fn PolygonOffset(&self, factor: c_float, units: c_float)
[src]
unsafe fn PopGroupMarkerEXT(&self)
[src]
unsafe fn PrimitiveRestartIndex(&self, index: c_uint)
[src]
unsafe fn ProgramBinary(
&self,
program: c_uint,
binaryFormat: c_uint,
binary: *const c_void,
length: c_int
)
[src]
&self,
program: c_uint,
binaryFormat: c_uint,
binary: *const c_void,
length: c_int
)
unsafe fn ProgramParameteri(&self, program: c_uint, pname: c_uint, value: c_int)
[src]
unsafe fn ProvokingVertex(&self, mode: c_uint)
[src]
unsafe fn PushGroupMarkerEXT(&self, length: c_int, marker: *const c_char)
[src]
unsafe fn QueryCounter(&self, id: c_uint, target: c_uint)
[src]
unsafe fn ReadBuffer(&self, src: c_uint)
[src]
unsafe fn ReadPixels(
&self,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
format: c_uint,
type_: c_uint,
pixels: *mut c_void
)
[src]
&self,
x: c_int,
y: c_int,
width: c_int,
height: c_int,
format: c_uint,
type_: c_uint,
pixels: *mut c_void
)
unsafe fn RenderbufferStorage(
&self,
target: c_uint,
internalformat: c_uint,
width: c_int,
height: c_int
)
[src]
&self,
target: c_uint,
internalformat: c_uint,
width: c_int,
height: c_int
)
unsafe fn RenderbufferStorageMultisample(
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int
)
[src]
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int
)
unsafe fn SampleCoverage(&self, value: c_float, invert: c_uchar)
[src]
unsafe fn SampleMaski(&self, maskNumber: c_uint, mask: c_uint)
[src]
unsafe fn SamplerParameterIiv(
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_int
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_int
)
unsafe fn SamplerParameterIuiv(
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_uint
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_uint
)
unsafe fn SamplerParameterf(
&self,
sampler: c_uint,
pname: c_uint,
param: c_float
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
param: c_float
)
unsafe fn SamplerParameterfv(
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_float
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_float
)
unsafe fn SamplerParameteri(&self, sampler: c_uint, pname: c_uint, param: c_int)
[src]
unsafe fn SamplerParameteriv(
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_int
)
[src]
&self,
sampler: c_uint,
pname: c_uint,
param: *const c_int
)
unsafe fn Scissor(&self, x: c_int, y: c_int, width: c_int, height: c_int)
[src]
unsafe fn SecondaryColorP3ui(&self, type_: c_uint, color: c_uint)
[src]
unsafe fn SecondaryColorP3uiv(&self, type_: c_uint, color: *const c_uint)
[src]
unsafe fn SetFenceAPPLE(&self, fence: c_uint)
[src]
unsafe fn ShaderSource(
&self,
shader: c_uint,
count: c_int,
string: *const *const c_char,
length: *const c_int
)
[src]
&self,
shader: c_uint,
count: c_int,
string: *const *const c_char,
length: *const c_int
)
unsafe fn StencilFunc(&self, func: c_uint, ref_: c_int, mask: c_uint)
[src]
unsafe fn StencilFuncSeparate(
&self,
face: c_uint,
func: c_uint,
ref_: c_int,
mask: c_uint
)
[src]
&self,
face: c_uint,
func: c_uint,
ref_: c_int,
mask: c_uint
)
unsafe fn StencilMask(&self, mask: c_uint)
[src]
unsafe fn StencilMaskSeparate(&self, face: c_uint, mask: c_uint)
[src]
unsafe fn StencilOp(&self, fail: c_uint, zfail: c_uint, zpass: c_uint)
[src]
unsafe fn StencilOpSeparate(
&self,
face: c_uint,
sfail: c_uint,
dpfail: c_uint,
dppass: c_uint
)
[src]
&self,
face: c_uint,
sfail: c_uint,
dpfail: c_uint,
dppass: c_uint
)
unsafe fn TestFenceAPPLE(&self, fence: c_uint) -> c_uchar
[src]
unsafe fn TestObjectAPPLE(&self, object: c_uint, name: c_uint) -> c_uchar
[src]
unsafe fn TexBuffer(
&self,
target: c_uint,
internalformat: c_uint,
buffer: c_uint
)
[src]
&self,
target: c_uint,
internalformat: c_uint,
buffer: c_uint
)
unsafe fn TexCoordP1ui(&self, type_: c_uint, coords: c_uint)
[src]
unsafe fn TexCoordP1uiv(&self, type_: c_uint, coords: *const c_uint)
[src]
unsafe fn TexCoordP2ui(&self, type_: c_uint, coords: c_uint)
[src]
unsafe fn TexCoordP2uiv(&self, type_: c_uint, coords: *const c_uint)
[src]
unsafe fn TexCoordP3ui(&self, type_: c_uint, coords: c_uint)
[src]
unsafe fn TexCoordP3uiv(&self, type_: c_uint, coords: *const c_uint)
[src]
unsafe fn TexCoordP4ui(&self, type_: c_uint, coords: c_uint)
[src]
unsafe fn TexCoordP4uiv(&self, type_: c_uint, coords: *const c_uint)
[src]
unsafe fn TexImage1D(
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
unsafe fn TexImage2D(
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
height: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
height: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
unsafe fn TexImage2DMultisample(
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
fixedsamplelocations: c_uchar
)
[src]
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
fixedsamplelocations: c_uchar
)
unsafe fn TexImage3D(
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
height: c_int,
depth: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
internalformat: c_int,
width: c_int,
height: c_int,
depth: c_int,
border: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
unsafe fn TexImage3DMultisample(
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
fixedsamplelocations: c_uchar
)
[src]
&self,
target: c_uint,
samples: c_int,
internalformat: c_uint,
width: c_int,
height: c_int,
depth: c_int,
fixedsamplelocations: c_uchar
)
unsafe fn TexParameterIiv(
&self,
target: c_uint,
pname: c_uint,
params: *const c_int
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *const c_int
)
unsafe fn TexParameterIuiv(
&self,
target: c_uint,
pname: c_uint,
params: *const c_uint
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *const c_uint
)
unsafe fn TexParameterf(&self, target: c_uint, pname: c_uint, param: c_float)
[src]
unsafe fn TexParameterfv(
&self,
target: c_uint,
pname: c_uint,
params: *const c_float
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *const c_float
)
unsafe fn TexParameteri(&self, target: c_uint, pname: c_uint, param: c_int)
[src]
unsafe fn TexParameteriv(
&self,
target: c_uint,
pname: c_uint,
params: *const c_int
)
[src]
&self,
target: c_uint,
pname: c_uint,
params: *const c_int
)
unsafe fn TexSubImage1D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
width: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
width: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
unsafe fn TexSubImage2D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
width: c_int,
height: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
unsafe fn TexSubImage3D(
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
[src]
&self,
target: c_uint,
level: c_int,
xoffset: c_int,
yoffset: c_int,
zoffset: c_int,
width: c_int,
height: c_int,
depth: c_int,
format: c_uint,
type_: c_uint,
pixels: *const c_void
)
unsafe fn TextureRangeAPPLE(
&self,
target: c_uint,
length: c_int,
pointer: *const c_void
)
[src]
&self,
target: c_uint,
length: c_int,
pointer: *const c_void
)
unsafe fn TransformFeedbackVaryings(
&self,
program: c_uint,
count: c_int,
varyings: *const *const c_char,
bufferMode: c_uint
)
[src]
&self,
program: c_uint,
count: c_int,
varyings: *const *const c_char,
bufferMode: c_uint
)
unsafe fn Uniform1f(&self, location: c_int, v0: c_float)
[src]
unsafe fn Uniform1fv(
&self,
location: c_int,
count: c_int,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
value: *const c_float
)
unsafe fn Uniform1i(&self, location: c_int, v0: c_int)
[src]
unsafe fn Uniform1iv(&self, location: c_int, count: c_int, value: *const c_int)
[src]
unsafe fn Uniform1ui(&self, location: c_int, v0: c_uint)
[src]
unsafe fn Uniform1uiv(
&self,
location: c_int,
count: c_int,
value: *const c_uint
)
[src]
&self,
location: c_int,
count: c_int,
value: *const c_uint
)
unsafe fn Uniform2f(&self, location: c_int, v0: c_float, v1: c_float)
[src]
unsafe fn Uniform2fv(
&self,
location: c_int,
count: c_int,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
value: *const c_float
)
unsafe fn Uniform2i(&self, location: c_int, v0: c_int, v1: c_int)
[src]
unsafe fn Uniform2iv(&self, location: c_int, count: c_int, value: *const c_int)
[src]
unsafe fn Uniform2ui(&self, location: c_int, v0: c_uint, v1: c_uint)
[src]
unsafe fn Uniform2uiv(
&self,
location: c_int,
count: c_int,
value: *const c_uint
)
[src]
&self,
location: c_int,
count: c_int,
value: *const c_uint
)
unsafe fn Uniform3f(
&self,
location: c_int,
v0: c_float,
v1: c_float,
v2: c_float
)
[src]
&self,
location: c_int,
v0: c_float,
v1: c_float,
v2: c_float
)
unsafe fn Uniform3fv(
&self,
location: c_int,
count: c_int,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
value: *const c_float
)
unsafe fn Uniform3i(&self, location: c_int, v0: c_int, v1: c_int, v2: c_int)
[src]
unsafe fn Uniform3iv(&self, location: c_int, count: c_int, value: *const c_int)
[src]
unsafe fn Uniform3ui(&self, location: c_int, v0: c_uint, v1: c_uint, v2: c_uint)
[src]
unsafe fn Uniform3uiv(
&self,
location: c_int,
count: c_int,
value: *const c_uint
)
[src]
&self,
location: c_int,
count: c_int,
value: *const c_uint
)
unsafe fn Uniform4f(
&self,
location: c_int,
v0: c_float,
v1: c_float,
v2: c_float,
v3: c_float
)
[src]
&self,
location: c_int,
v0: c_float,
v1: c_float,
v2: c_float,
v3: c_float
)
unsafe fn Uniform4fv(
&self,
location: c_int,
count: c_int,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
value: *const c_float
)
unsafe fn Uniform4i(
&self,
location: c_int,
v0: c_int,
v1: c_int,
v2: c_int,
v3: c_int
)
[src]
&self,
location: c_int,
v0: c_int,
v1: c_int,
v2: c_int,
v3: c_int
)
unsafe fn Uniform4iv(&self, location: c_int, count: c_int, value: *const c_int)
[src]
unsafe fn Uniform4ui(
&self,
location: c_int,
v0: c_uint,
v1: c_uint,
v2: c_uint,
v3: c_uint
)
[src]
&self,
location: c_int,
v0: c_uint,
v1: c_uint,
v2: c_uint,
v3: c_uint
)
unsafe fn Uniform4uiv(
&self,
location: c_int,
count: c_int,
value: *const c_uint
)
[src]
&self,
location: c_int,
count: c_int,
value: *const c_uint
)
unsafe fn UniformBlockBinding(
&self,
program: c_uint,
uniformBlockIndex: c_uint,
uniformBlockBinding: c_uint
)
[src]
&self,
program: c_uint,
uniformBlockIndex: c_uint,
uniformBlockBinding: c_uint
)
unsafe fn UniformMatrix2fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UniformMatrix2x3fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UniformMatrix2x4fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UniformMatrix3fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UniformMatrix3x2fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UniformMatrix3x4fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UniformMatrix4fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UniformMatrix4x2fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UniformMatrix4x3fv(
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
[src]
&self,
location: c_int,
count: c_int,
transpose: c_uchar,
value: *const c_float
)
unsafe fn UnmapBuffer(&self, target: c_uint) -> c_uchar
[src]
unsafe fn UseProgram(&self, program: c_uint)
[src]
unsafe fn ValidateProgram(&self, program: c_uint)
[src]
unsafe fn VertexAttrib1d(&self, index: c_uint, x: c_double)
[src]
unsafe fn VertexAttrib1dv(&self, index: c_uint, v: *const c_double)
[src]
unsafe fn VertexAttrib1f(&self, index: c_uint, x: c_float)
[src]
unsafe fn VertexAttrib1fv(&self, index: c_uint, v: *const c_float)
[src]
unsafe fn VertexAttrib1s(&self, index: c_uint, x: c_short)
[src]
unsafe fn VertexAttrib1sv(&self, index: c_uint, v: *const c_short)
[src]
unsafe fn VertexAttrib2d(&self, index: c_uint, x: c_double, y: c_double)
[src]
unsafe fn VertexAttrib2dv(&self, index: c_uint, v: *const c_double)
[src]
unsafe fn VertexAttrib2f(&self, index: c_uint, x: c_float, y: c_float)
[src]
unsafe fn VertexAttrib2fv(&self, index: c_uint, v: *const c_float)
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unsafe fn VertexAttrib2s(&self, index: c_uint, x: c_short, y: c_short)
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unsafe fn VertexAttrib2sv(&self, index: c_uint, v: *const c_short)
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unsafe fn VertexAttrib3d(
&self,
index: c_uint,
x: c_double,
y: c_double,
z: c_double
)
[src]
&self,
index: c_uint,
x: c_double,
y: c_double,
z: c_double
)
unsafe fn VertexAttrib3dv(&self, index: c_uint, v: *const c_double)
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unsafe fn VertexAttrib3f(
&self,
index: c_uint,
x: c_float,
y: c_float,
z: c_float
)
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&self,
index: c_uint,
x: c_float,
y: c_float,
z: c_float
)
unsafe fn VertexAttrib3fv(&self, index: c_uint, v: *const c_float)
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unsafe fn VertexAttrib3s(
&self,
index: c_uint,
x: c_short,
y: c_short,
z: c_short
)
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&self,
index: c_uint,
x: c_short,
y: c_short,
z: c_short
)
unsafe fn VertexAttrib3sv(&self, index: c_uint, v: *const c_short)
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unsafe fn VertexAttrib4Nbv(&self, index: c_uint, v: *const c_char)
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unsafe fn VertexAttrib4Niv(&self, index: c_uint, v: *const c_int)
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unsafe fn VertexAttrib4Nsv(&self, index: c_uint, v: *const c_short)
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unsafe fn VertexAttrib4Nub(
&self,
index: c_uint,
x: c_uchar,
y: c_uchar,
z: c_uchar,
w: c_uchar
)
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&self,
index: c_uint,
x: c_uchar,
y: c_uchar,
z: c_uchar,
w: c_uchar
)
unsafe fn VertexAttrib4Nubv(&self, index: c_uint, v: *const c_uchar)
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unsafe fn VertexAttrib4Nuiv(&self, index: c_uint, v: *const c_uint)
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unsafe fn VertexAttrib4Nusv(&self, index: c_uint, v: *const c_ushort)
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unsafe fn VertexAttrib4bv(&self, index: c_uint, v: *const c_char)
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unsafe fn VertexAttrib4d(
&self,
index: c_uint,
x: c_double,
y: c_double,
z: c_double,
w: c_double
)
[src]
&self,
index: c_uint,
x: c_double,
y: c_double,
z: c_double,
w: c_double
)
unsafe fn VertexAttrib4dv(&self, index: c_uint, v: *const c_double)
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unsafe fn VertexAttrib4f(
&self,
index: c_uint,
x: c_float,
y: c_float,
z: c_float,
w: c_float
)
[src]
&self,
index: c_uint,
x: c_float,
y: c_float,
z: c_float,
w: c_float
)
unsafe fn VertexAttrib4fv(&self, index: c_uint, v: *const c_float)
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unsafe fn VertexAttrib4iv(&self, index: c_uint, v: *const c_int)
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unsafe fn VertexAttrib4s(
&self,
index: c_uint,
x: c_short,
y: c_short,
z: c_short,
w: c_short
)
[src]
&self,
index: c_uint,
x: c_short,
y: c_short,
z: c_short,
w: c_short
)
unsafe fn VertexAttrib4sv(&self, index: c_uint, v: *const c_short)
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unsafe fn VertexAttrib4ubv(&self, index: c_uint, v: *const c_uchar)
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unsafe fn VertexAttrib4uiv(&self, index: c_uint, v: *const c_uint)
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unsafe fn VertexAttrib4usv(&self, index: c_uint, v: *const c_ushort)
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unsafe fn VertexAttribDivisor(&self, index: c_uint, divisor: c_uint)
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unsafe fn VertexAttribI1i(&self, index: c_uint, x: c_int)
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unsafe fn VertexAttribI1iv(&self, index: c_uint, v: *const c_int)
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unsafe fn VertexAttribI1ui(&self, index: c_uint, x: c_uint)
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unsafe fn VertexAttribI1uiv(&self, index: c_uint, v: *const c_uint)
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unsafe fn VertexAttribI2i(&self, index: c_uint, x: c_int, y: c_int)
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unsafe fn VertexAttribI2iv(&self, index: c_uint, v: *const c_int)
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unsafe fn VertexAttribI2ui(&self, index: c_uint, x: c_uint, y: c_uint)
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unsafe fn VertexAttribI2uiv(&self, index: c_uint, v: *const c_uint)
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unsafe fn VertexAttribI3i(&self, index: c_uint, x: c_int, y: c_int, z: c_int)
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unsafe fn VertexAttribI3iv(&self, index: c_uint, v: *const c_int)
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unsafe fn VertexAttribI3ui(
&self,
index: c_uint,
x: c_uint,
y: c_uint,
z: c_uint
)
[src]
&self,
index: c_uint,
x: c_uint,
y: c_uint,
z: c_uint
)
unsafe fn VertexAttribI3uiv(&self, index: c_uint, v: *const c_uint)
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unsafe fn VertexAttribI4bv(&self, index: c_uint, v: *const c_char)
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unsafe fn VertexAttribI4i(
&self,
index: c_uint,
x: c_int,
y: c_int,
z: c_int,
w: c_int
)
[src]
&self,
index: c_uint,
x: c_int,
y: c_int,
z: c_int,
w: c_int
)
unsafe fn VertexAttribI4iv(&self, index: c_uint, v: *const c_int)
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unsafe fn VertexAttribI4sv(&self, index: c_uint, v: *const c_short)
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unsafe fn VertexAttribI4ubv(&self, index: c_uint, v: *const c_uchar)
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unsafe fn VertexAttribI4ui(
&self,
index: c_uint,
x: c_uint,
y: c_uint,
z: c_uint,
w: c_uint
)
[src]
&self,
index: c_uint,
x: c_uint,
y: c_uint,
z: c_uint,
w: c_uint
)
unsafe fn VertexAttribI4uiv(&self, index: c_uint, v: *const c_uint)
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unsafe fn VertexAttribI4usv(&self, index: c_uint, v: *const c_ushort)
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unsafe fn VertexAttribIPointer(
&self,
index: c_uint,
size: c_int,
type_: c_uint,
stride: c_int,
pointer: *const c_void
)
[src]
&self,
index: c_uint,
size: c_int,
type_: c_uint,
stride: c_int,
pointer: *const c_void
)
unsafe fn VertexAttribP1ui(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint
)
[src]
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint
)
unsafe fn VertexAttribP1uiv(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint
)
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&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint
)
unsafe fn VertexAttribP2ui(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint
)
[src]
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint
)
unsafe fn VertexAttribP2uiv(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint
)
[src]
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint
)
unsafe fn VertexAttribP3ui(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint
)
[src]
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint
)
unsafe fn VertexAttribP3uiv(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint
)
[src]
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint
)
unsafe fn VertexAttribP4ui(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint
)
[src]
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: c_uint
)
unsafe fn VertexAttribP4uiv(
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint
)
[src]
&self,
index: c_uint,
type_: c_uint,
normalized: c_uchar,
value: *const c_uint
)
unsafe fn VertexAttribPointer(
&self,
index: c_uint,
size: c_int,
type_: c_uint,
normalized: c_uchar,
stride: c_int,
pointer: *const c_void
)
[src]
&self,
index: c_uint,
size: c_int,
type_: c_uint,
normalized: c_uchar,
stride: c_int,
pointer: *const c_void
)
unsafe fn VertexP2ui(&self, type_: c_uint, value: c_uint)
[src]
unsafe fn VertexP2uiv(&self, type_: c_uint, value: *const c_uint)
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unsafe fn VertexP3ui(&self, type_: c_uint, value: c_uint)
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unsafe fn VertexP3uiv(&self, type_: c_uint, value: *const c_uint)
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unsafe fn VertexP4ui(&self, type_: c_uint, value: c_uint)
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unsafe fn VertexP4uiv(&self, type_: c_uint, value: *const c_uint)
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unsafe fn Viewport(&self, x: c_int, y: c_int, width: c_int, height: c_int)
[src]
unsafe fn WaitSync(&self, sync: *const __GLsync, flags: c_uint, timeout: u64)
[src]
Trait Implementations
impl Clone for Gl
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fn clone(&self) -> Gl
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
Performs copy-assignment from source
. Read more