Struct glam::f32::Affine2 [−][src]
Expand description
A 2D affine transform, which can represent translation, rotation, scaling and shear.
Fields
matrix2: Mat2
translation: Vec2
Implementations
impl Affine2
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impl Affine2
[src]pub const ZERO: Self
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pub const ZERO: Self
[src]The degenerate zero transform.
This transforms any finite vector and point to zero. The zero transform is non-invertible.
pub const IDENTITY: Self
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pub const IDENTITY: Self
[src]The identity transform.
Multiplying a vector with this returns the same vector.
pub fn from_cols(x_axis: Vec2, y_axis: Vec2, z_axis: Vec2) -> Self
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pub fn from_cols(x_axis: Vec2, y_axis: Vec2, z_axis: Vec2) -> Self
[src]Creates an affine transform from three column vectors.
pub fn from_cols_array(m: &[f32; 6]) -> Self
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pub fn from_cols_array(m: &[f32; 6]) -> Self
[src]Creates an affine transform from a [S; 6]
array stored in column major order.
If your data is stored in row major you will need to transpose
the returned
matrix.
pub fn to_cols_array(&self) -> [f32; 6]
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pub fn to_cols_array(&self) -> [f32; 6]
[src]Creates a [S; 6]
array storing data in column major order.
If you require data in row major order transpose
the matrix first.
pub fn from_cols_array_2d(m: &[[f32; 2]; 3]) -> Self
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pub fn from_cols_array_2d(m: &[[f32; 2]; 3]) -> Self
[src]Creates an affine transform from a [[S; 2]; 3]
2D array stored in column major order.
If your data is in row major order you will need to transpose
the returned
matrix.
pub fn to_cols_array_2d(&self) -> [[f32; 2]; 3]
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pub fn to_cols_array_2d(&self) -> [[f32; 2]; 3]
[src]Creates a [[S; 2]; 3]
2D array storing data in column major order.
If you require data in row major order transpose
the matrix first.
pub fn from_cols_slice(slice: &[f32]) -> Self
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pub fn from_cols_slice(slice: &[f32]) -> Self
[src]Creates an affine transform from the first 6 values in slice
.
Panics
Panics if slice
is less than 6 elements long.
pub fn write_cols_to_slice(self, slice: &mut [f32])
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pub fn write_cols_to_slice(self, slice: &mut [f32])
[src]Writes the columns of self
to the first 12 elements in slice
.
Panics
Panics if slice
is less than 12 elements long.
pub fn from_scale(scale: Vec2) -> Self
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pub fn from_scale(scale: Vec2) -> Self
[src]Creates an affine transform that changes scale. Note that if any scale is zero the transform will be non-invertible.
pub fn from_angle(angle: f32) -> Self
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pub fn from_angle(angle: f32) -> Self
[src]Creates an affine transform from the given rotation angle
.
pub fn from_translation(translation: Vec2) -> Self
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pub fn from_translation(translation: Vec2) -> Self
[src]Creates an affine transformation from the given 2D translation
.
pub fn from_mat2(matrix2: Mat2) -> Self
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pub fn from_mat2(matrix2: Mat2) -> Self
[src]Creates an affine transform from a 2x2 matrix (expressing scale, shear and rotation)
pub fn from_mat2_translation(matrix2: Mat2, translation: Vec2) -> Self
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pub fn from_mat2_translation(matrix2: Mat2, translation: Vec2) -> Self
[src]Creates an affine transform from a 2x2 matrix (expressing scale, shear and rotation) and a translation vector.
Equivalent to Affine2::from_translation(translation) * Affine2::from_mat2(mat2)
pub fn from_scale_angle_translation(
scale: Vec2,
angle: f32,
translation: Vec2
) -> Self
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pub fn from_scale_angle_translation(
scale: Vec2,
angle: f32,
translation: Vec2
) -> Self
[src]Creates an affine transform from the given 2D scale
, rotation angle
(in
radians) and translation
.
Equivalent to Affine2::from_translation(translation) * Affine2::from_angle(angle) * Affine2::from_scale(scale)
pub fn from_angle_translation(angle: f32, translation: Vec2) -> Self
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pub fn from_angle_translation(angle: f32, translation: Vec2) -> Self
[src]Creates an affine transform from the given 2D rotation angle
(in radians) and
translation
.
Equivalent to Affine2::from_translation(translation) * Affine2::from_angle(angle)
pub fn transform_point2(&self, other: Vec2) -> Vec2
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pub fn transform_point2(&self, other: Vec2) -> Vec2
[src]Transforms the given 2D point, applying shear, scale, rotation and translation.
pub fn transform_vector2(&self, other: Vec2) -> Vec2
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pub fn transform_vector2(&self, other: Vec2) -> Vec2
[src]Transforms the given 2D vector, applying shear, scale and rotation (but NOT translation).
To also apply translation, use Self::transform_point2
instead.
pub fn is_finite(&self) -> bool
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pub fn is_finite(&self) -> bool
[src]Returns true
if, and only if, all elements are finite.
If any element is either NaN
, positive or negative infinity, this will return
false
.
pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f32) -> bool
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pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f32) -> bool
[src]Returns true if the absolute difference of all elements between self
and other
is less than or equal to max_abs_diff
.
This can be used to compare if two 3x4 matrices contain similar elements. It works
best when comparing with a known value. The max_abs_diff
that should be used used
depends on the values being compared against.
For more see comparing floating point numbers.
Trait Implementations
impl Copy for Affine2
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Auto Trait Implementations
impl RefUnwindSafe for Affine2
impl Send for Affine2
impl Sync for Affine2
impl Unpin for Affine2
impl UnwindSafe for Affine2
Blanket Implementations
impl<T> BorrowMut<T> for T where
T: ?Sized,
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impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]pub fn borrow_mut(&mut self) -> &mut T
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pub fn borrow_mut(&mut self) -> &mut T
[src]Mutably borrows from an owned value. Read more
impl<T> ToOwned for T where
T: Clone,
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impl<T> ToOwned for T where
T: Clone,
[src]type Owned = T
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
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pub fn to_owned(&self) -> T
[src]Creates owned data from borrowed data, usually by cloning. Read more
pub fn clone_into(&self, target: &mut T)
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pub fn clone_into(&self, target: &mut T)
[src]🔬 This is a nightly-only experimental API. (toowned_clone_into
)
recently added
Uses borrowed data to replace owned data, usually by cloning. Read more