[−][src]Struct glam::f64::DMat4
A 4x4 column major matrix.
Implementations
impl DMat4
[src]
pub const fn zero() -> Self
[src]
Creates a 4x4 matrix with all elements set to 0.0
.
pub const fn identity() -> Self
[src]
Creates a 4x4 identity matrix.
pub fn from_cols(
x_axis: DVec4,
y_axis: DVec4,
z_axis: DVec4,
w_axis: DVec4
) -> Self
[src]
x_axis: DVec4,
y_axis: DVec4,
z_axis: DVec4,
w_axis: DVec4
) -> Self
Creates a 4x4 matrix from four column vectors.
pub fn from_cols_array(m: &[f64; 16]) -> Self
[src]
Creates a 4x4 matrix from a [S; 16]
array stored in column major order.
If your data is stored in row major you will need to transpose
the returned
matrix.
pub fn to_cols_array(&self) -> [f64; 16]
[src]
Creates a [S; 16]
array storing data in column major order.
If you require data in row major order transpose
the matrix first.
pub fn from_cols_array_2d(m: &[[f64; 4]; 4]) -> Self
[src]
Creates a 4x4 matrix from a [[S; 4]; 4]
2D array stored in column major order.
If your data is in row major order you will need to transpose
the returned
matrix.
pub fn to_cols_array_2d(&self) -> [[f64; 4]; 4]
[src]
Creates a [[S; 4]; 4]
2D array storing data in column major order.
If you require data in row major order transpose
the matrix first.
pub fn from_scale_rotation_translation(
scale: DVec3,
rotation: DQuat,
translation: DVec3
) -> Self
[src]
scale: DVec3,
rotation: DQuat,
translation: DVec3
) -> Self
Creates a 4x4 homogeneous transformation matrix from the given scale
,
rotation
and translation
.
pub fn from_rotation_translation(rotation: DQuat, translation: DVec3) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix from the given translation
.
pub fn to_scale_rotation_translation(&self) -> (DVec3, DQuat, DVec3)
[src]
Extracts scale
, rotation
and translation
from self
. The input matrix is expected to
be a 4x4 homogeneous transformation matrix otherwise the output will be invalid.
pub fn from_quat(rotation: DQuat) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix from the given rotation
.
pub fn from_translation(translation: DVec3) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix from the given translation
.
pub fn from_axis_angle(axis: DVec3, angle: f64) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation
around a normalized rotation axis
of angle
(in radians).
pub fn from_rotation_ypr(yaw: f64, pitch: f64, roll: f64) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation around the given Euler angles (in radians).
pub fn from_rotation_x(angle: f64) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation
around the x axis of angle
(in radians).
pub fn from_rotation_y(angle: f64) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation
around the y axis of angle
(in radians).
pub fn from_rotation_z(angle: f64) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix containing a rotation
around the z axis of angle
(in radians).
pub fn from_scale(scale: DVec3) -> Self
[src]
Creates a 4x4 homogeneous transformation matrix containing the given
non-uniform scale
.
pub fn is_finite(&self) -> bool
[src]
Returns true
if, and only if, all elements are finite.
If any element is either NaN
, positive or negative infinity, this will return false
.
pub fn is_nan(&self) -> bool
[src]
Returns true
if any elements are NaN
.
pub fn transpose(&self) -> Self
[src]
Returns the transpose of self
.
pub fn determinant(&self) -> f64
[src]
Returns the determinant of self
.
pub fn inverse(&self) -> Self
[src]
Returns the inverse of self
.
If the matrix is not invertible the returned matrix will be invalid.
pub fn look_at_lh(eye: DVec3, center: DVec3, up: DVec3) -> Self
[src]
Creates a left-handed view matrix using a camera position, an up direction, and a focal point.
pub fn look_at_rh(eye: DVec3, center: DVec3, up: DVec3) -> Self
[src]
Creates a right-handed view matrix using a camera position, an up direction, and a focal point.
pub fn perspective_rh_gl(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64,
z_far: f64
) -> Self
[src]
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64,
z_far: f64
) -> Self
Creates a right-handed perspective projection matrix with [-1,1] depth range.
This is the same as the OpenGL gluPerspective
function.
See https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/gluPerspective.xml
pub fn perspective_lh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64,
z_far: f64
) -> Self
[src]
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64,
z_far: f64
) -> Self
Creates a left-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_rh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64,
z_far: f64
) -> Self
[src]
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64,
z_far: f64
) -> Self
Creates a right-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_infinite_lh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
[src]
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
Creates an infinite left-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_infinite_reverse_lh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
[src]
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
Creates an infinite left-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_infinite_rh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
[src]
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
Creates an infinite right-handed perspective projection matrix with [0,1] depth range.
pub fn perspective_infinite_reverse_rh(
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
[src]
fov_y_radians: f64,
aspect_ratio: f64,
z_near: f64
) -> Self
Creates an infinite reverse right-handed perspective projection matrix with [0,1] depth range.
pub fn orthographic_rh_gl(
left: f64,
right: f64,
bottom: f64,
top: f64,
near: f64,
far: f64
) -> Self
[src]
left: f64,
right: f64,
bottom: f64,
top: f64,
near: f64,
far: f64
) -> Self
Creates a right-handed orthographic projection matrix with [-1,1] depth
range. This is the same as the OpenGL glOrtho
function in OpenGL.
See
https://www.khronos.org/registry/OpenGL-Refpages/gl2.1/xhtml/glOrtho.xml
pub fn orthographic_lh(
left: f64,
right: f64,
bottom: f64,
top: f64,
near: f64,
far: f64
) -> Self
[src]
left: f64,
right: f64,
bottom: f64,
top: f64,
near: f64,
far: f64
) -> Self
Creates a left-handed orthographic projection matrix with [0,1] depth range.
pub fn orthographic_rh(
left: f64,
right: f64,
bottom: f64,
top: f64,
near: f64,
far: f64
) -> Self
[src]
left: f64,
right: f64,
bottom: f64,
top: f64,
near: f64,
far: f64
) -> Self
Creates a right-handed orthographic projection matrix with [0,1] depth range.
pub fn mul_vec4(&self, other: DVec4) -> DVec4
[src]
Transforms a 4D vector.
pub fn mul_mat4(&self, other: &Self) -> Self
[src]
Multiplies two 4x4 matrices.
pub fn add_mat4(&self, other: &Self) -> Self
[src]
Adds two 4x4 matrices.
pub fn sub_mat4(&self, other: &Self) -> Self
[src]
Subtracts two 4x4 matrices.
pub fn mul_scalar(&self, other: f64) -> Self
[src]
Multiplies this matrix by a scalar value.
pub fn transform_point3(&self, other: DVec3) -> DVec3
[src]
Transforms the given 3D vector as a point.
This is the equivalent of multiplying the 3D vector as a 4D vector where w
is
1.0
. Perspective correction is performed meaning the resulting x
, y
and z
values are divided by w
.
pub fn transform_vector3(&self, other: DVec3) -> DVec3
[src]
Transforms the give 3D vector as a direction.
This is the equivalent of multiplying the 3D vector as a 4D vector where w
is
0.0
.
pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f64) -> bool
[src]
Returns true if the absolute difference of all elements between self
and other
is less than or equal to max_abs_diff
.
This can be used to compare if two 4x4 matrices contain similar elements. It works
best when comparing with a known value. The max_abs_diff
that should be used used
depends on the values being compared against.
For more see comparing floating point numbers.
pub fn as_f32(&self) -> Mat4
[src]
Trait Implementations
impl Add<DMat4> for DMat4
[src]
type Output = Self
The resulting type after applying the +
operator.
pub fn add(self, other: Self) -> Self
[src]
impl AsMut<[f64; 16]> for DMat4
[src]
impl AsRef<[f64; 16]> for DMat4
[src]
impl Clone for DMat4
[src]
impl Copy for DMat4
[src]
impl Debug for DMat4
[src]
impl Default for DMat4
[src]
impl Deref for DMat4
[src]
type Target = Vector4x4<DVec4>
The resulting type after dereferencing.
pub fn deref(&self) -> &Self::Target
[src]
impl DerefMut for DMat4
[src]
impl Display for DMat4
[src]
impl Mul<DMat4> for DMat4
[src]
type Output = Self
The resulting type after applying the *
operator.
pub fn mul(self, other: Self) -> Self
[src]
impl Mul<DVec4> for DMat4
[src]
type Output = DVec4
The resulting type after applying the *
operator.
pub fn mul(self, other: DVec4) -> DVec4
[src]
impl Mul<f64> for DMat4
[src]
type Output = Self
The resulting type after applying the *
operator.
pub fn mul(self, other: f64) -> Self
[src]
impl PartialEq<DMat4> for DMat4
[src]
pub fn eq(&self, other: &Self) -> bool
[src]
#[must_use]pub fn ne(&self, other: &Rhs) -> bool
1.0.0[src]
impl PartialOrd<DMat4> for DMat4
[src]
pub fn partial_cmp(&self, other: &Self) -> Option<Ordering>
[src]
#[must_use]pub fn lt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn le(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn gt(&self, other: &Rhs) -> bool
1.0.0[src]
#[must_use]pub fn ge(&self, other: &Rhs) -> bool
1.0.0[src]
impl<'a> Product<&'a DMat4> for DMat4
[src]
impl Sub<DMat4> for DMat4
[src]
type Output = Self
The resulting type after applying the -
operator.
pub fn sub(self, other: Self) -> Self
[src]
impl<'a> Sum<&'a DMat4> for DMat4
[src]
Auto Trait Implementations
impl RefUnwindSafe for DMat4
[src]
impl Send for DMat4
[src]
impl Sync for DMat4
[src]
impl Unpin for DMat4
[src]
impl UnwindSafe for DMat4
[src]
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> From<T> for T
[src]
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> ToOwned for T where
T: Clone,
[src]
T: Clone,
type Owned = T
The resulting type after obtaining ownership.
pub fn to_owned(&self) -> T
[src]
pub fn clone_into(&self, target: &mut T)
[src]
impl<T> ToString for T where
T: Display + ?Sized,
[src]
T: Display + ?Sized,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,