[][src]Struct glam::f64::DMat3

#[repr(C)]pub struct DMat3(_);

A 3x3 column major matrix.

Implementations

impl DMat3[src]

pub const fn zero() -> Self[src]

Creates a 3x3 matrix with all elements set to 0.0.

pub const fn identity() -> Self[src]

Creates a 3x3 identity matrix.

pub fn from_cols(x_axis: DVec3, y_axis: DVec3, z_axis: DVec3) -> Self[src]

Creates a 3x3 matrix from three column vectors.

pub fn from_cols_array(m: &[f64; 9]) -> Self[src]

Creates a 3x3 matrix from a [S; 9] array stored in column major order. If your data is stored in row major you will need to transpose the returned matrix.

pub fn to_cols_array(&self) -> [f64; 9][src]

Creates a [S; 9] array storing data in column major order. If you require data in row major order transpose the matrix first.

pub fn from_cols_array_2d(m: &[[f64; 3]; 3]) -> Self[src]

Creates a 3x3 matrix from a [[S; 3]; 3] 2D array stored in column major order. If your data is in row major order you will need to transpose the returned matrix.

pub fn to_cols_array_2d(&self) -> [[f64; 3]; 3][src]

Creates a [[S; 3]; 3] 2D array storing data in column major order. If you require data in row major order transpose the matrix first.

pub fn from_scale_angle_translation(
    scale: DVec2,
    angle: f64,
    translation: DVec2
) -> Self
[src]

Creates a 3x3 homogeneous transformation matrix from the given scale, rotation angle (in radians) and translation.

The resulting matrix can be used to transform 2D points and vectors.

pub fn from_quat(rotation: DQuat) -> Self[src]

Creates a 3x3 rotation matrix from the given quaternion.

pub fn from_axis_angle(axis: DVec3, angle: f64) -> Self[src]

Creates a 3x3 rotation matrix from a normalized rotation axis and angle (in radians).

pub fn from_rotation_ypr(yaw: f64, pitch: f64, roll: f64) -> Self[src]

Creates a 3x3 rotation matrix from the given Euler angles (in radians).

pub fn from_rotation_x(angle: f64) -> Self[src]

Creates a 3x3 rotation matrix from angle (in radians) around the x axis.

pub fn from_rotation_y(angle: f64) -> Self[src]

Creates a 3x3 rotation matrix from angle (in radians) around the y axis.

pub fn from_rotation_z(angle: f64) -> Self[src]

Creates a 3x3 rotation matrix from angle (in radians) around the z axis.

pub fn from_scale(scale: DVec3) -> Self[src]

Creates a 3x3 non-uniform scale matrix.

pub fn is_finite(&self) -> bool[src]

Returns true if, and only if, all elements are finite. If any element is either NaN, positive or negative infinity, this will return false.

pub fn is_nan(&self) -> bool[src]

Returns true if any elements are NaN.

pub fn transpose(&self) -> Self[src]

Returns the transpose of self.

pub fn determinant(&self) -> f64[src]

Returns the determinant of self.

pub fn inverse(&self) -> Self[src]

Returns the inverse of self.

If the matrix is not invertible the returned matrix will be invalid.

pub fn mul_vec3(&self, other: DVec3) -> DVec3[src]

Transforms a 3D vector.

pub fn mul_mat3(&self, other: &Self) -> Self[src]

Multiplies two 3x3 matrices.

pub fn add_mat3(&self, other: &Self) -> Self[src]

Adds two 3x3 matrices.

pub fn sub_mat3(&self, other: &Self) -> Self[src]

Subtracts two 3x3 matrices.

pub fn mul_scalar(&self, other: f64) -> Self[src]

Multiplies a 3x3 matrix by a scalar.

pub fn transform_point2(&self, other: DVec2) -> DVec2[src]

Transforms the given 2D vector as a point. This is the equivalent of multiplying the 2D vector as a 3D vector where z is 1.0.

pub fn transform_vector2(&self, other: DVec2) -> DVec2[src]

Rotates the given 2D vector. This is the equivalent of multiplying the 2D vector as a 3D vector where z is 0.0.

pub fn abs_diff_eq(&self, other: Self, max_abs_diff: f64) -> bool[src]

Returns true if the absolute difference of all elements between self and other is less than or equal to max_abs_diff.

This can be used to compare if two matrices contain similar elements. It works best when comparing with a known value. The max_abs_diff that should be used used depends on the values being compared against.

For more see comparing floating point numbers.

pub fn mul_vec3_as_vec3a(&self, other: DVec3) -> DVec3[src]

pub fn transform_point2_as_vec3a(&self, other: DVec2) -> DVec2[src]

pub fn transform_vector2_as_vec3a(&self, other: DVec2) -> DVec2[src]

pub fn as_f32(&self) -> Mat3[src]

Trait Implementations

impl Add<DMat3> for DMat3[src]

type Output = Self

The resulting type after applying the + operator.

impl AsMut<[f64; 9]> for DMat3[src]

impl AsRef<[f64; 9]> for DMat3[src]

impl Clone for DMat3[src]

impl Copy for DMat3[src]

impl Debug for DMat3[src]

impl Default for DMat3[src]

impl Deref for DMat3[src]

type Target = Vector3x3<DVec3>

The resulting type after dereferencing.

impl DerefMut for DMat3[src]

impl Display for DMat3[src]

impl Mul<DMat3> for DMat3[src]

type Output = Self

The resulting type after applying the * operator.

impl Mul<DVec3> for DMat3[src]

type Output = DVec3

The resulting type after applying the * operator.

impl Mul<f64> for DMat3[src]

type Output = Self

The resulting type after applying the * operator.

impl PartialEq<DMat3> for DMat3[src]

impl PartialOrd<DMat3> for DMat3[src]

impl<'a> Product<&'a DMat3> for DMat3[src]

impl Sub<DMat3> for DMat3[src]

type Output = Self

The resulting type after applying the - operator.

impl<'a> Sum<&'a DMat3> for DMat3[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T> ToString for T where
    T: Display + ?Sized
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.