use core::ops::{Mul, MulAssign};
use glam::{DAffine3, DMat3, DMat4, DQuat, DVec3};
use crate::macros::glam_assert;
#[repr(C)]
#[derive(Debug, Default, Clone, Copy, PartialEq)]
pub struct DTransform3 {
pub translation: DVec3,
pub rotation: DQuat,
pub scale: DVec3,
}
impl DTransform3 {
pub const ZERO: Self = Self {
translation: DVec3::ZERO,
rotation: DQuat::IDENTITY,
scale: DVec3::ONE,
};
pub const IDENTITY: Self = Self {
translation: DVec3::ZERO,
rotation: DQuat::IDENTITY,
scale: DVec3::ONE,
};
pub const NAN: Self = Self {
translation: DVec3::NAN,
rotation: DQuat::NAN,
scale: DVec3::NAN,
};
#[inline]
#[must_use]
pub fn new(translation: DVec3, rotation: DQuat, scale: DVec3) -> Self {
Self {
translation,
rotation,
scale,
}
}
#[inline]
#[must_use]
pub fn from_scale(scale: DVec3) -> Self {
Self {
translation: DVec3::ZERO,
rotation: DQuat::IDENTITY,
scale,
}
}
#[inline]
#[must_use]
pub fn from_quat(rotation: DQuat) -> Self {
Self {
translation: DVec3::ZERO,
rotation,
scale: DVec3::ONE,
}
}
#[inline]
#[must_use]
pub fn from_axis_angle(axis: DVec3, angle: f64) -> Self {
Self {
translation: DVec3::ZERO,
rotation: DQuat::from_axis_angle(axis, angle),
scale: DVec3::ONE,
}
}
#[inline]
#[must_use]
pub fn from_rotation_x(angle: f64) -> Self {
Self {
translation: DVec3::ZERO,
rotation: DQuat::from_rotation_x(angle),
scale: DVec3::ONE,
}
}
#[inline]
#[must_use]
pub fn from_rotation_y(angle: f64) -> Self {
Self {
translation: DVec3::ZERO,
rotation: DQuat::from_rotation_y(angle),
scale: DVec3::ONE,
}
}
#[inline]
#[must_use]
pub fn from_rotation_z(angle: f64) -> Self {
Self {
translation: DVec3::ZERO,
rotation: DQuat::from_rotation_z(angle),
scale: DVec3::ONE,
}
}
#[inline]
#[must_use]
pub fn from_translation(translation: DVec3) -> Self {
Self {
translation,
rotation: DQuat::IDENTITY,
scale: DVec3::ONE,
}
}
#[inline]
#[must_use]
pub fn from_rotation_translation(rotation: DQuat, translation: DVec3) -> Self {
Self {
translation,
rotation,
scale: DVec3::ONE,
}
}
#[inline]
#[must_use]
pub fn from_scale_rotation_translation(scale: DVec3, rotation: DQuat, translation: DVec3) -> Self {
Self {
translation,
rotation,
scale,
}
}
#[inline]
#[must_use]
pub fn from_mat3(mat3: DMat3) -> Self {
Self::from_mat3_translation(mat3, DVec3::ZERO)
}
#[inline]
#[must_use]
pub fn from_mat3_translation(mat3: DMat3, translation: DVec3) -> Self {
use super::math;
let det = mat3.determinant();
glam_assert!(det != 0.0);
let scale = DVec3::new(
mat3.x_axis.length() * math::signum(det),
mat3.y_axis.length(),
mat3.z_axis.length(),
);
glam_assert!(scale.cmpne(DVec3::ZERO).all());
let inv_scale = scale.recip();
let rotation = DQuat::from_mat3(&DMat3::from_cols(
mat3.x_axis * inv_scale.x,
mat3.y_axis * inv_scale.y,
mat3.z_axis * inv_scale.z,
));
Self {
translation,
rotation,
scale,
}
}
#[inline]
#[must_use]
pub fn from_mat4(mat4: DMat4) -> Self {
let translation = mat4.w_axis.truncate();
Self::from_mat3_translation(DMat3::from_mat4(mat4), translation)
}
#[inline]
#[must_use]
pub fn to_scale_rotation_translation(&self) -> (DVec3, DQuat, DVec3) {
(self.scale, self.rotation, self.translation)
}
#[inline]
#[must_use]
pub fn transform_point3(&self, rhs: DVec3) -> DVec3 {
let scale: DVec3 = self.scale;
let translation: DVec3 = self.translation;
self.rotation * (rhs * scale) + translation
}
#[inline]
#[must_use]
pub fn transform_vector3(&self, rhs: DVec3) -> DVec3 {
let scale: DVec3 = self.scale;
self.rotation * (rhs * scale)
}
#[inline]
#[must_use]
pub fn is_finite(&self) -> bool {
self.translation.is_finite() && self.rotation.is_finite() && self.scale.is_finite()
}
#[inline]
#[must_use]
pub fn is_nan(&self) -> bool {
self.translation.is_nan() && self.rotation.is_nan() && self.scale.is_nan()
}
#[inline]
#[must_use]
pub fn abs_diff_eq(self, rhs: Self, max_abs_diff: f64) -> bool {
self.translation.abs_diff_eq(rhs.translation, max_abs_diff)
&& self.rotation.abs_diff_eq(rhs.rotation, max_abs_diff)
&& self.scale.abs_diff_eq(rhs.scale, max_abs_diff)
}
#[inline]
#[must_use]
pub fn inverse(&self) -> Self {
let rot = DMat3::from_quat(self.rotation);
let mat_inv = DMat3::from_cols(
rot.x_axis * self.scale.x,
rot.y_axis * self.scale.y,
rot.z_axis * self.scale.z,
)
.inverse();
let translation = -(mat_inv * self.translation);
DTransform3::from_mat3_translation(mat_inv, translation)
}
}
impl From<DTransform3> for DMat4 {
#[inline]
fn from(t: DTransform3) -> DMat4 {
let mat3 = DMat3::from_quat(t.rotation);
DMat4::from_cols(
(mat3.x_axis * t.scale.x).extend(0.0),
(mat3.y_axis * t.scale.y).extend(0.0),
(mat3.z_axis * t.scale.z).extend(0.0),
t.translation.extend(1.0),
)
}
}
impl From<DTransform3> for DAffine3 {
#[inline]
fn from(t: DTransform3) -> DAffine3 {
DAffine3::from_scale_rotation_translation(t.scale, t.rotation, t.translation)
}
}
impl Mul for DTransform3 {
type Output = DTransform3;
#[inline]
fn mul(self, rhs: Self) -> Self::Output {
let rot1 = DMat3::from_quat(self.rotation);
let mat1 = DMat3::from_cols(
rot1.x_axis * self.scale.x,
rot1.y_axis * self.scale.y,
rot1.z_axis * self.scale.z,
);
let rot2 = DMat3::from_quat(rhs.rotation);
let mat2 = DMat3::from_cols(
rot2.x_axis * rhs.scale.x,
rot2.y_axis * rhs.scale.y,
rot2.z_axis * rhs.scale.z,
);
let translation = self.rotation * (self.scale * rhs.translation) + self.translation;
DTransform3::from_mat3_translation(mat1 * mat2, translation)
}
}
impl MulAssign for DTransform3 {
#[inline]
fn mul_assign(&mut self, rhs: DTransform3) {
*self = self.mul(rhs);
}
}
impl Mul<DMat4> for DTransform3 {
type Output = DMat4;
#[inline]
fn mul(self, rhs: DMat4) -> Self::Output {
DMat4::from(self) * rhs
}
}
impl Mul<DTransform3> for DMat4 {
type Output = DMat4;
#[inline]
fn mul(self, rhs: DTransform3) -> Self::Output {
self * DMat4::from(rhs)
}
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_from_mat4() {
let scale = DVec3::new(0.5, 1.0, 2.0);
let rot = DQuat::from_rotation_y(-0.6);
let pos = DVec3::new(1.0, -2.0, 3.0);
let mat = DMat4::from_scale_rotation_translation(scale, rot, pos);
let tran = DTransform3::from_mat4(mat);
assert!(DVec3::abs_diff_eq(tran.scale, scale, 1e-6));
assert!(DQuat::abs_diff_eq(tran.rotation, rot, 1e-6));
assert!(DVec3::abs_diff_eq(tran.translation, pos, 1e-6));
}
#[test]
fn test_transform_point3() {
let scale = DVec3::new(1.0, 0.7, 0.5);
let rot = DQuat::from_rotation_x(0.41);
let pos = DVec3::new(1.1, 2.1, -3.1);
let mat = DMat4::from_scale_rotation_translation(scale, rot, pos);
let tran = DTransform3::from_mat4(mat);
let point = DVec3::new(5.0, -5.0, 5.0);
let p1 = mat.project_point3(point);
let p2 = tran.transform_point3(point);
assert!(DVec3::abs_diff_eq(p1, p2, 1e-6));
}
#[test]
fn test_transform_vec3() {
let scale = DVec3::new(2.0, 2.0, 0.35);
let rot = DQuat::from_rotation_z(-0.2);
let pos = DVec3::new(-1.5, 2.5, 4.5);
let mat = DMat4::from_scale_rotation_translation(scale, rot, pos);
let tran = DTransform3::from_mat4(mat);
let vec = DVec3::new(1.0, 0.0, 0.7);
let v1 = mat.transform_vector3(vec);
let v2 = tran.transform_vector3(vec);
assert!(DVec3::abs_diff_eq(v1, v2, 1e-6));
}
#[test]
fn test_inverse() {
let scale = DVec3::new(2.0, 1.7, 0.35);
let rot = DQuat::from_rotation_z(1.5) * DQuat::from_rotation_x(1.0);
let pos = DVec3::new(1.99, 0.77, -1.55);
let mat = DMat4::from_scale_rotation_translation(scale, rot, pos);
let mat_inv = mat.inverse();
let tran1 = DTransform3::from_mat4(mat).inverse();
let tran2 = DTransform3::from_mat4(mat_inv);
assert!(DTransform3::abs_diff_eq(tran1, tran2, 1e-6));
}
#[test]
fn test_mat4_from() {
let scale = DVec3::new(3.1, 0.7, 1.11);
let rot = DQuat::from_rotation_y(-2.0);
let pos = DVec3::new(3.0, 3.3, 3.33);
let mat = DMat4::from_scale_rotation_translation(scale, rot, pos);
let is = DTransform3::from_mat4(mat);
let mat2 = DMat4::from(is);
assert!(DMat4::abs_diff_eq(&mat, mat2, 1e-6));
}
#[test]
fn test_transform_mul() {
let scale1 = DVec3::new(1.1, 1.4, 1.7);
let rot1 = DQuat::from_rotation_x(0.77);
let pos1 = DVec3::new(5.5, -6.6, 3.3);
let mat1 = DMat4::from_scale_rotation_translation(scale1, rot1, pos1);
let tran1 = DTransform3::from_scale_rotation_translation(scale1, rot1, pos1);
let scale2 = DVec3::new(0.3, 1.0, 0.7);
let rot2 = DQuat::from_rotation_y(-0.44);
let pos2 = DVec3::new(-4.4, -2.2, -3.3);
let mat2 = DMat4::from_scale_rotation_translation(scale2, rot2, pos2);
let tran2 = DTransform3::from_scale_rotation_translation(scale2, rot2, pos2);
let mat = mat1 * mat2;
let tran = tran1 * tran2;
let tran_mat = DTransform3::from_mat4(mat);
assert!(DTransform3::abs_diff_eq(tran, tran_mat, 1e-6));
}
}