gizmo_physics_core/components/
fluid.rs1use gizmo_math::Vec3;
2
3#[derive(Debug, Clone)]
4#[non_exhaustive]
5pub struct FluidSimulation {
6 pub target_density: f32,
7 pub pressure_multiplier: f32,
8 pub viscosity: f32,
9 pub particle_radius: f32,
10 pub bounds_min: Vec3,
11 pub bounds_max: Vec3,
12}
13
14impl Default for FluidSimulation {
15 fn default() -> Self {
16 Self {
17 target_density: 1000.0,
18 pressure_multiplier: 100.0,
19 viscosity: 0.01,
20 particle_radius: 0.1,
21 bounds_min: Vec3::new(-10.0, 0.0, -10.0),
22 bounds_max: Vec3::new(10.0, 10.0, 10.0),
23 }
24 }
25}
26
27gizmo_core::impl_component!(FluidSimulation);