Re-exports§
pub use error::GizmoError;pub use broadphase::SpatialHash;pub use soft_body::SoftBodyMesh;pub use soft_body::SoftBodyNode;pub use soft_body::Tetrahedron;pub use collision::CollisionEvent;pub use collision::CollisionEventType;pub use collision::ContactManifold;pub use collision::ContactPoint;pub use collision::TriggerEvent;pub use components::BodyType;pub use components::BoxShape;pub use components::Breakable;pub use components::CapsuleShape;pub use components::CharacterController;pub use components::Collider;pub use components::ColliderShape;pub use components::CollisionLayer;pub use components::ConvexHullShape;pub use components::Explosion;pub use components::FluidSimulation;pub use components::GlobalTransform;pub use components::PhysicsMaterial;pub use components::PlaneShape;pub use components::RigidBody;pub use components::SphereShape;pub use components::Transform;pub use components::TriMeshShape;pub use components::Velocity;pub use fracture::generate_fracture_chunks;pub use fracture::voronoi_shatter;pub use fracture::PreFracturedCache;pub use gjk::Gjk;pub use integrator::Integrator;pub use island::Island;pub use island::IslandManager;pub use island::PhysicsMetrics;pub use joints::BallSocketJointData;pub use joints::HingeJointData;pub use joints::Joint;pub use joints::JointData;pub use joints::JointSolver;pub use joints::JointType;pub use joints::SliderJointData;pub use joints::SpringJointData;pub use narrowphase::NarrowPhase;pub use raycast::Ray;pub use raycast::Raycast;pub use raycast::RaycastHit;pub use solver::ConstraintSolver;pub use system::physics_explosion_system;pub use system::physics_fracture_system;pub use system::physics_step_system;pub use world::PhysicsWorld;
Modules§
- broadphase
- bvh
- character
- cloth
- collision
- components
- destruction
- error
- fracture
- gjk
- integrator
- island
- joints
- narrowphase
- Narrowphase collision detection.
- quickhull
- ragdoll
- raycast
- rope
- shape
- soft_
body - solver
- system
- vehicle
- world
Structs§
- Aabb
- Axis-Aligned Bounding Box (AABB) represented by min/max corners.