Expand description
§Gizmo Engine
gizmo-engine is the all-in-one facade crate of the Gizmo game engine. It
re-exports the individual subsystem crates (core ECS, math, app loop,
physics, renderer, windowing, audio, scene, editor, UI, animation and AI)
and adds an ergonomic, Bevy-like convenience layer on top: [Color],
ready-made bundles, a spawner API and prefabricated scene helpers.
Note that the published package is named gizmo-engine, while the library
(and thus the crate path used in use statements and examples) is simply
gizmo.
§Feature flags
Subsystems are gated behind Cargo features so you only compile what you need:
window— windowing viawinit.render— thewgpu-based renderer (implieswindow).audio— audio playback.physics,physics-dynamics,physics-soft— physics subsystems.scene— scene (de)serialization.editor— theegui-based in-engine editor (impliesrender).ui— the UI subsystem.animation— skeletal/property animation.scripting— scripting support.network— networking / P2P deterministic rollback viagizmo-net.headless— run the app loop without a window (e.g. for servers/tests).
The default feature enables a full desktop game setup (window, render,
audio, physics, scene, editor, ui, animation, network).
§Re-exported third-party crates
For convenience the facade re-exports the external crates that appear in its
public API so downstream users do not have to add them separately:
wgpu and bytemuck (with render), egui (with editor) and
winit (with window).
Re-exports§
pub use gizmo_ai as ai;pub use gizmo_analysis as analysis;pub use gizmo_app as app;pub use gizmo_core as core;pub use gizmo_math as math;pub use gizmo_renderer as renderer;pub use gizmo_window as window;pub use gizmo_audio as audio;pub use gizmo_editor as editor;pub use gizmo_scripting as scripting;pub use gizmo_scene as scene;pub use gizmo_scene::ron;pub use gizmo_ui as ui;pub use gizmo_animation as animation;pub use gizmo_net as net;pub use bytemuck;pub use egui;pub use wgpu;pub use winit;pub use simple::*;
Modules§
- asset_
server - bundles
- Bevy tarzı önceden tanımlanmış Bundle yapıları.
- color
- physics
- Gizmo Physics Module Re-exports This module provides backward-compatible exports for the split physics crates.
- plugins
- prelude
- simple
- spawner
- systems
Macros§
- gizmo_
log - Global Logger Makrosu — kaynak konum bilgisi otomatik eklenir.
Structs§
- Mat4
- A 4x4 column major matrix.
- Quat
- A quaternion representing an orientation.
- Vec2
- A 2-dimensional vector.
- Vec3
- A 3-dimensional vector.
- Vec4
- A 4-dimensional vector.
Functions§
- full_
scene_ registry - A
scene::registry::SceneRegistrypre-populated with the engine’s built-in components and the scripting layer’sScriptcomponent.