gizmo_engine/
asset_server.rs1use crate::core::asset::Handle;
2use crate::renderer::async_assets::AsyncAssetLoader;
3use crate::renderer::components::{Material, Mesh};
4use wgpu::util::DeviceExt;
5
6pub struct AssetServer {
7 pub loader: AsyncAssetLoader,
8 mesh_paths: std::collections::HashMap<String, Handle<Mesh>>,
9 _material_paths: std::collections::HashMap<String, Handle<Material>>,
10 pub completed_gltfs: Vec<crate::renderer::async_assets::GltfImportCompletion>,
11 pub completed_gltf_errors: Vec<crate::renderer::async_assets::GltfImportError>,
12 #[cfg(all(feature = "render", not(target_arch = "wasm32")))]
13 pub watcher: Option<crate::renderer::hot_reload::AssetWatcher>,
14}
15
16impl Default for AssetServer {
17 fn default() -> Self {
18 Self::new()
19 }
20}
21
22impl AssetServer {
23 pub fn new() -> Self {
24 #[cfg(all(feature = "render", not(target_arch = "wasm32")))]
25 let watcher = crate::renderer::hot_reload::AssetWatcher::new(&["assets", "demo/assets"]);
26
27 Self {
28 loader: AsyncAssetLoader::new(),
29 mesh_paths: std::collections::HashMap::new(),
30 _material_paths: std::collections::HashMap::new(),
31 completed_gltfs: Vec::new(),
32 completed_gltf_errors: Vec::new(),
33 #[cfg(all(feature = "render", not(target_arch = "wasm32")))]
34 watcher,
35 }
36 }
37
38 pub fn load_mesh(&mut self, path: &str) -> Handle<Mesh> {
39 if let Some(handle) = self.mesh_paths.get(path) {
40 return handle.clone();
41 }
42 let handle = crate::core::asset::Handle::weak(crate::core::asset::HandleId::new());
43 self.loader.request_obj_load(path.to_string(), handle.id.0);
44 self.mesh_paths.insert(path.to_string(), handle.clone());
45 handle
46 }
47}
48
49pub fn asset_server_update_system(
50 mut server: crate::core::system::ResMut<AssetServer>,
51 renderer: crate::core::system::ResMut<crate::renderer::Renderer>,
52 mut meshes: crate::core::system::ResMut<crate::core::asset::Assets<Mesh>>,
53) {
54 #[cfg(all(feature = "render", not(target_arch = "wasm32")))]
56 if let Some(watcher) = &server.watcher {
57 let changed = watcher.poll_changes();
58 for path in changed {
59 let path_str = path.to_string_lossy().to_string();
60 if let Some(handle) = server.mesh_paths.get(&path_str) {
62 tracing::info!("AssetWatcher: Reloading mesh {:?}", path_str);
63 server.loader.request_obj_load(path_str.clone(), handle.id.0);
64 }
65 }
66 }
67
68 meshes.process_drops();
70
71 let completed = server.loader.drain_completed();
72
73 server.completed_gltfs.extend(completed.gltfs);
74 server.completed_gltf_errors.extend(completed.gltf_errors);
75
76 if completed.objs.is_empty() && completed.textures.is_empty() {
77 return;
78 }
79
80 for obj in completed.objs {
81 let mesh_source = format!("obj:{}", obj.path);
82 let vbuf = renderer
84 .device
85 .create_buffer_init(&wgpu::util::BufferInitDescriptor {
86 label: Some(&format!("Obj VBuf: {}", obj.path)),
87 contents: bytemuck::cast_slice(&obj.vertices),
88 usage: wgpu::BufferUsages::VERTEX,
89 });
90 let mesh = Mesh::new(
91 &renderer.device,
92 std::sync::Arc::new(vbuf),
93 &obj.vertices,
94 gizmo_math::Vec3::ZERO,
95 mesh_source,
96 );
97 for handle_id in obj.handle_ids {
98 let handle = crate::core::asset::Handle::weak(crate::core::asset::HandleId(handle_id));
99 meshes.insert(&handle, mesh.clone());
100 }
101 }
102}
103
104pub struct AssetServerPlugin;
105
106impl<State: 'static> crate::app::Plugin<State> for AssetServerPlugin {
107 fn build(&self, app: &mut crate::app::App<State>) {
108 app.world.insert_resource(AssetServer::new());
109 app.schedule.add_di_system(asset_server_update_system);
110 }
111}