pub struct FighterController {
pub player_id: u8,
pub health: f32,
pub max_health: f32,
pub is_blocking: bool,
pub is_crouching: bool,
pub active_move: Option<CombatMove>,
pub current_move_frame: u32,
pub input_buffer: FighterInputBuffer,
pub hitstop_frames: u32,
pub hitstun_frames: u32,
pub walk_speed: f32,
pub dash_speed: f32,
}Fields§
§player_id: u8§health: f32§max_health: f32§is_blocking: bool§is_crouching: bool§active_move: Option<CombatMove>§current_move_frame: u32§input_buffer: FighterInputBuffer§hitstop_frames: u32§hitstun_frames: u32§walk_speed: f32§dash_speed: f32Implementations§
Source§impl FighterController
impl FighterController
pub fn new(player_id: u8) -> FighterController
Sourcepub fn apply_hitstop(&mut self, frames: u32)
pub fn apply_hitstop(&mut self, frames: u32)
Karakter hasar yediğinde veya blokladığında hitstop (donma) uygula
Sourcepub fn apply_hitstun(&mut self, frames: u32)
pub fn apply_hitstun(&mut self, frames: u32)
Sersemletme uygula
Sourcepub fn is_in_active_window(&self) -> bool
pub fn is_in_active_window(&self) -> bool
Aktif saldırının ‘Hasar Veren’ (Active) kareleri içinde miyiz?
Trait Implementations§
Source§impl Clone for FighterController
impl Clone for FighterController
Source§fn clone(&self) -> FighterController
fn clone(&self) -> FighterController
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Component for FighterController
impl Component for FighterController
fn storage_type() -> StorageType
Source§impl Debug for FighterController
impl Debug for FighterController
Source§impl Default for FighterController
impl Default for FighterController
Source§fn default() -> FighterController
fn default() -> FighterController
Returns the “default value” for a type. Read more
Source§impl<'de> Deserialize<'de> for FighterController
impl<'de> Deserialize<'de> for FighterController
Source§fn deserialize<__D>(
__deserializer: __D,
) -> Result<FighterController, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(
__deserializer: __D,
) -> Result<FighterController, <__D as Deserializer<'de>>::Error>where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Source§impl Serialize for FighterController
impl Serialize for FighterController
Source§fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
fn serialize<__S>(
&self,
__serializer: __S,
) -> Result<<__S as Serializer>::Ok, <__S as Serializer>::Error>where
__S: Serializer,
Serialize this value into the given Serde serializer. Read more
Auto Trait Implementations§
impl Freeze for FighterController
impl RefUnwindSafe for FighterController
impl Send for FighterController
impl Sync for FighterController
impl Unpin for FighterController
impl UnsafeUnpin for FighterController
impl UnwindSafe for FighterController
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
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T: Bundle,
impl<T> BundleExt for Twhere
T: Bundle,
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T: Clone,
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T: Any,
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if into_left(&self) returns true.
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