pub struct CollisionEvent {
pub entity_a: Entity,
pub entity_b: Entity,
pub event_type: CollisionEventType,
pub contact_points: ArrayVec<ContactPoint, 4>,
}Expand description
Emitted every physics step for each solid collision pair.
Fields§
§entity_a: Entity§entity_b: Entity§event_type: CollisionEventType§contact_points: ArrayVec<ContactPoint, 4>Solved contact points (populated after constraint resolution).
Trait Implementations§
Source§impl Clone for CollisionEvent
impl Clone for CollisionEvent
Source§fn clone(&self) -> CollisionEvent
fn clone(&self) -> CollisionEvent
Returns a duplicate of the value. Read more
1.0.0 (const: unstable) · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreAuto Trait Implementations§
impl Freeze for CollisionEvent
impl RefUnwindSafe for CollisionEvent
impl Send for CollisionEvent
impl Sync for CollisionEvent
impl Unpin for CollisionEvent
impl UnsafeUnpin for CollisionEvent
impl UnwindSafe for CollisionEvent
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Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
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T: Clone,
impl<T> CloneToUninit for Twhere
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T: Any,
impl<T> Downcast for Twhere
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
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Converts self into a Right variant of Either<Self, Self>
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